Torchlight II

Torchlight II

Nethermancer Class (v.5568)
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Update: 1 Dec, 2013 @ 6:55pm

Published v.4815

Additions

-Nethertoxin (passive): Grants a chance on hit to blind enemies, reducing their vision range by 50% and giving them a 50% chance to miss their attacks. This blindness can be amplified by Festering Aura and spread by Epidemic. Replaces Brain Sap.

-Flay (passive): When you execute with melee weapons, you strike a third time and reduce your enemies' physical and poison armors. Replaces Thrashing Tendrils.

Changes

-General: Nethermancers no longer have innate health regeneration, that ability is now part of Black Ichor instead of being hidden information. Just one point in Ichor will get back that 1%.

-Charge Bar: Now reduces mana costs by 50% or damage taken by 33%. Lucidity and Insanity no longer increase these bonuses. A couple spells have had their costs or effects changed in response to this, particularly Void Barrage, Nether Phase, and Jagged Bones. Charge also builds a bit slower (same rate as the Outlander, in fact) and decays a bit faster, but it also lingers for a longer time before it actually starts to decay.

-Void Barrage: Mana cost increased slightly to compensate for the improved charge bonus. Reduced the projectiles' initial speed and slightly weakened their homing strength, but they now start homing immediately. The overall effect is less like Fusillade and more like a small swarm. Removed charge penalty.

-Void Nova: Improved cast speed slightly and increased radius to 6 meters.

-Tesseract: Cooldown reduced to 8 seconds.

-Nether Phase: Mana cost increased to 44..30 and reflect chance rescaled to 50..120%. The cooldown has been removed and replaced with a charge "bonus" for spamming the spell, which will quickly rack up the mana cost if you aren't careful.

-Implosion: Unlocks at level 35. The pull is now stronger over a shorter time, effectively the same, it just happens faster. Mana cost slightly reduced at lower ranks and slightly increased at higher ranks (64..50 mana). New tier bonuses: tier 1 adds the 50% slow to the center vortex, tier 2 increases the slow to 99%, tier 3 increases damage by 33%.

-Void Helix: Unlocks at level 21. Removed charge penalty and damage-over-time effect, and increased damage slightly.

-Chronosphere: Cooldown reduced at lower ranks and increased at higher ranks (45..32 seconds, tier 3 is still 8 seconds). Now blocks 100/75/50/100% of damage, instead of 100/66/33/100%.

-Lucidity: Unlocks at level 7. Still gives cast speed, but the extra mana cost bonus has been removed. Aura is larger at early ranks and smaller at later ranks (6..3.2 meters).

-Chilblains: Unlocks at level 1.

-Animus Blast: Unlocks at level 14. Instead of reducing armor, now has a 35..70% chance to poison. Reduced minion shield by 20%.

-Miasma: Unlocks at level 1. The basic version slows by 20% and has a 5..19% chance to inflict poison or burning. Tier 1 adds Freeze, Tier 2 adds Shock.

-Carrion Call: Unlocks at level 7. Netherlings gain 5% armor and attack speed per rank. Tier 1 changed to give netherlings a 10% chance to shock for 3 seconds. Tier 2 changed to restore a small amount of your mana each time a netherling hits an enemy.

-Plague Pustule: Unlocks at level 28.

-Black Ichor: Now causes you to regenerate 1..4.5% of your maximum health per second. Blood spray cooldown increased to 3.5..0 seconds. Moved to the Flesh tree.

-Festering Aura: Now scales by radius instead of strength, with an aura radius of 3.5..14 meters. At all ranks, Poison/Freeze/Blind become 50% stronger (for a total of -50% speed/damage/armor and -75% sight range/accuracy) and Burn/Shock become 100% stronger (double burn damage, 3 extra charged bolts).

-Epidemic: Debuff duration reduced to 2..9 seconds.

-Tentacle Lash: Unlocks at level 7. Blind removed, charge bonus increased to 4..9.6%, and slow normalized to 3 seconds at all ranks. Stun chance moved to tier 1. Tiers 2 and 3 now each add 1 meter range and 30 degrees wider lash arc.

-Fusion of Flesh: Unlocks at level 1. Cooldown reduced to 10..3 seconds, and no longer goes on cooldown if you cast it without charge. Stat bonuses are divided up over 5 stacks instead of 10 and now save to your character. Health bonus is displayed as a flat number instead of a percentage of base HP. Ally half-heal moved to tier 1. 100% splash damage bonus replaced with 25% increased melee weapon damage and moved to tier 2.

-Nether Assault: Interrupts foes, and panic now scales by duration (2..16 seconds) instead of by strength (+50% attack/cast speed, -50% damage, -100% crit chance at all ranks). No longer generates bonus charge.

-Jagged Bones: Thorns damage now generates charge at all ranks. Duration increased to 6/7/8/9 seconds. Instead of a percent-armor bonus, now grants a flat amount of armor based on skill rank and character level, which can be further increased by your Vitality armor multiplier. Tier 1 grants immunity to knockback and pull effects while the buff is up.

-Insanity: Unlocks at level 7. Removed damage reduction and charge-when-struck. Instead, hitting an enemy while you have no charge instantly fills 12..40% of the bar.

-Carapace: Moved to the Eldritch tree and renamed Warp Shell. The shield is now a flat 10x your vitality and regenerates at all times, except for a 5 second delay when you actually take damage. Takes 10..3 seconds to regenerate from empty to full.

Fixes

-Fusion of Flesh: Fixed stat bonuses fading if the player didn't refresh them every so often.

Future

Known Bugs

-Warp Shell resets when you change equipment, including when you use the weapon swap hotkey.

Update: 19 Sep, 2013 @ 3:08pm

Published v.4014

Additions

Changes

-Plague Pustule: Poison cloud damage reduced by 25%, but damage from multiple clouds now stacks.

-Netherguard: Now unlocks at level 21.

Fixes

-Miasma: Fixed a bug that caused the damage to only apply once per enemy, preventing it from lasting longer on enemies that stand in the pool. For some reason, GUTS reverts this change every time I -look- at Miasma's file. Seriously. If this happens again, let me know, it probably slipped that through again.

-Plague Pustule: Fixed a bug that caused the poison clouds to get enemies stuck in a flinching animation, making them unable to act.

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

Known Bugs

-Fusion of Flesh occasionally loses its stacks for no apparent reason.

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 2 Sep, 2013 @ 2:57pm

Published v.3940

Additions

Changes

-General: Nethermancers can now wear Berserker gear in addition to the Embermage gear they could before.

Fixes

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

Known Bugs

-Fusion of Flesh occasionally loses its stacks for no apparent reason.

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 2 Sep, 2013 @ 2:50pm

Update: 2 Sep, 2013 @ 2:06pm

Published v.3937

Additions

Changes

-Miasma: Increased elemental effect chances to 5..19% to offset the fact that the miasma doesn't "pulse" as quickly as it used to.

Fixes

-Miasma: Fixed an issue where enemies would sometimes get "stuck" in the miasma, unable to move or attack and yelling real loud at nothing.

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

Known Bugs

-Fusion of Flesh occasionally loses its stacks for no apparent reason.

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 30 Aug, 2013 @ 5:48pm

Published v.3909

Additions

Changes

Fixes

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

Known Bugs

-Miasma tends to make enemies bug out and stand perfectly still while yelling at nothing.

-Fusion of Flesh occasionally loses its stacks for no apparent reason.

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 30 Aug, 2013 @ 12:40am

Published v.3889

No major changes, just a tweaked particle for Chronosphere.

Update: 28 Aug, 2013 @ 4:21pm

Published v.3859

Additions

Changes

-General: All nethermancers now regenerate 1% of their maximum health per second, at all times. For existing characters, casting Regenerate Carapace will permanently activate this effect.

-Tesseract: Now unlocks at level 14. Can now be detonated starting from rank 1. The missile range bonus has been moved to tier 1, granting the full 5 meter bonus all at once.

-Implosion: Now unlocks at level 21.

-Chilblains: Now triggers on every Eldritch and Plague spell that affects enemies. Lasts 4 seconds. The amplify effect no longer shows up in the skills' tooltips, but you can tell it's working from the black and pink auras on the affected enemies.

-Abyssal Gaze: Reworked into Void Nova and moved to the Eldritch tree (unlocks at level 7). Changed from a cone to a 5-meter explosion around you. The damage has been dramatically decreased, and each tier now increases the fear duration by 1 second in addition to reducing the charge cost.

-Animus Blast: Now unlocks at level 1. Damage remains the same, but it has been spread thinner over 4 seconds and now reduces targets' armor by 15..43%. Each tier increases the duration of all the spell's effects by 1 second. Tier 3 is now a second range/radius buff.

-Unclean One: Increased health degeneration to 2% per second. Now applies Chilblains with all of his attacks and skills. You may now have two unclean ones out at the same time if you manage to keep them alive that long.

-Wall of Flesh: Increased immobilize chance to 25..53%. Increased cooldown to 10 seconds. Now allows two walls at once, although the cooldown and duration don't really let you make full use of that until rank 10.

Fixes

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

Known Bugs

-Miasma tends to make enemies bug out and stand perfectly still while yelling at nothing.

-Fusion of Flesh occasionally loses its stacks for no apparent reason.

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 17 Aug, 2013 @ 11:50pm

Published v.3724

Additions

Changes

Fixes

-Miasma: Actually fixed it this time (for srs).

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

-Abyssal Gaze is due for a prettier particle effect at some point.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 17 Aug, 2013 @ 11:32pm

Published v.3721

Additions

Changes

-Wall of Flesh: Increased duration by 2 seconds at all ranks.

Fixes

-Miasma: Accidentally left it in a half-broken state. This isn't the "big" fix, this is just fixing something I broke while figuring out what the "big" fix would actually require.

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

-Abyssal Gaze is due for a prettier particle effect at some point.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.