Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 2) Rise of the Barbarians
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Update: 17 Nov, 2021 @ 6:56am

Update: 16 Nov, 2021 @ 7:21pm

- Access to Pergamon Altar granted to the 3 great Asian powers - Armenia, Pontus and Rome.

Update: 16 Nov, 2021 @ 7:01pm

Update: 16 Nov, 2021 @ 6:51pm

For more information, please consult our wiki at kingsandconquerors.fandom.com
Got a problem like a crash? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

Set after the 2nd Punic War, Rise of the Barbarians is the 2nd instalment in the KINGS & CONQUERORS project. Rome has vanquished Carthage, yet at what cost? the republic is burnt out from war exhaustion, her nobles are bickering, and even foreign rulers - such as the Numidians - now dare to subvert elements within Rome's government for themselves.

And at the same time, Rome faces a new threat - the Germans - for they have cut a vast swathe of devastation, all the way into the very heart of Gaul itself .... even as new threats in the east have begun to emerge.

Features:

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile. Gone are the major Greek powers, ie Macedon, Sparta. In their place have risen 2 minor Greek factions - Massalia and Crete, while the Illyrians, Jews, Lugians and Gallaeci make their debut in this mod.

- A large number of new units with custom textures and models.

- New unit types, such as priests, levies, mercenaries and elite units.

- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.

- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.

(i) Mausoleum Complex
(ii) Aedes Fortunae Primigeniae
(iii) Asklepeion
(iv) Pharos
(v) Acropolis
(vi) Pergamon Altar
(vii) Kom Ombo Temple
(iix) Mons Capitolinus
(ix) Artemisium
(x) Mouseion
(xi) Arg-e-Bam
(xii) Eikon tous Dios
(xiii) Qdos Qdosim - NEW
(xiv) Mehram Bilqis
(xv) Aedes Herculis Victor - NEW
(xvi) Curia Pompeii - NEW

Visit https://kingsandconquerors.fandom.com/wiki/Wonders/Imperivm_Invictvm to learn more.

- Increased population limit

- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.

If you appreciate the effort we've put in, PLEASE consider being a patron here: https://www.patreon.com/posts/help-us-11689318 to see what you can do!
Interested in what else we are working on? visit http://patreon.com/beelimsolutions

[DISCLAIMER]
This mod may NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700.

Update: 16 Nov, 2021 @ 6:29am

Update: 16 Nov, 2021 @ 4:06am

Updated graphics obtained from Kings & Conquerors for the purposes of redistribution outside of Steam.

Update: 15 Nov, 2021 @ 9:37am

Update: 15 Nov, 2021 @ 8:23am

Update: 15 Nov, 2021 @ 8:11am

Update: 15 Nov, 2021 @ 5:53am

Greek factions - Cretans, Massaliots - causing crashes. Reason for this is unknown.