Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Fiendzys SSG Re-animation [Vanilla stats]
25 Comments
Fiendzy  [author] 15 Oct, 2023 @ 3:15am 
yes... yes it is, there are better re-animations out now though
♥♥♥♥ her strike 6.1 14 Oct, 2023 @ 6:01am 
that fov is crazy
Fiendzy  [author] 3 Apr, 2018 @ 2:51pm 
I fixed most of the issues, but currently I've run into another small bug for co-op the shotgun model(s) do now show in the players hand. I will look into this
Fiendzy  [author] 2 Apr, 2018 @ 4:08pm 
I have to appologise to everyone, I thought I was doing a favour by removing the base model from the pack but I forgot that I had linked the .ep code to the model in a different folder, so serious sam fusion was looking for a model in a specific folder in the package. that did not exsist.
The reason for the removal of the vanilla model was so players could use reskins of weapons (as long as they didn't include animation files) and used the base skeleton from the double barrel as a base they could use these animations instead if they so choose. uploading shorty with a patch note
Fiendzy  [author] 23 Jan, 2018 @ 11:47am 
of course!
ReptiloidValera 23 Jan, 2018 @ 6:51am 
Hi.I realy love this Re-Animation but can you do version with Vanilla stats?
Fiendzy  [author] 22 Jan, 2018 @ 12:25am 
i got some info on how to fix it, so i'll attempt later on
Lankycide 21 Jan, 2018 @ 11:26pm 
Yeah, that's a little odd. :/ Honestly, I'd prefer if you didn't have to remake them from scatch, because not only would that be semi-pointless extra work, but I kinda like the animations as they currently are and I'm scared that a remake might not be as good. xD

Thanks for going to all the trouble, man. I appreciate your hard work. :)
Fiendzy  [author] 20 Jan, 2018 @ 6:16pm 
Looks like I'm gonna need help figuring out whats going on with the serious sam 3 double barrel. I don't mind the idea of remaking the animation from scratch if I have to. but as it currently stands. in the animation editor the double barrel shotgun doesnt have the hands attached, they just... float there. The hands do have their animations on a seperate file from my understanding. but when I load up the serious sam 3 single shotgun. the hands are attached to the shotgun model in the animation editor? im confused as to why this is.
Fiendzy  [author] 20 Jan, 2018 @ 12:31am 
from what I see theres more bones to work with. could be the animation / files im using as a base as well. but that wont stop me, making animations are alot easier than I first throught. just tedious at times when you're ocd like me xD
Lankycide 20 Jan, 2018 @ 12:21am 
Holy heck. :O You'd think it'd be a simple port or something, considering they use the same animations by default. But I know literally nothing about animation work, so yeah. xD
Fiendzy  [author] 20 Jan, 2018 @ 12:02am 
Yeah, Im getting more used to the engine. Currently set up at my aunts place at the moment, and slowly re-making the animations for the ss3 version. as importing the animations breaks the animation, (i.e gun barrels not attached and flying above the actual shotgun, wrists spazzing out, etc xD)
Lankycide 19 Jan, 2018 @ 11:59pm 
Sounds great! It sounds like you've ironed it out a bit, and that's always nice. :)
Fiendzy  [author] 19 Jan, 2018 @ 6:28pm 
Okay I've just done an update, gonna post in very shortly. check the Change notes for details
Fiendzy  [author] 19 Jan, 2018 @ 3:53pm 
im trying to figure out how to do a bfeified HD weapons (i'm still tweaking the exsisting animation) and i've got to re-do the No reload animation so it wont happen right away as my internet accsess right now is rather limited as im not home till the 30th lol
Lankycide 19 Jan, 2018 @ 1:01am 
Please and thank you! :D
Fiendzy  [author] 18 Jan, 2018 @ 2:13pm 
I can do that yeah
Lankycide 18 Jan, 2018 @ 8:39am 
This is actually really cool. :D Nice job! You wouldn't be able to tell it's your first animation. Can I offer a suggestion? Could you copy this animation to the BFE Double Shotgun? I've already got a reanimation for the Classic Double Shotgun, and I think having this for the BFE one will complete the set in such an awesome way.
Fiendzy  [author] 18 Jan, 2018 @ 2:56am 
when I get some time, Im gonna change the No reload animation, make some adjustments in the key frames. make it flow a little better. after when im satisfied with the way how this shotgun works. i'll attempt the pump action shotgun
Fiendzy  [author] 18 Jan, 2018 @ 12:28am 
Thanks Soulmyr, you actually were the one who inspired me to try animating a thing ;p I'll see what I can do
Soulmyr 18 Jan, 2018 @ 12:22am 
Damn this is pretty good.

One thing I would suggest - the initial upwards rotation seems really high. Maybe try something like Rot.P 9 or 10 for frame 1.

And one thing related to the presentation - make a thumbnail. (500x500 recommended size). This mod is too good not to have a proper thumbnail. I'll make it for you if you want.

Looking forward to seeing what you do next
Fiendzy  [author] 17 Jan, 2018 @ 9:52pm 
Just lowered the Viewmodel fov from 85 to 75
PootisMayo 17 Jan, 2018 @ 7:55pm 
Sounds good!
Fiendzy  [author] 17 Jan, 2018 @ 7:50pm 
Alright, I'll make further adjustments when I can ;p
PootisMayo 17 Jan, 2018 @ 7:47pm 
Looks great! My suggestion is to bring the viewmodel of the gun to size, like the others. It's currently too far away.