Arma 3
Gren_EVO
Showing 11-20 of 77 entries
< 1  2  3  4 ... 8 >
Update: 28 Dec, 2020 @ 3:14pm

added reflector with light emission towards the sky
improved lighting effect of spotlights
new object for distractor
improved knife, stun stone and distractor stone throwing system
grass cutting system by the player, via mouse wheel, to improve visibility to the player when lying on the ground
(see in addons options)

download-upload module

- fixed the problem of some objects connected to the module that disappeared at the end of the operation

connect module

- added the possibility to reactivate the energy when a chosen unit is in the vicinity of the control system
main.

static jump module

- fixed stand up or sit down interaction when the aircraft leaves the ground

toxic module

- fixed toxin control inside or outside the building
- solved malfunctioning AI intoxication
- added tap for opening and closing gas release

mimetism module

- eliminated text for insertion of uniform compatible classes and replaced with a synchronization system
between module and sample unit.
- synchronize crates, vehicles, etc to add uniforms inside them
- added how many uniforms, by type, will be inserted in the crates, vehicles, etc synchronized with the module
see composition GREN_MIMETISM

underbomb module

- fixed minor bugs

module changes uniform

- synchronizes the sample unit with the module to memorize the uniforms to be worn, through interaction with a cash desk, vehicle
or other, which are normally not wearable
- see composition GREN_UNDERCOVER

intro module

- added skip intro for jip in case you want to skip the mission introduction

hidden player position module

- Synchronize the module with the players so they won't have the map at the start of the mission.
It will be returned to him in game. Useful for hiding its real position

Undercover module

- added player safety radius
- the player will lose coverage if he performs acts not contemplated in the unknown
but only when seen by the enemy in the predefined range
- improved control system
- added additional messages
- synchronize the sample units where their loadout will be stored and allow coverage
- see composition GREN_UNDERCOVER

IED module

- added more enemy units for ambush

Update: 13 Nov, 2020 @ 12:23am

fixed new 40mm tear gas grenade that replaced the vanilla white smoke
fixed system of panic unit if close to tear gas
fixed non-visibility clock with countdown in mp

distractor-stun system (see addons options)

- use the stone and throw it in one direction to make it move and go where it heard the noise
- you can hit the AI with the stone to stun him and hide his body in a safe area in total silence.
- the stone can be found in the hand grenade section
- throwing the knife. There are specific points on the body that lead to sudden death
eyes, neck, pelvic region, head, face
- you will be able to take back the knife that will be present in the AI inventory

Map Coordinates Info module

- if put in the map editor it displays the coordinates of its location
- if dragged, it updates the specific coordinates on the screen
- stores values in memory to quickly paste them into tasks, triggers, notes, etc.

surrender system

- added 3 solutions (random)
-> he gives up and puts his arms on his head
-> he drops his arms and bends over himself
-> leave your weapons and run away terrified

occupy sector module and workers

- inserted system of synchronization with game logic to make the position of the module dynamic
- see composition GREN_OCCUPY_SECTOR_RANDOM_POS

module move module

- identifies, where put, the movement of the occupy sector or workers module
- synchronize the module with the occupy sector or workers
- the more modules you use the more moving zones you will have

TL prompt module

- added eiflter deactivation option

civ. module

- bug spawn fixed

Update: 1 Nov, 2020 @ 9:39am

Update: 1 Nov, 2020 @ 9:34am

Update: 31 Oct, 2020 @ 6:57am

fixed new 40mm tear gas grenade that replaced the vanilla white smoke
fixed system of panic unit if close to tear gas
fixed non-visibility clock with countdown in mp

surrender system

- added 3 solutions (random)
-> he gives up and puts his arms on his head
-> he drops his arms and bends over himself
-> leave your weapons and run away terrified

occupy sector module and workers

- inserted system of synchronization with game logic to make the position of the module dynamic
- see composition GREN_OCCUPY_SECTOR_RANDOM_POS

module move module

- identifies, where put, the movement of the occupy sector or workers module
- synchronize the module with the occupy sector or workers
- the more modules you use the more moving zones you will have

Update: 23 Oct, 2020 @ 1:47pm

added high altitude oxygen mask (MAT Project)
added 40mm tear gas grenade

bombing and Howitzer module

- improved air fire system of the module

poisonous gas module

- intercepts the 40mm tear gas grenade

force fire module

- added code to deactivate or reactivate the module

civ. module

- added custom audio associated with the information received from the civilian
- added default code to put in the mission init file which allows to recall the path of the audio file

mil, hunter, boat module

- synchronized to a moving unit or vehicle, the module will follow the position of the latter
- example composition

hunter module

- added option to spawn units directly on the vehicle synchronized with the module

Update: 4 Oct, 2020 @ 11:53pm

fixed storm module error damage to player's head
fixed incorrect display of parameters for high altitude skydivers (OXY)
fixed minor bugs in the explosive pizza module
minor bugs fixed

flag module

- fixed custom audio problem
- removed animation no longer compatible with requests

added tear object
see virtual arsenal
associated with the Poisonous gas module

launched near AI, these drop their weapons and run away from the area in a panic
The effect on the player will be one of blur and confusion that can be resolved by walking away or putting on the gas mask
indicated by the mission maker

Update: 22 Sep, 2020 @ 5:38am

v. 8.1

New entry in options for addons -> Explosive Vest
If activated, the player or bot wearing the GREN EVO explosive vest will explode if hit.
see in vest for vests

independent of the options for addons, if you wear such vests and you are a player you will have a menu wheel that allows you to tetonate

Oxygen project

immersion -> added hydrostatic pressure
oxygen consumption in the tank as the Pa varies, the greater the depth, the greater the consumption of O2 will be
relative dive time in minutes (can be activated in addon options)
depth in meters (can be activated in addon options)

camouflage module (old ghillie)

- you can add classes of uniforms you want just insert it in the specific text present in the module
- added effect for more control over the enemy when he is suspicious of having identified the player.
- activate\deactivate message that alerts the player in case an enemy suspects his presence
the message is displayed only if the suspicion on the part of the enemy is light

service module

- added day-night signaling option
- eliminated the helicopter platform in the air service

Update: 11 Sep, 2020 @ 12:13am

v. 8.0

texture notebook new
corrected some translations
Added USA winter uniforms, tactics, helmets and backpacks + 2 parachutes with oxygen delivery
dark gray and ITA
Added 4 gas masks
Added 1 oxygen mask
Added backpack with tank for divers
Added scuba for refilling deep tanks (3d model by Mat CSF)
Added empty scuba (3d model by Mat CSF)

in the addons options GREN EVO - jUMP ADV there are the items to activate also the lack of high-altitude oxygen.
in the same section you can choose whether to use masks or helmets and oxygen duration
sea-land altitude detection option
when you wear the mask or helmet you will have on the video altitude, wind direction, wind speed,
oxygen supply (open-closed), quantity of oxygen available.
the amount of oxygen remaining will be saved even if abandoned.
Each oxygen cylinder present in the editor, worn, in the box or on the map, is automatically intercepted by the mod.
IMPORTANT: to view oxygen info the player must wear the backpack with the oxygen cylinder and respirator.
oxygen cylinder by Mat from CSF to whom a special thanks goes

in the addons options GREN EVO - Diving ADV you will find the entries to also activate the lack of oxygen for divers.
in the same section you can choose the oxygen duration
when you wear the diving mask you will have on screen the oxygen supply (open-closed), quantity of oxygen available.
the amount of oxygen remaining will be stored even if abandoned.
All vanilla diving masks are compatible
Each oxygen cylinder present in the editor, worn, in the box or on the map, is automatically intercepted by the mod.
IMPORTANT: to view oxygen info the player must wear the backpack with the oxygen cylinder and respirator.
See composition GREN_DIVING_OXYGEN
oxygen cylinder by Mat from CSF to whom a special thanks goes
Backpack refill with oxygen cylinders using the special "backpack oxygen cylinder" module

Download-Upload module

- added password request before downloading or uploading data

Module load unload object

- synchronized with objects, box etc allows you to load them on vehicles even at sea! ex. SDV
- loading and unloading time

Backpack tank oxygen module

customize single or groups of backpacks-oxygen tank
oxygen level for 0-10-15-25-35 min.
oxygen distribution level from 1000 to 3000 units

Countdown module

- added clock and countdown
- countdown interception variables
- end countdown text
- sound at the end of the countdown
- composition GREN_COUNTDOWN

Vehicle steal module

- This module clears units that are able to take over player vehicles left unattended in the area
- also spawna support groups that have the function of patrolling the area of vehicles
- select faction
- movement speed
- delay in starting after the players have abandoned the vehicle (s)
- safety beam
- unit skills
- type of infantry
- unit log
- respawn cycle (how many times it spawna after the module has started)
- provide torch
- turn on the flashlight
- provide night vision
- provide laser pointer
- remove grenades
- customize loadout
- file loadout
- auto module adjustment (volume)
- module debugging
- debug info

occupy sector module

- added option to remove grenades and mini-grenades from spawned units

news module

- added custom audio
- added code to facilitate custom audio recall
- added news effect duration

poisoning gas module

- added animations and sound effects

undercover module

- added compatibility with the Boeing c17 mod
- added loss of coverage if you do not travel the road with a vehicle
- added special card that allows you not to lose coverage if you are off road with a vehicle

static jump module

- added parachute opening altitude control system by the player
if the player open the parachute before the pre-established quota, the modulo variable is triggered
- added variable code to speed up the compilation of the mission
- added variable code to speed up the compilation of the mission
- added parachute with oxygen for high altitude launches
- added parachutes with oxygen cylinders in vehicles synchronized with the module
- added interaction also for ACE which allows you to open or close the oxygen supply from a parachute with a cylinder
see addon options under GREN EVO - jUMP ADV

underbomb module

- fixed sinking of ships
- added option to hide object once destroyed such as rocks, timber, etc.

undercover module

- added speed limit on aircraft, helicopters etc.

mil, hunter, RTD modules

- added option to remove the radio from spawned units

Update: 14 Jun, 2020 @ 6:14am

added informative text for clarity on the Cargo Object Counting module
composition magazine GREN_GOLD_MONEY
solved 2x F problem that puts the weapon on the shoulder