Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
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Update: 12 Mar @ 8:29am

- Removed 2025 Tournament asset pack.
- Camera Pods are now CommVehicleH class, so they can deploy to enter Satellite mode any time. They also have 8192 radar range, so they can see the whole map now.
- Fixed missing Path Points on VSR Abundance. This fixes MPI/Capture game modes not working on it.

Update: 19 Jan @ 11:34am

- Fixed missions not loading from recently moved files.

Update: 19 Jan @ 10:53am

- General BlackDragon: Used new map TRN parameters to fix potential spawning issues on ST Power Struggle.
- General BlackDragon: Moved ScrapValue parameters for Cerberi to Cerberi Asset Pack.
- General BlackDragon: Added 2025 Tournament asset pack.
- General BlackDragon: Moved VSR Documents folder outside of the load path, since the game doesn't need to load those files. Slightly reduces chances of NO_DELETE crash.

Update: 22 Dec, 2024 @ 1:15pm

- General BlackDragon: Fixed Scion Empty scout having the wrong engine sound.
- General BlackDragon: Fixed some minor ODF bugs from ODFs in VSR overriding asset pack ODFs. TODO: Inherit weapon launchers?
- General BlackDragon: Removed some unused files. Yay less space!
- General BlackDragon: Tweaks to in-game HUD alignment, fixed command buttons not being fully click-able in Satellite view.
- General BlackDragon: Fixed Cerberi assault tank missing it's limitClass text string.
- General BlackDragon: Added a message warning users if they didn't leave enough spawn points for the AI to spawn in FFA MPI mode.
- General BlackDragon: Added new map TRN parameters under [DLL]::FriendlySpawnpointMaxAllyRange = 100.0f, FriendlySpawnpointMinEnemyRange = 400.0f, and RandomSpawnpointMinEnemyRange = 450.0f. These allow map makers to calibrate how far "safe" zones are for spawnpoints in ST/DM. Small maps where two spawnpoints are within 450m of eachother may need smaller values here.
- General BlackDragon: Used new map TRN parameters to fix potential spawning issues on ST Magma.
- General BlackDragon: Optimized/updated MPI unit weapon config files. Now costs the AI slightly less scrap as it doesn't double-add for linked hardpoints. Also added Cerberi weapon config files.
- General BlackDragon: Added new Cerberi AIPs by AI Unit (VSR Stock) and Aegeis (Level 1 - 4).
- General BlackDragon: Removed Level 5 AIPs, as they were identical to Level 4. Added Insane variant of Hellfire for use in Level4 AI Atlas. (double damage)
- General BlackDragon: Fixed Cerberi Extractor not upgrading into the _vsr version with the + on the name.
- General BlackDragon: Fixed missing CPU Recycler in IA Extra Options menu.
- General BlackDragon: DLL: Fixed custom Dispatcher code not running in Instant Action.
- General BlackDragon: DLL: Re-wrote Carrier code (used by Cerberi Demon. Note: Breaks old Save Games, sorry) Made Drones gather under the Demon and launch attacks in waves. Also made them obey their code to stay near Carrier and retreat when no targets are nearby. Also fixed Drones not being re-activated if a new Demon is nearby, if theirs was killed.

Update: 8 Dec, 2024 @ 7:46pm

-General BlackDragon: Updated Gameprefs RADAR settings to stop breaking when people switch to VSR mod
-General BlackDragon: Fixed a typo in client-side FFA MPI Page 3 options and added "only" versions for the various game modes to the extra options page
-General BlackDragon: Updated map inf vars documentation and added an MPI-only version for convenience
-General BlackDragon: Added Instant Action path instructions file
-General BlackDragon: Fixed some more errors in FFA MPI Page 3 Extra Options
-General BlackDragon: Fixed some broken map inf files (Trail, Hilo Blues, Stock Iceberg, Stock Quarry)
-General BlackDragon: Fixed incorrect map size settings in Ancient Outposts that caused problems with navs

Update: 29 Sep, 2024 @ 9:43am

-Removed epulse_vsr.odf from VSR; VSR will use the Hadean Assets pulse rifle
-General BlackDragon: Fixed Hadean Empty Scouts building with a pilot in them

Update: 28 Sep, 2024 @ 8:51am

-Hadean pulse rifle now has a range of 200m instead of 133m to be consistent with other races
-Fixed a typo in VSR's mod description
-General BlackDragon: Adjusted damage values of chunk explosions (shibbits); shibbits will now do more damage (adjusts change made in Release 100)
-General BlackDragon: Fixed accidental switch of deployed Hadean Recycler into the non Multiplayer building form; fixes missing evscoutu_vsr in Recy build tree

Update: 4 Sep, 2024 @ 5:38pm

-Added some taunts for MPI
-Adjusted map ivar settings (ivar32=0 and ivar50=1) to have the correct friendly fire options set by default (AI no damage, players can damage each other)
-Fixed missing team names on some Vearidons maps

Update: 25 Aug, 2024 @ 5:11pm

-Map VSR: Forgotten shell image is now in the correct .dds format and will not produce a baked version in bindata
-Removed OmegaKick from the Hadean Combat Laser explosions
-Rocket Tanks can now aim nearly vertically (at a ~75 degree angle of elevation instead of <60 degrees)
-Scion Guardians now have an EngageRange of 180m instead of 150m; this will allow them to use Gauss Gun at max range - please test for side effects
-Scion WASP missile damage reverted to stock (and stock graphical update applied) - please test

Update: 16 Aug, 2024 @ 9:10am

-General BlackDragon: Added option to remove starting loose from maps in map options (ivar117 in the console)
-General BlackDragon: Camera pods bailing no longer affects score
-General BlackDragon: Fixed pilot local ammo not being saved/restored when rejoining in the same game slot
-General BlackDragon: Removed some invalid ODF parameters from the Scion Sentry (shouldn't change anything)
-General BlackDragon: Removed some old, unused .msh files
-Blue Banana: Fixed Europa Night Map (this is now playable with full VSR capabilities)