Killing Floor 2

Killing Floor 2

kf-badlands-tf2
Showing 51-60 of 69 entries
< 1  2  3  4  5  6  7 >
Update: 14 Jul, 2018 @ 11:33pm

  • Updated Preview Images

Update: 14 Jul, 2018 @ 10:40pm

Update: 11 Jul, 2018 @ 1:47am

  • Adjusted Detail Mode for various assets: The majority of the assets that do not have collisions have been set to Medium to improve performance on lower end machines.

Update: 10 Jul, 2018 @ 3:17am

Update: 8 Jul, 2018 @ 2:59am

  • Woops

Update: 7 Jul, 2018 @ 11:55pm

  • Created a Parent Material for several objects that have light sources
  • Added the remaining assets to Red Side and Middle
  • Adjusted Holdout Objective @ Blue Base
    • The Holdout Objective overlooking the 90 degree curved handrail

Update: 7 Jul, 2018 @ 3:52pm

  • Reimplemented many assets on Blue Side
  • Adjusted Shrub materials
  • Added missing fence line on Red Side near Base
  • Added missing assets
    • computer_cart01 @ Red Base
    • control_room_console01 @ Red Base
    • control_room_console02 @ Red Base
    • control_room_console03 @ Red Base
    • rock001_skybox
    • rock002_skybox

Update: 4 Jul, 2018 @ 1:24pm

  • Corrected the following materials
    • Blue building at middle at bridge interior material changed from wall011 to wall011g
    • Wooden sign decal at red base changed from sign129 to sign035
  • Added missing wooden plank to rock next to wooden barricade gate
  • Added small blocker to assist AI climbing Spire at ground level
  • Added gated fence at Red Base Battlements [Modified]
  • Adjusted Light_Occluder for taller buildings
  • Adjusted Holdout Objective at Middle Bridge
  • Split up windows in Blue Base to be individual assets to allow Max Draw Distance to be adjusted per window

Update: 3 Jul, 2018 @ 7:46pm

  • Split sm_t4_cluster_05 rocks so the larger rock in view of the Middle Bridge can have a separate parameter for Max Draw Distance
  • Adjustments to Max Draw Distance in Blue Base
  • Added remaining assets to Blue Base
  • Added remaining signs
    • One sign from the koth_badlands version is still missing
    • The wooden sign at red base is using a placeholder material at the moment
  • Removed trader pod near blue spire

Update: 29 Jun, 2018 @ 3:04am

  • Adjusted Max Draw Distance on many assets on the map
  • Adjusted spawns for zeds
  • All Holdout Objectives now have leave a trail for the player to find where it is at
  • Added blue mining shack above trolley / hatch