Arma 3
Gren_EVO
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Update: 4 Oct, 2019 @ 12:47am

Update: 3 Oct, 2019 @ 11:47pm

Added help on the map for basic functions, interaction and GUI use.
Added power plant that controls all of Takistan (thanks to Mameo for the work done)

sound effects module

- solved reproduction sounds WW II

bombing module

- inserted min-max frequency beams effects

force fire module

- added limit to shooting sequence

service module

- modified interaction
- improved effects and functionality

countdown module

- modified its interception
- possibility to change the countdown if already started
- possibility to interrupt the countdown
- see pdf file in mod
- see composition

module medevac camp

- modified interaction
- improved performance
- added composition without medical cases

module para object

- resolved departure helicopter before due
- added option to no sound of the aircraft
- added hook up module to object or vehicle.
This allows the object to be dropped to drop wherever the object goes with the interaction.
You can get on a helicopter, reach a certain area and release the parachute support.

module civ, mil, boat, rst

- replaced mni-med-max values ​​in only 2 nuemri min-max
- review previous modules to change the values

FOB deploy module

- synchronizes the module with one or more vehicles
- Create a FOB
- various recallable compositions

Environment setting

- added 2x speed time

workers module

- added workers respawn cycle
- sound effect resolved upon the death of workers

Update: 2 Sep, 2019 @ 9:25am

Jail module

- each enemy unit that is brought into it becomes neutral
- bug fix

Update: 2 Sep, 2019 @ 5:07am

new composition STATIC_JUMP and PARA_JUMP

IED module

- added search path radius for IED spawn
- Now the perimeter of the module is used to activate it when the player enters

key module

- synchronized with vehicle objects, these become exclusive use of the chosen player in the editor.
- added player name (including fantasy)
- added the steam ID of the player who will become the owner

sound effects module

- added WW II sounds

Module para object

- added interaction with object for refueling departure
- added text to distinguish multi-interaction on objects
- once the interaction is complete, the item will automatically disappear from the object
keeping those not yet started

prisoner module

- completely revised

force fire module

- improved compatibility with RHS
- added random min-max aiming altitude system
- improved altitude tracking system
- new composition

SAT module

- added room also for the player (helmet position)

module mil

- added 3 levels low-medium-high yield

Suppression module

- added 3 levels low-medium-high yield

Check death-Damage module

- synchronized with multiple objects, vehicle, units, mines or other
keeps their death or destruction under control.
- see composition in mod

Update: 15 Aug, 2019 @ 9:42am

Update: 13 Aug, 2019 @ 12:34pm

key

Update: 13 Aug, 2019 @ 7:50am

v 6.2

solved texture error tlprompt

Force fire module

- useful module for stage effects or barrage
- synchronized with armed vehicles, it forces them to shoot
- the module is the target
- added the target radius is the perimeter of the module
- added altitude
- added min-max delay
- added strokes per min-max cycle
- infinite ammunition
- static target position (false) or dynamic (true)
- see composition in the mod and tutorial modules

soppression module

- added surrender function
- add audio when AI surrender
- added interaction system with top text
- added 4 fields for 4 information extrapolated from the AI when surrendered
visualization is random
- added proximity surrender

sound effect module

- added 6 new audio samples (battle noise)
- possibility to interrupt the audio by deleting the module
- CAUTION: suggest replacing all the modules of the previous version

mil module

- add module lock system if enemy units are located near the spawn area. If below x meters the module stops.

powder module

- modified timer for freedom of insertion
- add audio when AI surrender
- added interaction system with top text
- added 4 fields for 4 information extrapolated from the AI when surrendered
visualization is random
- added proximity surrender

SAT module

- allows the display of static and dynamic images in objects such as: posters, displays, laptops etc.
- automatically recognizes the receiving source and display
- day, night and thermal display
- sound on connection
- synchronizable with trigger
- see composition in mod
- connection interruption if the source is destroyed

reflector for vehicle

- added camera for moving shots

Howitzer module

- corrected independent d30j which did not work properly
- added IFA artillery

on-off module

- modified interaction
- added timer
- added interaction text

download-upload module

- synchronized to the display, PC, notebook, laptop and other objects it allows to create interaction
for download or upload
- multiple synchronizations
- interaction text
- main and secondary text at event start
- main and secondary text at event start
- time to complete the operation
- link to customize the image of the object at the end of the operation
- maintained the download and upload of the Gren Evo notebook for backwards compatibility
- see composition in the mod and tutorial modules

Dynamic Flag module

- synchronize the module with a flag pole
- multiple synchronizations
- text to visualize with interaction
- preloaded and custom flags
- sound when the interaction is activated
- main and secondary text at the start of the first event
- main and secondary text at the start of the second event
- single or multiple wind
- see composition in the mod and tutorial modules

hunter module

- added attachment system on the sides
- add spawn system if enemy units or players are near the module. If below x meters the module stops.
- added kamikaze without scream
- added presence of explosive on the kamikaze and its color (custom)
- solved wrong kamikaze operation in MP
- Added hunter timing system automatically. No longer modifiable by the mission maker
If the enemy or player is above x meters, the module starts working again

Civil spawn module

- improved spawn radius

Module para object

- added option for smoke coloring
- added option for insertion of aircraft for transporting supplies or noise only
- added real aircraft entry distance
- choice of aircraft class

module RST

- improved performance
- added possibility to change number of reinforcement groups
PS I recommend checking old form for any changes in the options
- improved unit entry into buildings

explosives module

- resolved explosion if moving object or vehicle

Update: 8 Jul, 2019 @ 2:37am

v. 6.1

updated tutorial file modules
updated gren_energy_stratis composition with the addition of the occupy and workers module
Multi-purpose case and empty box can now be loaded on vehicles with ACE interaction

vehicle damage module

- improved sounds

Jammer module

- operation problem solved

explosives square module

- now it is possible to increase the explosion effect by synchronizing the object or vehicle with the
module santa barbara and piazza explosives

storm module

- now the temporal effect associated with the blackout module removes the light when the storm is strong and restores the current
when weaker

environment setting module

- added time delay 0.1 and 0.5
- correct seasonal factor

Occupy module

- add option for module activation if the synchronized target is damaged or intact or live or dead if bot.
- add spawn system if enemy units are near the module. If below 200m the module stops. If the enemy is above
200m the module starts working again
- add how many groups will be spawned each time the module is activated

hunter module

- add balance system in spawning units. When selected, as many players are spawned as many players as possible
in the module area

workers module

- module for repairing objects
- the workers, if attacked, will interrupt their work to defend themselves and subsequently restore it if they are still alive.
- can be synchronized with more objects to be repaired if destroyed
- factions, west, east, indenpendent
- speed of transport operated
- quantity of workers from 1 to 3
- safety radius (workers will not leave if enemies are in range)
- workers' skills (if armed)
- time needed for repairs from 0 to 1 hour (custom)
- type of transport: air, foot or parachuted
- type of unit (put the different logs you want)
- vehicle crew quantity
- interval between the spawn of workers (provided that until they are alive and the object is repaired the cycle remains locked)
- torch
- torch turn-on force
- provide night vision device
- custom unit loadout
- module position marker in debug map
- marker text
- check repair status through interaction with the worker

Update: 14 Jun, 2019 @ 1:28am

Tutorial files updated and added English version (by lulu56)
fix minor bug
static jump module

- added move inside on c-130

on\off module

- added player animation
- added energy activation-deactivation sound

Santa Barbara module

- now you can insert + bombs with different countdowns

jammer module

- now part of the Energy family
- can be activated and deactivated through interactions or destroy the jammer object (see composition in the mod folder)
- if the jammer object (antella, radar or other) is reconstructed the radio disturbance will be restored
- inserted disturbing sound that propagates from the jammer module
- audibility distance of the custom disturbance sound. 0 will be deactivated
- PS I recommend reviewing your old missions to change them when the jammer is updated

TL prompt module

- added destination option via helicopter to the sea or to buildings by using the ropes for the latter
- hide or display the map in the TL prompt

objects

- added pass secret area (see incognito module)
- added single and triple gold bar
- added money
(see composition gren_new_objects)

undercover module

- optimized code
- added pass secret area (having this pass in the inventory you can keep the unknown even in the prohibited areas)
- (see composition in the mod folder)
- request for the pass from the enemy unit, in the forbidden areas, if it passes nearby.

storm module

- optimized radio distribution
- added option to activate or deactivate goggle cleaner menu (useful if ACE is active)
- cleaning the glasses also by removing them and putting them back (alternative cleaning system)

camp med module

- bug fix

weather module

- added visibility distance

sound effects module

- added possibility to insert a custom audio effect (file with .ogg extension)

Update: 12 May, 2019 @ 12:36am