Killing Floor 2

Killing Floor 2

kf-badlands-tf2
21 Comments
ohn  [author] 29 Jul @ 8:08am 
I'm still open to the idea of bringing this to KF3 but given how KF3 is going atm unsure if it even matters.
sybau 29 Jul @ 6:33am 
surely that will happen
ohn  [author] 22 Feb @ 1:51pm 
If at any point Killing Floor 3 receives workshop support for those who are still active on this game and enjoy the map - would there be an interest in me transferring this over to KF3 with a little extra polish?
CHUNG_874 11 Jul, 2024 @ 2:26am 
literally the engineer:AEPURPLE:
ohn  [author] 28 Jul, 2022 @ 11:28pm 
Part 1/2

Hi there - Small update - While I've pretty well moved on from Killing Floor 2 and this is very minor I do eventually plan to push out one final update to this map - Whether it will be relevant anymore by the time I get to it we'll see - Just very busy with life stuff.

There's not much to add to the map - Just tidying up a few leftover things and finishing up objective mode - Given I haven't played Killing Floor 2 since essentially the last time I posted (October 2021) I'm unsure what's changed and if I'll need to overhaul what was already left in last time I worked on the map.
ohn  [author] 28 Jul, 2022 @ 11:27pm 
Part 2/2

Given the time I have I've decided to scale back what I originally planned for objective mode on this map. I'll try to make certain waves a bit more comprehensive but make everything a bit more themed towards TF2 rather than having basic waves but again we'll see what I have time for. I'm unsure when I'll get to it but I've pretty well moved on from Killing Floor 2. However I don't like leaving things unfinished so this was in my plans.

Thank you to everyone who gave this map a spin whether you've played Team Fortress 2 or not. Hopefully you've all had an amazing year so far.
ohn  [author] 4 Oct, 2021 @ 4:43pm 
Hi Doozy - It may happen as I've spoken to a few people about it - Really depends on what happens around December. If I get time though I'll actually upload what I've worked on as an mvm map in TF2 since I'm sorting stuff to be more organized. It's essentially just the last zone of Badlands on a long track for the boss fight but it's do-able for a small MVM map. When ever I get to it I'll upload it that way so both players from KF2 and TF2 can give it a try.

Granted you have been the only one to express interest in the comments I had a couple talk to me about it in DM and it's something I'll look into - Still gauging when I can next year but I'll keep it in mind. Thanks for reaching out and I hope you have a lovely day.
doozy 9 Sep, 2021 @ 9:25pm 
hey man i would be interested in a finished version i am glad i read this when i did
ohn  [author] 22 Aug, 2021 @ 12:22am 
Hi there - Been a while - For anyone reading this would there be an interest in finishing this map? Life caught up to me so there was a few features I left out but you can see the remnants of what was planned in the map if you go very high above the normal arena.

Essentially for Objective mode I had planned to create a Halloween version of the map for the final wave - I may have time to finish it in a few months however I'd like to gauge interest if any at all. I get it's just a silly port of a TF2 map but I'm happy with the reception it's had.

(Post 1/2)
ohn  [author] 22 Aug, 2021 @ 12:22am 
Either way whether I fully move on or not from finishing this project I hope anyone who played it enjoyed their time on it. I ported badlands to KF2 because I had the most fond memories on arena_badlands a long time ago with my friends I met online. Just wanted to relive that a little bit more with them since at the time we'd all moved on from TF2. Not sure if anyone reads this but just felt I'd leave this here and I'll leave that question open and out there.

(Post 2/2)
ohn  [author] 3 Jan, 2020 @ 12:51am 
Today's update addresses a few remaining issues the map had as well as making a decent amount of changes to Objective Mode. See the Change Notes for the full list.
party rock anthem 27 May, 2019 @ 5:26pm 
@tomedome90 He is just salty because he is vac banned in TF2. :jarate::jarate::jarate:
Pokerman 9 May, 2019 @ 5:09am 
ok, thanks for replying.
ohn  [author] 9 May, 2019 @ 4:56am 
Part 2

@рокегмап (• _•) - Regarding the lightmaps and splattermaps I did every single one of them by hand. The crates you show in your picture specifically I need to re-do those as I wasn't satisfied with how they turned out. For the most part though I turned up the lightmap resolution on some props to hide this.
ohn  [author] 9 May, 2019 @ 4:56am 
@рокегмап (• _•) - All the tools I used for this project are listed in the thread I've posted in the discussions for this submission. If there is anything specific you'd like to know let me know.

The process of lighting was for the most part tediously done as I had TF2 open on another monitor as I adjusted lighting in Unreal Editor alongside it to match as closely as possible. To ensure everything had a similar appearance I made sure the coordinates were on point for lights by checking what they were in hammer. If I managed to make it even look remotely like the original I'd say it was a mix of dumb luck and tedious effort.

The only thing Blender was used for was adjusting normals and vertex painting the terrain if I recall correctly.
Pokerman 9 May, 2019 @ 4:43am 
I'd like to know what tool you use to port this map from TF2.

I made TF2 map too.
I use Crafty get TF2 OBJ meshes and use Blender port the OBJ meshes into FBX.
But the shadowmap seems broken in the game.

Can you tell me how you keep the perfect shadowmap after porting them to FBX?

https://i.imgur.com/qIxgKJm.png
tomedome90 5 May, 2019 @ 2:42pm 
@IMMORTXLZ That's your opinion mate and shut up because you suck
sybau 5 May, 2019 @ 3:05am 
shut up wanker you hacked in tf2
IMMORTXLZ 10 Apr, 2019 @ 6:07am 
shitty map from shitty game. ahh nice
Rob0t 17 Jan, 2019 @ 4:00pm 
Well done!
goose 6 Aug, 2018 @ 8:59pm 
excellent map plz go come on my page and subscribe myt maps