Crusader Kings II

Crusader Kings II

Flexible Retinue Overhaul
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Update: 19 Aug, 2019 @ 12:11am

3.2.1 AZCE update merged old mod into new retinues file modded new cultural retinues to be consistent with the rest of the mod
added BYZ horse archers retinue

mod now includes vanilla tribal+horde retinues in previous version i have gutted these because i am unsure of how to balance them and i prefer my own generic retinues but now you can have both

nerfed Military Organization it is now 400% max instead of 1600% max
increased retinue cap from realm size to compensate for the reduced retinue cap from tech

NDefines.NMilitary.RETINUE_REINFORCE_RATE changed from 0.2 back down to 0.1

Update: 18 Aug, 2019 @ 11:58pm

Update: 16 Nov, 2018 @ 3:44am

changed 3 upper case letters to lower case letters the archive now loads yes the mod is saved (:

Update: 15 Nov, 2018 @ 4:21am

re uploaded to fix steam bug did NOT work!!! ): mod dead?

Update: 15 Nov, 2018 @ 3:58am

Removed Fixed from the title as it was uneeded useless information

Update: 15 Nov, 2018 @ 3:29am

updated for Crusader kings 2 3.0 (PXTU)

added new cultural retinues
Romans get separate heavy infantry and pikemen retinues and Roman the HI Retinue gains an extra 10% morale
Assyrian retinue added
Coptic retinue added

Tribal retinues NOT added
new horde retinues added but NOT modified
old horde retinues dont have combat bonues bug?

moved change logs from the description to steams Change notes

Update: 15 Nov, 2018 @ 3:17am

Update: 23 Apr, 2018 @ 6:20am

2 updates in one day basicly everything is fixed now
all cultures correctly get their special retinue which replaces the respective generic retinue
no more bugs? please give the mod a try and if you have any sugestions let me know

Update: 23 Apr, 2018 @ 6:06am

Update: 23 Apr, 2018 @ 6:02am