Arma 3
Gren_EVO
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Update: 22 Jun, 2022 @ 12:17am

-Add map with composition for energy modules
- add code in blackout module for trigger o another
-bug fix

Update: 6 May, 2022 @ 6:01am

bug IED reinforcements

Update: 12 Mar, 2022 @ 3:05am

bug fix

Update: 22 Sep, 2021 @ 10:39am

Update: 28 Aug, 2021 @ 6:23am

v. 9.0

Minor bugs fixed

static jump module

- added text for aircraft launch interaction from the ground

jammer module

- added function for on-off jammer at the beginning of the mission

workers module

- fixed minor bugs

automatic gate module

- Added activation range of enemy units in case the gate or bar is destroyed

security module

- Enemy unit activation range added in case alarm is triggered

Update: 25 Jun, 2021 @ 12:46pm

Update: 18 Jun, 2021 @ 5:26am

ATTENTION PLEASE SEE THE NEW COMPOSATIONS BEFORE USING THE MODIFIED MODULES
↓↓↓↓↓
New compositions GREN_STEAL, GREN_WORKERS, GREN_OCCUPY_SECTOR_01, GREN_RST, GREN_HUNTER, GREN_HUNTER_CRASH_SITE, GREN_SPAWN_MILITARY,
GREN_SPAWN_BOAT, GREN_MANAGEMENT_MINE

spawn military and RST modules

- surrender of the AI
- enemy voice
- interaction text
- main text
- 4 text areas for acquired information

underbomb module

- added GPS receiver
- to track the placed GPS locator, the player must have the GPS receiver in his inventory

civ boat module

- added choice of units per group 1,2,4

military spawn and military boat module

- added clockwise and counterclockwise circular patrol
- added defend area (military spawn only)

flag module

- adds the flag to vehicles as well

mine management module (NEW)

- Synchronized with mines are activated only if the player is in proximity. This allows the bots to move freely even in mined areas

steal module, workers, occupy sector, rst, hunter, military

- added synchronization system of the units you want to be loaded both as log and as loadout
- deleted text field to add unit logs
- self-identification of the chosen unit faction

electrify module

- improved proximity system
- added sound activation (useful if you want to simulate an injury near objects such as barbed wire)
- added damage level option

spawn module civ, civ boat, mil, mil boat, rst

- added unit freezing system based on the distance of the player from the module
- see at the bottom of the form
If -1 the unit lock will be disabled. If greater than -1 such as 2000, when the
player will be at a distance greater than 2000m of the units spawned, from this module, will be blocked favoring the mission fps

key module

- bug fix unlock

service module

- fixed problem of service area multipliers in mp if created at mission start

military spawn module and occupy sector

- Added option for building verification.
If during the patrol they are found near buildings the units will enter to check them. Not valid for street patrolling

sound effects module

- replaced sound interval and delay insertion system

random para jump module

- new synchronization system
- new composition GREN_RANDOM_PARA_JUMP

New AI skill modification module (you can find it in the Grenadier category)

- When the module fires and if at least one player is inside it, the AI in the area will change its ability
- time required for the module to be activated
- AI skills in the area, which will be set when the module is activated

move in cargo module

- limited vehicle slot control issue fixed

Update: 16 Apr, 2021 @ 6:10am

v. 8.8

READ THE CHANGELOG VERY CAREFULLY !!!
SOME MODULES HAVE BEEN MODIFIED TO WORK IN SYNCHRONIZATION WITH OTHERS
SEE ALSO THE RELEVANT NEW COMPOSITIONS

fixed interrogation system not working but for Jips
oxygen at high altitudes. Fixed missing mask effect for respawners
new category GRENADIER spawn 2
new camera model created by MAT of CSF
in the modules where you can load the custom audio it is no longer necessary to insert the code in the init.sqf

powder keg module

- New composition GREN_SANTA_BARBARA

photo module

- take the picture only with the left mouse button

spawn military boat module

- add infinite fuel (optional)

New vehicle slot counter module

- placed on the vehicle in the editor it will provide the total number of seats available

key module

- new feature
- new composition GREN_KEY

CDD module

- added composition GREN_CDD

module move module

- identifies, where put, the movement of the occupy sector module, howitzers module and workers module
- synchronize the module with the occupy sector, howitzers module or workers module
- the more modules you use the more moving zones you will have

Howitzer module

- added random min-max time of fire
- fixed minor bugs
- can be synchronized to the move module module
- new composition GREN_HOWITZEN

countdown module

- added option to make digital clock visible

static jump module

- new synchronization system added through the Connector module
- available composition GREN_STATIC_JUMP

medevac camp module

- added plaster casing for ACE

para object module

- added the ability to link multiple items to retrieve supplies through use
of the Connector module
- available composition GREN_PARA_OBJECT

NEW module move in cargo

- Allows you to teleport the player to a vehicle or series of vehicles randomly.
- composition available GREN_MOVE_IN_CARGO
- customizable interaction text
- customizable color text
- limits the slots that can be occupied in the vehicle

crash-site module

- completely revised
- simplified management of variables to be intercepted
- possibility to put more crash-site modules
- see pdf file Tutorial_Module

NEW spawn system connector module

- Module to be connected to the module occupy sector, workers and with units or objects that will be targets to be reached
- composition available GREN_OCCUPY_SECTOR_01
- composition available GREN_OCCUPY_SECTOR_01

sat module

- improved shooting realism. Now it follows the movement of the player in all his postures
- added camera that will attach to the player's head

automatic gate module

- added opening delay in seconds from 0 to 5 min.

service and Medevac camp module

- improved directionality of service deployment. Now it follows the direction of the vehicle
- added option to deploy service at mission start automatically
- added zone localization system before it is deployed, which can be activated on the vehicle by means of a wheel.

prisoner module

- added thrust interaction in case he is reluctant to follow you such as in particular buildings, in the middle of rocks
- positioning of thrust or decentralized transport to facilitate visibility to the player in the phases of movement

briefing module

- bug fix

spawn military, hunter, work RST and occupy sector, spawn military boat module

- replaced the loadout system with the simple synchronization of units to the module to acquire their loadout

hundercover module

- added option in the form to decide the pass request time after it is requested
- added option in the form to decide the time that must elapse after coverage for general events such as: posture, inventory, clothing, weapon held ect.
- added messages informing the player how long he will be without cover after he has lost it;
if he was hit
if he shoots
if he orders surrender to the enemy
if he goes off the road with a vehicle and is seen by the enemy

Update: 18 Feb, 2021 @ 12:05am

v 8.7.3

body concealment system -> while you drag the body if you pass in a safe area you will be signaled
via video message simplifying the search
fixed no wheel interaction when wearing gren evo explosive vests

hunter module

- added hunter block option if the player leaves the activation area

spawn modules

- removed check loadout no longer necessary

Alarm pole

- fixed sound repetition time

briefing module

- bug fix

electric connect module

- also added civilians for the ability to go to the cabin
if the power is turned off. They will approach and activate the electrical system.

Update: 6 Feb, 2021 @ 5:42am

new composition GREN_ENERGY_STRATIS_EVO (see mod folder)
new composition GREN_PHOTO (see mod folder)
new module category GRENADIER photo

new module send photo

- used with the camera module allows you to send an image on multiple displays after taking the photograph
- added photographic subject name
- added which display should capture the photo
- added image path to upload after the photo is taken

square exhibition, chain reaction, Powder keg and gate module

- if the synchronized object is destroyed the enemy units in the x-meter range will alert
if the player is undercover and within range of destruction he will lose his cover

electric connect module

- added ability to synchronize enemy units to the module to allow it to head towards the cabin
if the power is turned off. They will approach and activate the electrical system.
- added ability to return the enemy unit, after current reset, to where it started

rst module

- added single unit for spawn

para object module

- added parachuted object interaction to deactivate acoustic buzzer (bbep)

undercover module

- added loss of coverage for collaborationism from proximity to own faction
- fixed minor bugs

photo capture module

- added tip to speed up trigger creation when photographed object changes state

download-upload module

- improved performance

changes uniform module

- improved performance