Torchlight II

Torchlight II

Nethermancer Class (v.5568)
Showing 21-30 of 89 entries
< 1  2  3  4  5 ... 9 >
Update: 17 Aug, 2013 @ 10:33pm

Published v.3718

Additions

Changes

-Wall of Flesh: Added particle scaling based on your Particle Detail settings.

Fixes

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

-Abyssal Gaze is due for a prettier particle effect at some point.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 17 Aug, 2013 @ 9:13pm

Published v.3713

Additions

Changes

-Wall of Flesh: Completely redid particle and sound effects. The tentacles now have a 10..24% chance to immobilize for 2 seconds with each attack. Tiers 1 and 2 each increase the wall length by 3 meters, and tier 3 now changes the spell from a wall to a ring around you.

Fixes

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

-Abyssal Gaze is due for a prettier particle effect at some point.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 15 Aug, 2013 @ 10:02pm

Published v.3656

Additions

Changes

-Tesseract: Pull resistance increased to 10..80%.

-Jagged Bones: Each tier now adds 1 second duration. Tier 1 now grants immunity to knockback and pull effects while the shield is up. The damage reflection is now limited to three hits per second on each enemy (after an incident brought to you by the letter "Vyrax" and the number "one-shot")

-Carapace: Added a base shield value of 150..500.

Fixes

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

-Abyssal Gaze is due for a prettier particle effect at some point.

-Wall of Flesh: Eventually I'll replace all the pink smoke with ground cracks or something, but since they're attached to the model itself and I know nothing about models, it'll be a completely new thing to learn before I can change it.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 13 Aug, 2013 @ 5:51pm

Published v.3632

Additions

Changes

Fixes

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

-Abyssal Gaze is due for a prettier particle effect at some point.

-Wall of Flesh: Eventually I'll replace all the pink smoke with ground cracks or something, but since they're attached to the model itself and I know nothing about models, it'll be a completely new thing to learn before I can change it.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 13 Aug, 2013 @ 5:50pm

Published v.3631

Additions

Changes

-Implosion: Moved to the level 21 skill slot.

-Chronosphere: Changed cooldown of ranks 1-14 to 50..24 seconds. Increased mana cost.

-Nether Assault: Reduced charge generation by 40% to offset the fact that the charge generation tends to trigger twice on enemies near the impact point.

Fixes

Future

-Brain Sap is going to get reworked at some point, in order to make it useful in a wider variety of builds. Its current form has always been a quick placeholder and it's pretty much useless for casters, who arguably have the most need for it.

-Abyssal Gaze is due for a prettier particle effect at some point.

-Wall of Flesh: Eventually I'll replace all the pink smoke with ground cracks or something, but since they're attached to the model itself and I know nothing about models, it'll be a completely new thing to learn before I can change it.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 12 Aug, 2013 @ 4:02pm

Published v.3616

Additions

Changes

-Thrashing Tendrils: Reflect chance reduced to 3..45%.

Fixes

-Void Helix: Fixed cast speed and mana cost.

Future

-Abyssal Gaze is due for a prettier particle effect at some point.

-Wall of Flesh: Eventually I'll replace all the pink smoke with ground cracks or something, but since they're attached to the model itself and I know nothing about models, it'll be a completely new thing to learn before I can change it.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 11 Aug, 2013 @ 10:26pm

Published v.3610

Additions

Changes

-Nether Assault: The primary target is knocked back half as far as everything else.

-Jagged Bones: Changed tier 2 back. Herp a derp.

Fixes

Future

-Abyssal Gaze is due for a prettier particle effect at some point.

-Wall of Flesh: Eventually I'll replace all the pink smoke with ground cracks or something, but since they're attached to the model itself and I know nothing about models, it'll be a completely new thing to learn before I can change it.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 11 Aug, 2013 @ 9:36pm

Published v.3607

Additions

Changes

-Jagged Bones: Changed tier 2 bonus to add 50..75% damage reflection. New particle effects!

-Legion's Grasp: Charge cost increased to 20% per second to offset Insanity's extra charge generation.

-Carapace: Increased regeneration rate by 50%.

Fixes

Future

-Abyssal Gaze is due for a prettier particle effect at some point.

-Wall of Flesh: Eventually I'll replace all the pink smoke with ground cracks or something, but since they're attached to the model itself and I know nothing about models, it'll be a completely new thing to learn before I can change it.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 11 Aug, 2013 @ 12:47pm

Published v.3593

Additions

Changes

-Fusion of Flesh: Max Health bonus reduced to 10..80%.

-Nether Assault: Generates 5..12% bonus charge per enemy hit.

Fixes

Future

-Abyssal Gaze and Jagged Bones are due for particle effects that aren't copied or incredibly underwhelming.

-Wall of Flesh: Eventually I'll replace all the pink smoke with ground cracks or something, but since they're attached to the model itself and I know nothing about models, it'll be a completely new thing to learn before I can change it.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.

Update: 10 Aug, 2013 @ 9:06pm

Published v.3590

Additions

Changes

-Insanity: Quick fix to charge generation numbers

Fixes

Future

-Abyssal Gaze and Jagged Bones are due for particle effects that aren't copied or incredibly underwhelming.

-Wall of Flesh: Eventually I'll replace all the pink smoke with ground cracks or something, but since they're attached to the model itself and I know nothing about models, it'll be a completely new thing to learn before I can change it.

Known Bugs

-Carapace resets when you change equipment, including when you use the weapon swap.