X Rebirth

X Rebirth

Improved Object Menu
Showing 1-5 of 5 entries
Update: 28 Oct, 2018 @ 9:17am

1.12: 2018-10-28
- Fix error when a production module had an empty product list (thanks to bitvoid for the report)

Update: 22 Apr, 2018 @ 5:36pm

1.11: 2018-04-22
- Improve compatibility with other mods that change the object menu (particularly xsalvation)

Update: 10 Apr, 2018 @ 2:02pm

1.1: 2018-04-10
- Add `save="false"` to content.xml, can be safely removed from save games
- Change the way the vanilla object menu is replaced, improving compatibility
- Add headers to turret/weapon/missile display
- Fix bug where cargo wouldn't be displayed if it was only empty resources (e.g. immediately after station construction)
- Fix bug where returning to map from the menu wouldn't carry the history over

Update: 31 Mar, 2018 @ 5:08pm

Now complete enough to be 1.0! Bug reports and general feedback are always appreciated.

- Boarding resistance also shows the Skunk's boarding strength in grey, if applicable, for comparison
- Subordinate ships have an appropriate icon like the one from the map -- if the object being viewed is a ship, you also see an icon for that next to the name
- Subordinate ships are grouped by the NPC they work for
- Reduced font size on menu title (since it is only half as wide now)
- Fixed when viewing a CV, the architect could show the operational range warning
- Fixed some unnecessary debuglog output

Update: 27 Mar, 2018 @ 12:40am