A Hat in Time

A Hat in Time

Color Block Fortress
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Update: 24 Feb, 2018 @ 4:55pm

Update v1.1.2 to Color Block Fortress has been released. Changes:

- All Rift Pons now have small Time Pieces inside them so they better suit their objective markers
- Darkened lighting and reduced shading on all characters to better match their environment
- Changed the collectible mail's particle effect to something less prominent

- Fixed a major exploit where invisible pons of all types (including Rift Pons) that were supposed to appear under certain conditions could be collected using the Item Magnet Badge. This is something I beleive Gears for Breakfast should patch, as the only workaround is by manually toggling them in Kismet

- Fixed a lighting issue where some objects would flicker when interacted with
- Fixed a bug where one objective marker did not disappear after death / reloading

- Changed the Cage mission so that it completes as soon as you enter behind it rather than after collecting its Time Piece Pon. This is to prevent players from getting stuck.

- Nerfed the last two Guard Owls in the final guantlet, making them slightly more predictable
- Misc. level design adjustments

Issues I'm aware of:

- The level turns black for some players depending on their hardware / graphics settings. I have already reproduced the bug and am now trying to fix it by using proper lightmaps. Because changing model data like this takes awhile, I have decided postpone the fix for a future update. In the meantime, follow the information I provided in Color Block's mod page.

- Because Color Block Fortress is a big level, weaker hardware may cause framerate dipping. I'm coming up ways to manually reduce draw distance.

Thanks again for the support!

Update: 21 Feb, 2018 @ 6:04pm

Version 1.1.1 has been released. Changes:

- Fixed a major soft lock oversight where, after initially entering the first Time Piece platform and collecting it, going back would cause players to become stranded. There's now an additional Rift Pipe that takes you back!

- Moved the red button with a timed challenge to a more straightforward location. Its former area now has Heart Pons

- Because the red button's timed challenge was designed for the Sprint Hat in mind, using the Time Stop hat will no longer work for it

- Created tracking shots for both timed missions, showing where players need to go
- Mislabed the version number compared to the thumbnail by mistake. This has been corrected
- Fixed an issue where one objective marker wouldn't disappear
- The last two guard Owls in the final challege no longer take you back to the beginning
- Corrected some more projectiles disappearing abruptly.

Issues I'm aware of:

- The entire level turns black for some players depending on their hardware. It's most likely a lightmap issue. I'm trying my best to fix it right now.

- Because Color Block Fortress is a big level, weaker hardware may cause framerate dipping. I'm currently coming up with ways to manually reduce draw distance

Thank you all for the support!

Update: 20 Feb, 2018 @ 5:11pm

A major update (v1.1.0) to Color Block Fortress has been released, fixing lots of bugs. Changes made:

- Rift Pons now save between deaths
- There are now mission markers for each Rift Pon you need, so that players don't get lost
- You now return to the level's starting area after collecting the first Time Piece, keeping your progress.
- Added one checkpoint in the final gauntlet. In exchange, you now lose 1HP when falling off.
- There is now a wodden sign telling players what the red mafia button does
- Snatcher's collectible mail now glows
- Adjusted a particularly cheap spider placement
- Re-positioned one mail envelope, making it a bit easier to find

- (Attempted) to fix a game-breaking issue where the level turns black for a few players. Let me know if this continues and I'll try again in the next update.

- Fixed a game-breaking glitch where the Mafia Boss Jar would force a moving platform to rise twice, preventing progress
- Resolved a bug causing Hat Kid to walk underwater
- Added more pons to make one mission less of a grind

Update: 19 Feb, 2018 @ 11:03pm

Released a small update patching some minor issues:

- Fixed a small bug where some projectiles would abruptly despawn
- Fixed an issue where one of Hat Kid's voice lines didn't play after picking up an object
- Increased the Rebel Mafia's speed from 370 to 420 units per second. The speed they had before wasn't very noticable.
- Increased the Rebel Mafia's HP from 5 (sometimes 6) to only 6.
- Re-positioned some Heart Pons so players don't collect them by mistake
- Re-positioned a few enemies
- Decreased the time in which a Rift Pon despawns after failing a timed challenge

Update: 19 Feb, 2018 @ 1:31pm

Initial Release!