A Hat in Time

A Hat in Time

Color Block Fortress
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Update: 4 Apr, 2021 @ 8:49pm

Minor Update:

- Added an Online Party machine at the start of the level

- To address criticism regarding the large seagull, there are now more visual cues to make catching it easier. Its flight speed was also decreased slightly.

- Corrected a dumb oversight since the previous update where the first Rift Gate's Time Pon requirement was left at 0. Sorry about that - it has been reset back to 4.

- Attempted to prevent the camera from zooming close to the player at wall-jumping sections

- Gave the Time Pon's HUD icon correct compression settings

Unless players report anymore major bugs, this is the final update. For real this time. Thank you for playing Color Block Fortress!!

Update: 10 Oct, 2019 @ 1:23am

Quick Patch! Notes:

- Fixed Snatcher's NPC model not loading after the map is cooked. Because the script fails to load the original actor, a duplicate class of the same actor was put in its place.

- Corrected a potential softlock where you're able to bring the Mafia Boss Jar inside Rift Gates

- Addressed a collision issue regarding one of the level's walls

- Minor visual adjustments

- Minor design adjustments

Unless anymore major bugs are reported, further updates for this map will most likely cease, as I strongly feel it is 100% complete.

Thank you all for playing Color Block Fortress!!

Update: 10 Oct, 2019 @ 1:17am

hotfix

Update: 3 Oct, 2019 @ 11:27pm

hotfix

Update: 3 Oct, 2019 @ 10:02pm

New small update. Changes:

- The Coffee Clerk Mission has been overhauled
Rather than collecting a certain amount of pons, players must now catch a flying seagull holding a vault code ticket. The design of the mission itself remains mostly the same, still reqiring level memorization to beat it.

- Added clues on how to beat the Time Stop mission, as some people couldn't figure out how to get its Time Pon to appear

- Reduced depth of field effects in order to see the large seagull & vault code ticket from farther away

- Applied vertex coloring to background elements

- Added more minor details
Thank you all so much for continuing to report issues and providing feedback after all this time!

Update: 26 Jun, 2019 @ 3:56pm

hotfix: due to debugging a previous fix, I had forgotten to set the Time Pon requirement for the second Rift Gate back to 4, causing the final gauntlet to be inaccessible

Update: 18 Jun, 2019 @ 5:05pm

Hotfix: Fixed an object not properly spawning, fixed hud issues, fixed delayed buttons, and fixed intersecting faces on a model. See main change notes below

Update: 18 Jun, 2019 @ 2:05pm

Color Block Fortress | v2.3.0 | Change Notes:

Online Party:
- Online Party is finally supported!
- Time Pon scripts have been modified to be compatible with Online Party
- Unlike Rift Pons, Time Pon collection will not be synced. This is to prevent potential soft locks
- Resized certain checkpoint areas for Online Party
- Because I have decided to sync all enemy deaths, the level will now check to see if certain groups of enemies needed to progress are alive during the following: 1.) When players start the level, and 2.) When players come near groups of enemies that need to be killed
- Time Pons are worth 20 points in Online Party

General | Changes:
- Major issues caused by the latest A Hat in Time update should now be resolved
- Changed the chapter's title card
- Decreased the required Time Pons to progress for the first Time Piece from 5 to 4. Increased the Time Pons required for the final Time Piece from 3 to 4.
- Appropriate sound clips have been appled when throwing the Mafia Boss off a cliff
- In the swimming pool area: Made the diving board tower taller, so that its ladder won't be as useless
- Footstep environment sounds have been changed to feel more immersive
- Coffee Clerk pon mission: Made objective prompts smaller and less distracting
- Added guide pons between each hookshot
- Tweaked the general placement & behavior of some objects

Visuals | Changes:
- All materials now incorporate PBR, making Color Block Fortress truely look like plastic! The entire level's visuals should be different compared to previous versions.
- Most point-lights have been removed in favor of a single dominant light, representing the moon
- Dynamic lights and shadows are present
- Added black fog below the level
- Changed the materials of some objects
- Modified some cube maps so that reflections appear less dark
- Character lighting & shadow contrast have been adjusted to match the environment, and to also help with depth percetion
- Changed the swimming pool ladder's model

Update: 2 Oct, 2018 @ 6:14pm

v2.2 is now live! Changes:

General:
- Now supports a Chapter screen! However, if bugs occur, this change will be reverted
- Snatcher now informs the player when they have collected all mail letters
- About seven minutes after talking to Snatcher, he'll remind you to collect mail
- Time Pons and Mail Letters now have different SFX when collecting them
- Placed two Brewing crates in the Final Gauntlet
- Removed three Brewing barrels in the Final Gauntlet
- Repositioned an enemy

Visuals:
- Added Gold Towers to the Final Gauntlet
- The final Time Piece is now gold
- Further adjusted lighting

Bug Fixes:
- Fixed a problem where the Rift Pon icon would overlap the Time Pon icon
- Fixed an audio issue where sounds became two times louder if Co-Op was enabled

Update: 2 Oct, 2018 @ 6:11pm

v2.2