Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 2) Rise of the Barbarians
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Update: 15 Nov, 2021 @ 5:21am

Update: 14 Nov, 2021 @ 10:15pm

For more information, please consult our wiki at kingsandconquerors.fandom.com
Got a problem like a crash? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

Set after the 2nd Punic War, Rise of the Barbarians is the 2nd instalment in the KINGS & CONQUERORS project. Rome is triumphant, yet at what cost? the republic is exhausted, her nobles are bickering, and even foreign rulers - such as the Numidians - have begun to even buy pockets of the Roman government for themselves.

And at the same time, Rome faces a new threat - the Germans - for they have cut a vast swathe of devastation, all the way into the very heart of Gaul itself ....

Features:

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile. Gone are the major Greek powers, ie Macedon, Sparta. In their place have risen 2 minor Greek factions - Massalia and Crete, while the Illyrians, Jews, Lugians and Gallaeci make their debut in this mod.

- A large number of new units with custom textures and models.

- New unit types, such as priests, levies, mercenaries and elite units.

- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.

- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.

(i) Mausoleum Complex
(ii) Aedes Fortunae Primigeniae
(iii) Asklepeion
(iv) Pharos
(v) Acropolis
(vi) Pergamon Altar
(vii) Kom Ombo Temple
(iix) Mons Capitolinus
(ix) Artemisium
(x) Mouseion
(xi) Arg-e-Bam
(xii) Eikon tous Dios
(xiii) Qdos Qdosim - NEW
(xiv) Mehram Bilqis
(xv) Aedes Herculis Victor - NEW
(xvi) Curia Pompeii - NEW

Visit https://kingsandconquerors.fandom.com/wiki/Wonders/Imperivm_Invictvm to learn more.

- Increased population limit

- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.

If you appreciate the effort we've put in, PLEASE consider being a patron here: https://www.patreon.com/posts/help-us-11689318 to see what you can do!
Interested in what else we are working on? visit http://patreon.com/beelimsolutions

[DISCLAIMER]
This mod may NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700.

Update: 14 Nov, 2021 @ 8:20pm

Update: 12 Nov, 2021 @ 10:24pm

Update: 9 Nov, 2021 @ 4:57pm

Taxeis Triballoi discovered to have no sounds. This error has been fixed.

Update: 6 Nov, 2021 @ 8:21pm

Update: 6 Nov, 2021 @ 7:27pm

Update: 4 Nov, 2021 @ 8:16pm

Update: 20 Oct, 2021 @ 9:51pm

Update: 20 Oct, 2021 @ 7:34am