Stellaris

Stellaris

Overpowered Civics 3.3*
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Update: 9 Dec, 2018 @ 9:00am

Galactic Annihilators should now affect the L-Gate related enemies as well as Marauders/crisis factions.

Removed broken defence platform modifiers from Stellar Aegis. In turn, Stellar Aegis has been buffed to +100% starbase hull, +30% starbase damage (from 50/15) and now grants starbases +15 trade protection

Update: 8 Dec, 2018 @ 8:22am

Increased admin cap bonuses to take new system into account (thanks to Miesha for bringing this up)

Update: 8 Dec, 2018 @ 4:23am

Re-enabled GODMODE.

Update: 7 Dec, 2018 @ 4:03pm

Updated to 2.2! Enormous thanks to Deagroth for going through all the changed modifiers for me: thanks to him, this took me a couple of hours to update instead of a whole day. Much appreciated!

Celestial Servants and Abhorrent Ascendancy, both of which create a secondary species, are disabled in this release until I figure out how to fix them. Sorry about that! Likewise Biomatter Mastery's broken edicts have been removed until I can correct them, but the civic's basic values have been buffed as a temporary fix. Some of the civics still have inactive modifiers so for now I've removed them to suppress error messages, but I'll replace them at a later date. GODMODE is removed for now because of all the conflicting modifiers. As usual, please report any bugs you encounter and I'll try to fix them.

These civics will work for Megacorporations as well as regular empires. This won't change, unless someone uncovers a major bug that makes that untenable!

Update: 17 Nov, 2018 @ 3:54pm

Bug Fix: Addressed a conflict between my Neutraits mod and the Overpowered Civics that grant bonus traits

Update: 4 Oct, 2018 @ 8:45am

Nerfed Legendary Fleet's bonuses (again) from +200 fleet/+200 naval capacity to +75/+100 respectively. The Living Legend admiral trait is now about ~75% the strength of the Great Khan's trait and in turn, admirals are now only twice as expensive instead of three times as expensive.

Abhorrent Ascendancy's slavery bonus has been reduced from 20% to 10%.

Celestial Servants no longer spawns an 8/8/8 Precursor Archive, but a unique 4/4/4 Forgotten Archive instead.

Galactic Annihilators army damage upped to 150% from 100%.

Fixed a bug that could cause Perfect Unison not to work properly for people who used both Overpowered Civics and Exigency Civics

Update: 10 Sep, 2018 @ 8:52am

Changed version number to 2.13

Update: 25 Jun, 2018 @ 5:10am

Initial Upload

Update: 29 May, 2018 @ 5:35pm

Initial Upload

Update: 17 May, 2018 @ 12:20pm

Adjusted Legendary Fleet's values. Updated for 2.05