Space Engineers

Space Engineers

(ARMCO) ImperialMod
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Update: 31 Dec, 2022 @ 1:40pm

Depression slightly resolved.
- Fixed Connector TypeID \ Definition Header Crash.

Update: 29 May, 2021 @ 12:52pm

--- Added Imperial Lancer Anti-Air Turret (Angled Tower)
--- Imperial Lancer Anti-Air Turret (Tower)
* Heavy Dedicated Anti-Air, with 3 Firing modes that alter range & projectile characteristics.

Update: 22 May, 2021 @ 2:11pm

-- Added Recessed Dual Ion Cannon Turret
-- Added Recessed Dual Medium Turbolaser Cannon Turret
-- Added Recessed Concussion Missile Turret
-- Added (Small-Grid) Repeater Cannon
-- Added (Small-Grid) Light Laser Cannon (A, B, C)
-- Added (Small-Grid) Light Ion Cannon (A)
-- Added (Small-Grid) Gravity Generator (Linked to Large-Grid Version)

Update: 15 May, 2021 @ 11:26pm

- Fixed Unintended Shield Pen on Concussion Missiles, Proton Torpedeos, and several other weapons; Only Magnetic-Accelerators, Mass-Drivers \ Slug-Throwers are intended to have Shield-Pen.
- Added Imperial Defensive Battery Turret , with Dual Laser-Cannon Variant, Dual Turbolaser Cannon Variant, Dual Ion-Cannon Variant, Heavy Ion Cannon Variant
- Added Imperial Heavy Defensive Battery Turret, with Dual Heavy Turbolaser Cannon Variant, Massdriver-Cannon Variant, Proton Torpedo Launcher Variant, Light-Hypervelocity-Cannon Variant
* Imperial Battery Turrets (Outside of Torpedeo Launcher), Include Fire modes to switch between Long-Range & Standard Range fire, Long-Range mode doubles power-drain.

- Adjusted Turret AI, to aim at Engineers.

All Current Battery Turrets (Heavy & Standard), are using Energy-Generated Ammunition at the current time.
Light Hypervelocity Cannon, has a specialized Fire-Pattern, and a grid-limit of 2. This LHVC, is a smaller model of HVC, not a replacement.

Update: 11 May, 2021 @ 2:54am

-- Fixed Animation Issue with New Keen Weapons & Emotes
-- Added Imperial Blaster Pistol to Light Factory
-- Added Imperial Officer Blaster to Light Factory
-- Added Plex Launcher to Light Factory

Notes: Imperial Weaponry currently is only set-up for the SW Models
Plex Launcher has strange Position change after 1st-Person
Imperial Blaster uses Green glow instead of Red, will be adjusted later

Plex, has more force than Keen Rocket.

Update: 9 May, 2021 @ 4:33pm

- Added Start of Progression Tree Tab (For Guide-Use, more so than actually to encourage that setting)
- Added Icons for Several Blocks, ahead of their Remodel (Tech Plant, Light Refinery, Foundry)
- Fixed Laser-Cannon Turret, Ion-Cannon Turret, Concussion Launcher Turret, Turbolaser 1x Turret, Turbolaser 3x Turret, Point-Defense Turret
- Adjusted TIE HQ Cannon Accuracy

Update: 4 May, 2021 @ 12:37pm

Update: 24 Oct, 2020 @ 2:40pm

-- TIE Defender (HQ) Released

-- Imperial Octoturbolaser Turret Variant Released
- Includes Standard 5km & 35km Orbital Modes.

-- Block Cat Re-Organization Attempt
-- New Icons for Turret Line-Up
-- New Icons for number of General Blocks

Update: 11 Oct, 2020 @ 11:21am

-- Attempt to Repair Chiss Clawcraft Cannons

-- MIRV Missile Type Activated for Imperial HQ Interceptors
-- Flare Type Switched for Improved-Flare Type, on HQ Interceptors
-- Interdiction Missile Updated to be split-Projectile for large-scale net effect.

Improved Flares, are split-Projectiles, that explode into 3 smaller flares', increasing surface area.
Intended for Elite Craft types, to make up for typical lack of AMS on such expensive variants.

Update: 1 Aug, 2020 @ 12:58pm

- HQ TIE Interceptor Release
- Broadside Ship Kit Release
- Gladiator II Ship Kit Release
- Missile Rework
- Additional Turret Restoration