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But IMHO I think it should be less than 5 meters(3m) so that classes are unique.
I totally get the quality of life thing... And thank you for making mods. People like you give players abetter game(because people have choices).. and sometimes people like it enough to talk about it.. a voice that the devs may hear.
Thank you!
I'll look into it as soon as I can. Just to confirm, the issues with 20AP cost have been resolved and set back to 6AP in v1.0.3
When you are not playing the first time, it's really annoying to cross big areas and to use the long cd jump skills.
Curious about unbalanced version)))
Thanks for everyone’s feedback and support. People like you are the reason I do this sort of thing in the first place.
Thanks again for this mod SILENCER!
Can you just make it cost 2-3 AP? Polymorph's Fly and the Scoundrel teleport only cost 1 AP, so I feel costing 2-3 AP would both let it be used outside of combat or at least you are paying a higher AP cost in combat if you choose to use it. I didn't have an issue with it before. If you didn't want it in combat you just didn't use it...
Working on it =)
It should be unusable in combat, but there is insufficient documentation on the Divinity Engine 2 Wiki and Tech Docs. It seems that what I did regarding combat usage, did not prevent it from being used in combat. For now, I had to change the description to reflect this. Sorry! I’m working on fixing this detail. You’re absolutely right about it being crazy though haha
Nope, can be used in combat.