Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
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Update: 25 Jul, 2018 @ 7:40pm

-Fixed the "ship gives you sniper" bug
-Converted 1 map from 1.3 to BZCC (Garden)
(A special thanks to Katherlyn for texturing the Garden scrap pool!)
-Redid the textures on Terron to match the style of the original Terron
(A special thanks to Red_Devil for finding the giant service pod statue!)
(A special thanks to Aegeis for enhancing the new textures for Terron and Garden to look great in BZCC!)

Update: 25 Jul, 2018 @ 8:02am

-Removed OmegaKick from Chain Gun and Pummel when hitting vehicles (BZCC 177 update added OmegaKick to these)
-ISDF & Scion Jetpacks fixed so that they activate almost instantly when pressing C (undoes release 1, 1biii.)
(A special thanks to Katherlyn for updating the VSR jetpack models & allowing this fix!)
-Starting Sniper Rifle and Jetpack are now the appropriate VSR variants (200m Sniper, instant Jetpack)
-ISDF Sniper Rifle now requires a Training Facility to build from Armory rather than a Tech Center
-Relay Bunker, Antenna Mound, & Overseer Array zoom no longer "pulsates" in and out in multiplayer
-Comet Cruise missile (Assault TAG) now works
-Commented out a few things in the VSR Scavenger ODF to see if that has any effect on broken Scavengers/pools...
-Some map adjustments:
...Adjusted coloring, lighting, and textures (Insula, Quagmire, Strat Arena, Ice Age, Supply Lanes, Echelon)
...Echelon's missing textures bug should be fixed
...Small terrain modifications made for balance, pathing, and aesthetics (Remnant, Eurpoa, Egypt, Red Slope, Haven)
...Removed and replaced all pools to see if that does something for the broken pools bug?

Update: 7 Jul, 2018 @ 8:35am

-Teams spawning on the same side on Mojave fixed
-Terrain coloring on Mojave and Sahara adjusted slightly to match pool color & to look more realistic
-Adjusted the sky on both maps to look more realistic
-Removed original map shell images from map folders - no complaints on top-down shell map pictures

Update: 6 Jul, 2018 @ 8:32am

-Magma's "vanishing pool" no longer vanishes
-Converted 2 more strat maps from 1.3 to BZCC (Mojave and Sahara)

Update: 14 May, 2018 @ 4:20pm

-Moved around map assets so that ExE's maps are separated into his own map pack - VSR will now include ExE's map pack as a dependency and are not included in VSR alone

Update: 19 Apr, 2018 @ 6:02pm

-Shell map pictures were not visible in Release 7 or Release 8... now they are

Update: 19 Apr, 2018 @ 5:38pm

-Quick fix for Supply Lanes!

Update: 19 Apr, 2018 @ 5:30pm

-Shell map pictures are now actual top-down images of the map rather than the game-generated shell map picture (old images are still in the folder in case it is decided that the new ones are bad)
-1 map converted from 1.3 to BZCC (Supply Lanes)
-2 NEW maps added (Two Hills and ScionCentral) created by ExE
-Various fixes on a few already-converted maps

Update: 9 Apr, 2018 @ 3:29pm

-More maps converted from 1.3 to BZCC (Echelon, Europa, Haven, Ice Age, Terron) by ExE
-1 new map added (with 2 versions) created by ExE

A special thanks to ExE for heading up the map conversions for this release!

Update: 30 Mar, 2018 @ 9:06am

-4 more maps converted from 1.3 to BZCC (Strat Arena, Middle Wars, Hilo Blues, Ridges)
-More map enhancements on existing maps (pool colors match better, texture errors fixed, etc.)

A special thanks to ExE for helping with the conversion of maps!