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Just a bit busy myself, to fix it.
I removed the automatic dependency so users could pick whatever WeaponCore they like, since that Mod split itself into numerous editions -- and given each one of those has that stupid deletion code, having a dependency to any of them would've caused more issues for the users.
My basic assumption is you didn't manually add the damnable WC.
Palpatine has their own variant that is actively worked on, I essentially gave up fighting WC shattering shit for giggles.
If you want more starwars content, Enenera also has an unconnected but beautifully well made expanding set such as a new X-Wing and TIE Fighter
Maybe?
I haven't actually used it yet i've just been skimming, but so far it already looks like it's gonna be real good.
However, I have to mention those also used WC, so they're damaged to shit by Darkstar
In addition, I've slowly pulling out of SE as I'm tired of dealing with bugs that I can't fix, and scripts deciding to become "always online" systems with deletion code that harms my workshop extensively.
As for someone else: They can if they like', my policy is "link back and you're golden"
In addition, the "Starwars Rebirth" Server has an modernized copy of a lot of the SW asset work I did.
And of course, WC is designed to always pop up those warnings even if disabled.
As of course it is.
As its not "This" that is incompatible, its them.
I could strip the requirement from the workshop page , but then it runs the risk of the guns not firing, as to make it work with WC fries the ability to fire normally.
And old WC configs, are unreliable, as all configs are prone to random problems.
So likely not.
Unless you're willing to jump through hoops constantly, test and rebuild files at random, with no ability to maintain functions over time, they tell you to fuck yourself.
It refuses to allow long term configurations to function.
I already fixed the Connectors, so I'd appreciate a crash line since Nothing has changed about cockpits.
I mix up the key a lot.