Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Fiendzys SSG Re-animation [Vanilla stats]
Showing 1-10 of 10 entries
Update: 2 Apr, 2018 @ 7:10pm

Update: 2 Apr, 2018 @ 4:50pm

Update: 2 Apr, 2018 @ 4:34pm

Update: 2 Apr, 2018 @ 4:25pm

Update: 2 Apr, 2018 @ 4:08pm

Game breaking bug fixed
+ Added Vanilla model back into the resource pack as I did not "realize" I linked the SSG model to Fiendzys_SSG folder in the .gro file. so it was looking for a model it was directed to where it no longer exsisted

-Cannot use reskins due to re-adding the missing model; made a small patch to link it to the default folder but have not tested this theory out rather re-skins will work or not

Update: 17 Mar, 2018 @ 4:24pm

Update: 19 Jan, 2018 @ 6:30pm

Animation update(s)

Doublebarrel_Fire:
-Recoil frame rotation lowered.
-Smoothed out keyframes so it doesnt look so jerky
-Redone the reload keyframes especially on the hand and roation of the barrels. (looks alot more natural now)

Doublebarrel_NoReload:

-New animation done from scratch
-move the gun forward a bit so you can see the shells eject for added flare.
-Animation is same speed as vanilla (19 frames)

Update: 17 Jan, 2018 @ 9:51pm

Viewmodel lowered to 75 (was 85)

Update: 17 Jan, 2018 @ 1:23pm

Lowered Viewmodel FOV from 90 to 85

Update: 17 Jan, 2018 @ 12:55am