Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
Showing 11-20 of 48 entries
< 1  2  3  4  5 >
Update: 26 May, 2021 @ 2:19am

Attach AI strategy to Ecologist agenda to improve bias to constructing Preserves and its buildings.

Update: 25 May, 2021 @ 7:22am

Chateau minor buff giving it defensive bonus.

Update: 24 May, 2021 @ 1:43am

1. Minor bugfix: adjust text to say 175 turns (instead of 125).
2. Fix for Ecologist agenda.

Update: 23 May, 2021 @ 12:20pm

1. Colossal Head nerf. (Can't be built on forest)
2. Added Ecologist agenda.
3. Maya buff: Maya's bonus extends to 9 tiles from capital (instead of 6).

Update: 20 May, 2021 @ 4:20am

BUGFIX: feitoria gold bonus was being added at reload.

Update: 19 May, 2021 @ 6:22am

1. Constructing a feitoria grants 500 gold.
2. Increased max religions to 4.

Update: 2 May, 2021 @ 1:10pm

Add Armagh city state (along with wonders from Vikings DLC).

Update: 1 May, 2021 @ 4:35pm

15 Sanctuaries for Eco Victory (instead of 20).

Update: 30 Apr, 2021 @ 5:50am

BugFix: Show all 9 civs in the World Rankings UI.

Update: 30 Apr, 2021 @ 4:15am

Update World Rankings and Scoring text.