Space Engineers

Space Engineers

(ARMCO) ImperialMod
912 Comments
Tug 2 Jun @ 11:05am 
this mod is broke, wont load, throws error when loading world
holberry20 3 May @ 4:42pm 
ok try your best
Kreeg  [author] 3 May @ 4:13pm 
Mechanically, its just adding a TypeID and DefinitionHeader to every Connector.
Just a bit busy myself, to fix it.
holberry20 3 May @ 1:55am 
is it possible to get it fixed?
Kreeg  [author] 2 May @ 4:49pm 
Its the TIE Connectors.
holberry20 2 May @ 7:03am 
this is showing critical error could you find out whats causing it
Joker 16 Mar @ 8:24am 
update!!!
0|13|0 15 Mar @ 4:35pm 
id like to alert the mod creator of an instant crash block, the tie defender connector hatch at least for me instantly crashes my game and breaks it to the point i have to restart my pc it forces my game into 2k widescreen on startup and wont let me go above 10 fps (i get 100 FPS easy)
Kreeg  [author] 2 Feb @ 1:04pm 
Unless they bricked themselves again, Should.
SMG Reloadz 2 Feb @ 12:24pm 
i have weapon core 2.0. does that work or what?
Kreeg  [author] 2 Feb @ 11:42am 
Realistically any of them should work.
SMG Reloadz 2 Feb @ 9:36am 
what weapon core do i use?
[Twitch] RileyyGhost 19 Oct, 2024 @ 11:49am 
Hi im geting error when i spawn Tie i have the weapon core 2.5 but im still getting error
KarlThorsten89 26 Aug, 2024 @ 6:06am 
Okay, got it.
Kreeg  [author] 26 Aug, 2024 @ 1:11am 
You need to add a WeaponCore.
I removed the automatic dependency so users could pick whatever WeaponCore they like, since that Mod split itself into numerous editions -- and given each one of those has that stupid deletion code, having a dependency to any of them would've caused more issues for the users.
KarlThorsten89 25 Aug, 2024 @ 10:55pm 
I am getting a CRITICAL ERROR when I load a save that uses this mod. Did I mess up the load order or something? The mod and the CRIT ERR is in red text, as well
CvenDop 7 Jun, 2024 @ 1:04pm 
Don`t work
Kreeg  [author] 22 Mar, 2024 @ 3:04am 
I don't have context.
My basic assumption is you didn't manually add the damnable WC.
killer_klown94 22 Mar, 2024 @ 2:14am 
it wont load
Kreeg  [author] 20 Jan, 2024 @ 9:18pm 
Off of my memory : Synth Fuel is SurvivalKit (the Imp one), or the Chemical Facility, Polymer is created from Kits or Factories, or the Advanced Manufacturing facilities. Most of the fancy stuff is basically either Chemical Factory, Advanced Factory or some form of Factory.
BOT Stark2G 20 Jan, 2024 @ 3:24pm 
Hey. Awesome and great Mod! Just figuring everything out. Love the industry side of things. But how do I make synthetic fuels and ploymer? I just cant find info for this on the wiki. If you could helkp it would mean the world to me man.
wotkocze 5 Jan, 2024 @ 3:55am 
Unfortunately palpatine mod doesn't work basically no star wars turbolaser mods work
Kreeg  [author] 1 Jan, 2024 @ 1:25pm 
In this upload no.
Palpatine has their own variant that is actively worked on, I essentially gave up fighting WC shattering shit for giggles.

If you want more starwars content, Enenera also has an unconnected but beautifully well made expanding set such as a new X-Wing and TIE Fighter
wotkocze 1 Jan, 2024 @ 3:48am 
Hello i would to ask you about this mode if still alive
Agent 9 20 Oct, 2023 @ 4:05pm 
Can i just say that this might be one of the best "rule breaker" mods i've ever seen?
Maybe?
I haven't actually used it yet i've just been skimming, but so far it already looks like it's gonna be real good.
Kreeg  [author] 1 Aug, 2023 @ 5:38pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1966980136 , For the New Republic. The easier way is to use the Collections attached at the top, as it lists all sections.

However, I have to mention those also used WC, so they're damaged to shit by Darkstar
YamiKevin 1 Aug, 2023 @ 1:52pm 
If this is "handles the imperial side of the project", do you have a link to to "handles the rebell/republic site of the project"? 😅 sry for the ""
Lilith~ 2 Jun, 2023 @ 7:34am 
how do you spawn a ship in?
Plague Marine 29 Apr, 2023 @ 4:53pm 
rigth okay thats a shame sorry to hear that and sadly i cant play on servers atm as my internet has become so bad i dont even get a mbps
Kreeg  [author] 29 Apr, 2023 @ 4:44pm 
No, as there isn't much I can use to replace the few functions I relied on during their construction.
In addition, I've slowly pulling out of SE as I'm tired of dealing with bugs that I can't fix, and scripts deciding to become "always online" systems with deletion code that harms my workshop extensively.

As for someone else: They can if they like', my policy is "link back and you're golden"
In addition, the "Starwars Rebirth" Server has an modernized copy of a lot of the SW asset work I did.
Plague Marine 29 Apr, 2023 @ 4:20pm 
do you think you will ever be able to fix it so it no longer requires weapon core or maybe get some one else to also while i have your attention will there ever be GAR and more CIS content as your mods are pretty much the only ones i use anymore i think theyre really well done
Kreeg  [author] 29 Apr, 2023 @ 3:11pm 
Neither could I, its just too unstable and you can't even stay on old versions to keep to a less buggy version.
Plague Marine 29 Apr, 2023 @ 2:40pm 
damn thats a shame as me and my friends are running a game with the armco mods and love them but cant stop the crashes caused by WC
Kreeg  [author] 29 Apr, 2023 @ 12:27pm 
All it takes is 1 sadly, and its retroactively applying its edits so no matter what Build, or version or config, WC will behave & treat any mod using it as using the latest edge even if it breaks the mod.

And of course, WC is designed to always pop up those warnings even if disabled.
As of course it is.
Plague Marine 29 Apr, 2023 @ 5:48am 
i dont use weapon core solely beacuse i like these mods so much but i still get weapon core prompets popping up and trying to delete stuff do you know if that is from this mod aas i dont even have weaponcore or any weapon core mods in my lis aside from your new republic mods
Kreeg  [author] 16 Apr, 2023 @ 10:24pm 
Why would I want to suffer a constant breakage, that takes hours to fix at any moment?
As its not "This" that is incompatible, its them.

I could strip the requirement from the workshop page , but then it runs the risk of the guns not firing, as to make it work with WC fries the ability to fire normally.
And old WC configs, are unreliable, as all configs are prone to random problems.
So likely not.
Durandal 16 Apr, 2023 @ 4:08pm 
Do you ever plan on updating this to make it compatible with WeaponCore again? If not, can I run this mod without WC?
Bones0013 6 Apr, 2023 @ 7:19pm 
oh
Kreeg  [author] 6 Apr, 2023 @ 6:29pm 
That's intentional design on their part.
Unless you're willing to jump through hoops constantly, test and rebuild files at random, with no ability to maintain functions over time, they tell you to fuck yourself.
Bones0013 6 Apr, 2023 @ 6:16pm 
that is weird i hope the WeaponCore peaple fix it
Kreeg  [author] 6 Apr, 2023 @ 6:13pm 
WeaponCore is the problem.
It refuses to allow long term configurations to function.
Bones0013 6 Apr, 2023 @ 6:05pm 
the mod wont work anymore with weapon core
Omelette Robotnik 23 Feb, 2023 @ 5:48pm 
it might just be the modded character model im using from another mod
Omelette Robotnik 23 Feb, 2023 @ 5:47pm 
@Kreeg what do you mean by crash line? cause in my friends world when i enter the tie cockpits, it doesnt crash my game really, it just disconnects me by saying "game paused" and im still in the game, but theres disconnect symbol above characters head, only way to fix is for my friend to delete the cockpit and have me reconnect
Kreeg  [author] 21 Feb, 2023 @ 2:36am 
Not aware of a source on that one.
I already fixed the Connectors, so I'd appreciate a crash line since Nothing has changed about cockpits.
Omelette Robotnik 20 Feb, 2023 @ 6:19pm 
the tie cockpits crash the game as soon as you enter them please fix.
Omelette Robotnik 20 Feb, 2023 @ 5:28pm 
@Kreeg are you planning on making blocks for the TIE Outlander from The Mandalorain, then making a blueprint of it? heres image of it https://finescale.com/~/media/images/workbench-reviews/2023/01-jan/wbd-revell-tie-fighter/fsdwbd0123_01.jpg?mw=800
JesusLovesYou 27 Jan, 2023 @ 2:33pm 
so im mad at you kreeg
JesusLovesYou 27 Jan, 2023 @ 2:33pm 
this mod is so cool i love it now its gving me a hard time
Kreeg  [author] 20 Jan, 2023 @ 12:10pm 
Same method as usual : Space Master , which is either F10 with ctrl or shift.
I mix up the key a lot.