Divinity: Original Sin 2

Divinity: Original Sin 2

Terrain Jump - Classic Edition
Showing 1-8 of 8 entries
Update: 4 Apr, 2018 @ 12:53pm

Version 1.1.2
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Summary of Changes:


"Terry Survival BUFF"

> SET STATS: "FTJ_Alexandar"
> SET SKILLSET: "Class_Ranger"
> RENAMED him to "Terain Jump" Terry.


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END OF SUMMARY

Update: 2 Apr, 2018 @ 10:51pm

Version 1.1.1
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Summary of Changes:


"VENDOR fix"

> Fixed an issue that caused Trader Terry not to have the skill book in his inventory.



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END OF SUMMARY

Update: 30 Mar, 2018 @ 12:38am

Version 1.1.0
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Summary of Changes:


"VENDOR / TRADER Update"

> Implemented a TRADER system to replace having to find a physical skillbook in the world.
> ADDED: "Terrain Jump" Terry.
> Removed all previously placed (on ground, etc.) Skillbooks.



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END OF SUMMARY

Update: 22 Mar, 2018 @ 8:48pm

Hotfix for v1.0.3 - Changes are reflected on the change-log for that version.

Update: 22 Mar, 2018 @ 6:44pm

============ v1.0.3 ============
"Re-Balancing Update"

***NOTE: It is unknown how to render a skill unusable in combat with the Divinity Engine 2 at this time. Some of these changes were made to counter-balance this limitation.


1.) *HOTFIX: Reverted AP Cost back down to 6AP.
- DEV COMMENT: “Decreased AP Cost for Terrain Jump from 20, back to 6 AP to restore functionality due to AP limits.”
- (PREVIOUSLY): Increased AP Cost for Terrain Jump from 6, to 20AP-------Making the skill fully UNUSABLE in combat.


2.) Set the Skill book's in-game display name to: "Terrain Jump Skillbook".

3.) Decreased COOLDOWN for Terrain Jump from 1, to 0 Turns.

4.) The previous decrease of the memory cost from 1 to 0 did not produce any results. Reset back to 1.

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Update: 22 Mar, 2018 @ 4:45pm

============ v1.0.2 ============

***NOTE: It is unknown how to render a skill unusable in combat with the Divinity Engine 2 at this time. Some of these changes were made to counter-balance this limitation.


1.) Increased AP Cost for Terrain Jump from 0AP, to 6AP. This only affects COMBAT.

DEVELOPER COMMENT:
"Since Terrain Jump is a skill originally meant to be used outside of combat, I made it harder to use the skill during combat since now it should take a ridiculous amount of AP to use. This should balance players' ability to use the skill; making choosing to use it much less favorable."



2.) Set the Skillbook for "Terrain Jump" NOT to be consumed by using it.

DEVELOPER COMMENT:
"Given that many players like to play with a variety of party members, particularly those who like to play with 4 or more members, Players should now only need the ONE book to teach all party members the skill."



3.) Removed all additional books added in v1.0.1 and left the original (x1) book.



4.) Decreased Memory Cost from 1, to 0.

DEVELOPER COMMENT:
"I never designed the skill to be used IN COMBAT, so I don't see why it needs to take a MEMORY Slot."



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Update: 20 Mar, 2018 @ 1:28pm

"BALANCED" File.

============ v1.0.1 ============


1.) Added (x7) More Skillbooks to each location for users who have 4 or more party members.

Update: 18 Mar, 2018 @ 6:42pm

"BALANCED" File.

============ v1.0.0 ============

~Initial Release of "Terrain Jump" Skill.