A Hat in Time

A Hat in Time

Color Block Fortress
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Update: 30 Sep, 2018 @ 12:16am

Fixed a bug where one of the Time Pons were not hidden. adjusted the scale of crates and their rewards.

Update: 29 Sep, 2018 @ 11:14pm

tiny change

Update: 29 Sep, 2018 @ 11:06pm

tiny change

Update: 29 Sep, 2018 @ 1:36pm

Update v2.1.0 is now live! Changes:

General:
- In the final gauntlet, the last gold cannon now duplicates itself if Co-Op is enabled
- The Mafia button & sign have been replaced with four Pons
- The Mafia Boss jar now complains when you pick him up
- Added some more pons at the pool area

Visuals:
- There is now a custom HUD icon for Time Pons and their objective markers!
- Further adjusted lighting, significantly reducing abnormal burnt spots
- The Rift Gate leading to the Final Gauntlet is now sparkly gold
- Objective markers are now smaller making things less intrusive
- The first Time Piece's objective marker has been removed
- Removed the lids of cannons
- Changed some visual aspects of the pool area

Bug fixes:
- Fixed a rare softlock where the final golden cannon falls through the map if a missile hits it from a certain angle
- The Mafia Boss Jar will now always spawn after falling off the map
- Corrected an issue in Co-Op where cinematic cameras would only work for one player, then never return back to normal

Update: 21 Sep, 2018 @ 8:13pm

Update v2.0.0 is now live! Changes:

General:
- Now supports Co-Op
- Corrected the level's lighting so that it will never darken on weaker hardware / lower settings again
- Coffee Clerk mission: Centered text prompts for Co-Op, and only two messages appear on-screen at a time
- Removed all automatic camera areas as they affect both players in Co-Op regardless
- The Cage mission's button timer can now be used with the Time Stop hat, since it freezes in current patch otherwise

Gameplay:
- Gave the Rebel Mafia their new Death Wish AI, plus faster tracking. To compensate, their speed buff has been removed
- Placed an aditional platform leading to the Time Stop mission's button, since the Time Pon itself was outside of the player's line-of-sight

- Final Gauntlet: Removed two Exploding Egg enemies and adjusted their positions
- Final Gauntlet: Decreased the rotation speed of the some flamethrowers and adjusted their positions
- Final Gauntlet: Added another Heart Pon
- Moved two Heart Pons in the Rebel Mafia mission

Bug fixes:
- Fixed a bug where enemies that fall off the level never die

Optimization:
- Some models now decrease in detail when you're far away from them
- Deleted uneeded models & textures to keep file size down

Update: 16 Jul, 2018 @ 11:05pm

A minor update (v1.2.1) is now live. Changes:

Bug Fixes:
- Permanately fixed a bug where, after collecting the Time Pon by hitting floor panels, another Time Pon would fail to spawn upon dying afterward.

- Corrected a visual bug involving overlapping mission prompts

Visual Changes:
- The Snatcher now wears a mail hat
- The Gold Cannon at the Final Gauntlet's end now emits sparkles

Design Changes:
- In the Final Gauntlet:
- Added two more Heart Pons
- Three small cannons have been removed
- Reduced each small cannon's fire rate and projectile speed
- Added more square platforms where the cannons are
- Inserted more visual cues so that the player knows where they're going
- Increased the final two Guard Owls' maximum look time before turning
- Added more guide pons where spiders are so that players won't be thrown off

- Misc. tiny changes

Update: 29 May, 2018 @ 6:54pm

Compatibility patch for the latest Hat in Time update. Also fixes a bug caused by the update where the mail collectible would turn back into its default material

Update: 18 Apr, 2018 @ 12:42am

Update v1.2.0 is now live! Changes:

- The level no longer goes black if the user's graphics settings are set to low (which turns off dynamic lights entirely). Rather, if a user is at high performance, the level will instead turn darker than normal

- The Coffee Clerk mission now only starts if you talk to him
- Because of this change, the mission's pon requirement to complete has been reduced from 80 to 60
- In addition, after talking to the Coffee Clerk, various prompts tracking your progress now appear

- (Hopefully) fixed a softlock where, if a user failed one of the timed missions while using the Time Stop hat, its pon would never spawn again (please confirm to me if this is fixed or not - I can't seem to reproduce the bug)

- During the Time Stop mission's cutscenes, the player no longer takes damage. In addition, cannons will momentarily stop firing

- Placed a Heart Pon in one of the Final Gauntlet's harder sections
- The level's name now displays in the pause menu
- Added some extra lights to keep small rooms from going completely black on low settings
- Improved texture mapping on some models

Update: 13 Mar, 2018 @ 5:49pm

Minor update fixing a soft lock caused by entering a Time Pon's cage at the last frame, forcing it to close. As a fail-safe, it should now open once you collect the pon inside.

Update: 26 Feb, 2018 @ 11:28pm

Tiny update that fixes moving platforms going dark, and general maintenance for the latest Modding Beta update. Also lowered a hookshot point in the final gauntlet, as its gap was very strict. Thanks!