Stellaris

Stellaris

Overpowered Civics 3.3*
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Update: 8 Nov, 2020 @ 4:08am

Updated for 2.8.
Reduced Legendary Fleet's bonuses to help prevent fleet power sanctions early game
Removed the leftover Arcane technologies as they were still appearing in some rare instances
Fixed a weird bug where getting a new Envoy forced you to click an empty notification each time
Altered a few opinion modifiers to stop clashes with Exigency (turns out GODMACHINE AI empires REALLY HATED organics using the Sapient Intervention civic, which is cool for RP but not so cool if you want to avoid dying)

Update: 28 Jul, 2020 @ 8:58am

An update purely to change the version number since it's been bugging people

Update: 27 Mar, 2020 @ 10:54am

Rushed update to try and fix AI weight issue. Thanks to Aries for the solution

Update: 15 Nov, 2019 @ 9:58am

Updated to 2.5. Fixed bug brought about by both the Exigency mod and OPC sharing an edict name

Update: 29 Oct, 2019 @ 6:36am

Minor update, Lithoids should be able to take most of the new traits now

Update: 6 Oct, 2019 @ 9:34am

Corrected Wondrous Vault granting you crystal manufacturing tech instead of crystal mining tech

Update: 1 Sep, 2019 @ 5:48am

Fixed Psionic Destiny and Galactic Annihilators randomly giving players unrelated relics at game start

Update: 25 Jul, 2019 @ 12:03pm

Fixed Wondrous Vault's policy granting (unusable) Fabricator drone jobs instead of Metallurgist jobs

Update: 10 Jun, 2019 @ 8:22am

Updated to 2.3. Added an archeological dig speed modifier to Knowledge Keepers (and by extension GODMODE)

Update: 7 Apr, 2019 @ 7:56am

Changed version number