Battlezone: Combat Commander

Battlezone: Combat Commander

Vet Strategy Recycler Variant (VSR)
Showing 41-50 of 114 entries
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Update: 10 Mar, 2020 @ 3:47pm

-New map "Cracked" from Release 77 is NOW playable
-(Jayden) Updated Hadean Xares model for BZCC
-(General BlackDragon) Cleaned up some files in the VSR directory

Update: 3 Mar, 2020 @ 3:46pm

-New map "Cracked" from Release 77 is now playable

Update: 2 Mar, 2020 @ 6:05pm

-(Gravey) Added 1 new map to VSR (Cracked)
-(Jayden) Updated Hadean Procreator & Locust models
-(General BlackDragon) Updated AI Bombers so they will go to appropriate Bomber Bay
-(General BlackDragon) Gave Hadean Gun Towers a recoil animation

Update: 17 Feb, 2020 @ 5:02pm

-Improved Day Wrecker is now active in all VSR settings
-Experimental variant of Hornet Rocket will now lock on at 250m as opposed to 400m
-Removed the graphically enhanced versions of ISDF Pulse and Minigun from the Experimental variant of BZCC - these are unnecessary in BZCC

Update: 12 Feb, 2020 @ 4:36pm

-Day Wrecker will drop 3x faster and has 2x armor from the EXPERIMENTAL ISDF Bomber; can be added to Standard if people like it
-Fixed a bug where the Bomber could not be passed without blowing up (commented out a line that GBD added to try to fix Bomber going to the wrong base)

Update: 9 Feb, 2020 @ 6:52pm

-Removed physics changes from release 72 as they caused major problems with tracked vehicles going up hills

Update: 7 Feb, 2020 @ 4:30pm

-(General BlackDragon) Fixed error message that appeared at the start of games related to Xyr Tower

Update: 7 Feb, 2020 @ 3:24pm

-(Jayden) Updated Hadean Defender & Portal models for BZCC
-(General BlackDragon) Added build sparks to Recycler and Scavenger deployment for Hadeans
-(General BlackDragon) Changed the Xerrakis mine to spawn at ship height rather than ground height so it can blow up immediately upon activation
-Fixed a bug involving VSR Shadower Missile where Missle Scouts equipped with this weapon would not attack enemies properly
-Removed stock MPI and STCTF maps from the VSR map list; they were not compatible with VSR & caused confusion, all but one map (Iceberg) already have VSR-capable counterparts
-Removed the "Playground" maps from the VSR Instant Action list
-Changed Instant Action maps to have VSR-options enabled by default
-Converted stock map MPI: Iceberg into a VSR map
-(Cloaket) Converted 1 map from 1.3 to BZCC (Aussault)

Update: 3 Nov, 2019 @ 11:30am

-Hadean Procreator model should now be fixed with Jayden's updated one
-(General BlackDragon) Removed collisionmeshforpathing flag on had recy, fixed it's tunnel code to match FE's
-(General BlackDragon) Removed the recy dropoff bugfix from the bug in 2.0.180 in all 3 race's *brecy odfs (this fixes units running far away to recycle)
-Converted 1 map from 1.3 to BZCC (Wales)

Update: 30 Oct, 2019 @ 2:50pm

-The shotspeed of Popper has been doubled; Bombers and Scouts can no longer outrun popper shots
-MFF Mine now says "MFF" after it's been laid on the ground instead of "MITS"
-Slightly adjusted lighting on multiple maps for playability: some maps were too dark, or some maps had weather that made the maps too dark
-(F9 Bomber) On Hound, added a lot of base starting loose, attempting to prevent one team from completely dominating early on by locking down the middle
-(Jayden) Modified the Scion Matriarch and Hadean Procreator models to hopefully reduce units getting stuck