Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
Showing 61-70 of 114 entries
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Update: 12 May, 2019 @ 12:29pm

-Fix for missing assets

Update: 12 May, 2019 @ 9:41am

-(Vearie) Converted 11 maps from 1.3 to BZCC (310, Concrete Jungle, Death Island, Fire Island, Island of V8, Jurassic Dog Park, No Man's Land, Oldboy, Ragnarok, Throbbing Gristle, Vegan)
-(Vearie) Updated 10 maps to look more like originals or fix pools (Crater, Forgotten, Garden, Lunar, Lunix, Moonshroud, Plaza, Satart, Swamp Gas, The War)
-Converted 1 map from 1.3 to BZCC (Six Way)
-(Aegeis) Level 4 AIP now can be played versus the Scion race
-VSR JAX (in the experimental variant) can now be dropped from the Scion Stronghold
-Static Charge can now be dropped from the Experimental Stronghold

Update: 26 Apr, 2019 @ 6:27pm

-Fixed Scion Healer's Kiln requirement (removed the Kiln requirement as it didn't apply previously)
-Changed the default behavior of starting sniper option to be "off" - NO starting sniper... you need to turn this to ON to get a sniper at the start of a game
-(General Blackdragon) Fixed multiple bugs related to FFA MPI:
>Alliance settings for players re-joining fixed
>Players that Respawn can no longer become added to the "Thug" pilot list which switches FFA's "thug" pilots to commander's team
>MPI AI Alliances now work properly for Thugs; it was only allying commander with AI, but not Thugs.
-Fixed MPI on Curiosity
-(Vearie) Converted 8 maps from 1.3 to BZCC (Fort 12C, Lunix, Nigeria, Pitfall, Rapemas, Rectal, Swamp Gas, The War)
-(Vearie) Retextured DM: Volcanoes to look more like 1.3 & modified weapon crates to be their VSR variants
-Converted 2 maps from 1.3 to BZCC (Titan, Trail)
-Brightened Ebola's preview image

Update: 18 Apr, 2019 @ 6:36pm

-(General BlackDragon) Fixed error message and silence when shooting assault chain gun at the ground (to be consistent with Release 19)
-(General BlackDragon) Replaced "Respawn with Sniper" option with the options to remove starting sniper, have normal sniper behavior, or turn respawn with sniper on
-(Vearie) Reworked the map selector so it works in BZCC - it will only sort alphabetically but allows you to see previews for all maps at the same time
-(Boxhead) Added VSR MPI Level 3 to his VSR AIP list
-(Aegeis) New VSR MPI enemy AIP (Level 4) to test against ISDF; this is VERY challenging
-(Fel) Created a custom loading screen for the VSR mod
-New game mode "ST Capture" is now enabled on maps with a "VSR" prefix (the code for ST Capture was in VSR 6.0 in 1.3, but was never enabled; this is the first implementation of this game mode, so please report any problems)
-Camera pods have their 1000m radar back since they are "enemy to all" with VSR DLL, and their radar is not shared with teammates (undoes what was done in release 17, Camera Pod change 3)
-Changed VSR's Experimental units that use Minigun to the stock BZCC Minigun instead of the old VSR minigun
-Updated a few maps slightly to make them look more realistic - does not affect gameplay
-Converted 1 map from 1.2 to BZCC (Oxide)
-Converted 2 maps from 1.3 to BZCC (Curiosity, Trinity)
-Converted Canyons from stock Instant Action to VSR & added base pools

Update: 30 Mar, 2019 @ 11:21am

-(General BlackDragon) Fixed FFA MPI shell options, fixing FFA MPI team configuration problems
-(General BlackDragon) Scion Antenna Mound and Overseer Array will now allow you to press "4" to open sattelite view in Experimental variant
-Fixed a few error messages appearing when modifying units in VSR Experimental variant
-Fixed Ravine map description
-Xypos now appears in ship preview screen
-Selectable starting vehicles for Plus and Experimental variants now match Standard

Update: 29 Mar, 2019 @ 5:59pm

This release converts the rest of VSR's features from 1.3 to BZCC:

  • Moved over the rest of the 1.3 VSR content for integration with BZCC (MPI files, Experimental & Plus variants, DLLs, scripts, etc.) - some small, non-essential things disabled until we can figure out how they work
  • (General BlackDragon) Adjusted AIP's, shell options, map ivars/svars, and many other things for compatibility with BZCC (Undoes changes made in several previous releases, especially Release 1)
  • (General BlackDragon) VSR's MPI feature now works in BZCC
  • (General BlackDragon) The chatbox in the shell can now scroll with the mouse wheel
  • (General BlackDragon) Objects in the environment will now make sound again (core towers, sound cubes, icebergs, etc.)
  • Removed Daedlians (will consider re-adding at a later time, replace with Cerberi, or other options)
  • Enabled MPI on several maps that were converted directly from 1.2, or otherwise did not originally have MPI enabled
  • Changed default team names to "Team 1" and "Team 2" so any team colors can be used and still make sense
  • Added more taunts for the AI enemy team to use, suggestions encouraged
  • Changed VSR map prefixes to reflect what that particular map can do (modders, adjust your maps appropriately):
    --VSR DM: VSR-modified deathmatch
    --VSR FFA: VSR-modified free-for-all (team play allowed with multiple bases or one per team, MPI enabled)
    --VSR ST: VSR-modified team strategy (team strat ONLY, MPI will not work with these maps)
    --VSR: General VSR map (team strategy or MPI vs 1 computer team, most maps will be under this classification - DO NOT USE if your map does not have MPI capability with paths placed)
    --ST: STOCK strategy map - these maps will have VSR enabled (just like the "VSR" prefix)
  • Kiln is no longer a requirement for the Scion Healer to be built
  • Updated aesthetics of multiple maps to improve how they look (for instance, swapped Jade Green & Quagmire skies, made Jade Green greener, improved textures on multiple maps, etc.)
  • Enabled VSR on stock CTF, KOTH, LOOT, and RACE maps (these maps will still spawn stock weapons)
  • Converted 1 ST map from 1.3 to BZCC (Red Bluff)
  • Converted 1 FFA map from 1.3 to BZCC (Ice Path [14 Players max])

Update: 22 Mar, 2019 @ 5:05pm

-Removed LuaMission.dll (test) from maps; all maps are playable again

Update: 20 Mar, 2019 @ 5:08pm

-Quick duplicate assets fix!

Update: 20 Mar, 2019 @ 5:05pm

-Added LuaMission.dll to some maps to test - this is a partially blind test (for sure switched: Sahara, Wipeout, Vortex, Temple of Doom, Egypt, Terron)
-Changeed team names to "Red" and "Blue" for maps in Release 45
-Fixed Vet Training Grounds to actually be playable, try some of the activities!
-Adjusted some maps to improve aesthetics or make them look more like the originals (Sahara, Wipeout, Vortex, Temple of Doom, Egypt, Terron)

Update: 12 Mar, 2019 @ 3:17pm

-Fixed a few errors that appeared in game logs (removed some 3D object files that were not .msh & fixed duplicate labels from the 1.3 days)
-Converted 1 map from 1.2 to BZCC (Temple of Doom)
-Converted 2 maps from 1.3 to BZCC (Wipeout, Vortex)