Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scenario: Colonization of The New World
Showing 31-40 of 48 entries
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Update: 3 Jan, 2021 @ 2:49pm

1. Compatibility with Dec 2020 Update
2. Simplified scoring by removing archeology scoring.
3. Naturalist nerf as they are now cheaper in base game.
4. Bugfixes and incorporation of newer true start assignment from UN Earth Pack.

Update: 30 May, 2018 @ 7:21am

Incorporate changes from UN Earth Maps Pack:
1. Denser ice poles. Also reef logic trivially.
2. TSL logic customized to throw an error if it cannot place a major civ.

Update: 7 Feb, 2018 @ 8:31am

Restricted religions to Catholism, Protestantism and Mesoamerican (Aztec preference).

Update: 4 Feb, 2018 @ 5:52am

1. Removed Empire from score.
2. Adjusted scenario special VPs. (See mod desc.)
3. Added WorldRankings UI (adapted from Outback Tycoon).
4. Enable Time defeat. Disable culture victory.

Update: 2 Feb, 2018 @ 6:06am

Hookup scenario policies, scoring and special rules to the Colonization of The New World scenario.

Update: 31 Jan, 2018 @ 6:10am

Add ruleset and convert map to a scenario.

Update: 29 Jan, 2018 @ 4:07am

1. Fix TSL for optional N. American CS Tuneruit
2. Fixed National Monuments policy not showing up in Civics Tree.

Update: 27 Jan, 2018 @ 4:20am

Changed Naturalists: they can build unlimited(?) National Parks but restored original cost.

Update: 26 Jan, 2018 @ 12:31am

Adjusted Empire score.

Update: 25 Jan, 2018 @ 11:58pm

Add scoring for Archaeology. (RN it will score for all Great Works created as well: BUG).