Nexus: The Jupiter Incident

Nexus: The Jupiter Incident

Stargate Mod: War Begins
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Update: 15 Oct, 2024 @ 12:19pm

Hotfix - Lowered integrity for Al'kesh shields to normal value

Update: 14 Oct, 2024 @ 12:40pm

October 2024 Update:

- Various improvements on Tau'ri ships
- Resized Tau'ri, Goa'uld and Wraith Fighters to work better with game engine
- Added LODs for Tau'ri fighters, turrets and missiles to improve game performance
- Replaced some old textures

- Various FX fixes and improvements (lights, trails, shield etc.)
- Various Animation fixes
* mainly hangar bay doors
- Various sound fixes and balancing (sound overlapping, missing sounds, too loud sounds etc.)
* fixed Dart Engine Sound

- Fixed Dauntless Cruiser Hardpoint Crash
- Fixed Tau'ri mine Crash
- Fixed Ancient Shuttle Crash
- Fixed Shield for Omens of War mini-mission

- Minor fixes and optimisations of things

- Gameplay changes/improvements/balancing:
* Rebalanced Health of ships, battles are slower
* Changed range settings for long range and close range combat
* Added "Collision" weapon to the Tau'ri mine (kamikaze enemy ship)
* Decreased strength of glider anti-capital weapon
* Added/fixed second anti-capital gun for deathglider
* Faster anti-fighter missiles for F301 (they were not able to catch targets sometimes)
* Added properly armed Ancient Battleship (drone version of the ship as Aurora)
* Reverted back to some old ship icons for better GUI spacing

- Known Issues:
* Weapons sometimes penetrating shield (might not be fixable, game engine thing?)
* Balancing of many missions
* Ships targeting only hangar area
* Behavior for Huge Ships (interaction with fighters mainly)

Update: 31 Jan, 2018 @ 11:45am

January 2018 Update:

- Fully textured Goa'uld Station
- Higher quality damage texture
- Higher quality flare effect
- High polygon model for Mars
- Minor GUI improvements

- Cleared some old files
- Changed menu background to work with max resolution
- Various model fixes
- Minor gameplay improvements
- Mod added to Steam Workshop (duh!)