Killing Floor 2

Killing Floor 2

Zedternal
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Update: 25 Jun, 2019 @ 9:03am

Version 14

- Fixed ZED count widget
- Fixed immortal ZEDs during "Vampire" special wave
- Fixed infinite ZEDs division during "Division + Titan" special wave

Update: 28 Mar, 2019 @ 2:50pm

Version 13

NEW FEATURES
- Zedternal now supports up to 510 weapon upgrades (instead of 254). This can fix missing weapon upgrades glitch (when servers use high amount of weapons and weapon upgrades)
- There is now a small chance to get two special waves at the same time
- Santa can now be the trader (trader can be changed with the config file)
- Trader can now be random (if you select multiple traders from the config file)
- Added 1 new Zed buff : Stalkers are faster
- Added 3 new special wave : Fireworks, Predator and The Horde

GAME BALANCES
- Weapon damage upgrade is now always available
- Reworked ZED spawning system
- Reworked game difficulty : Slighly reduced ZED population around wave 14 and greatly increase ZED population after wave 30
- Max health of ZEDs now slighlty increases each wave
- Slightly increased dosh gained each waves
- Slightly increased damage dealt by ZEDs on normal difficulty
- Reduced number of Gorefiends on HoE difficulty
- Slightly reduced number of Husks and Omega Husks
- Slightly reduced Omega Husk health
- Omega Fleshpound can now spawn earlier (wave 15+, was 17+)
- Reduced toxic DOT of healing grenade by 20%
- Reworked special wave Phoenix
- "Bombardier" skill : reduced grenades time regeration to 45 sec. (was 60 sec.)
- "Brawler" skill : now increase melee damage resistance by 5% (instead of movement speed by 5%)
- "Bring the heat" skill : reduced high damage explosion FX size
- "Butcher" skill : reduced attack speed to 15% (was 20%)
- "Cold Ripost" and "Frozen Head Poper" skills : ice explosion doesn't hurt the players anymore
- "Destruction" skill : now knowndowns all nearby ZEDs whenever Zed time starts
- "Empathy" skill : increased symbiotic health to 10% (was 5%)
- "Extra Round" skill : now increases spare ammo by 15% with any weapon and add 5 extra rounds with Demolitionist's weapons
- "Front Line" skill : now also increases other damage resistances by 5%
- "Kamikaze" deluxe skill : increased damage with all weapons to 25% with deluxe version (was 20%)
- "Hot Pepper" skill : increased fire damage by 20% and increased radius by 25%
- "Marksman" skill : now also increases melee attack speed
- "Ranger" skill : increased headshot damage to 15% (was 10%)
- "Symbiotic Health" skill : increased max health to 10% (was 5%)
- "Speedloader" skill : increased minimal reload speed to 10% (was 5%)

FIXES
- Revisited upgrades descriptions
- Fixed issue where reconnecting players are unable to purchase perk upgrades
- Fixes issue where players enter in 3rd person view when a boss dies
- Fixed "Frozen Head Poper" skill not working as expected
- Fixed deluxe "FireStorm" skill not working as expected
- Fixed issue where fire rate upgrades only increase ammo comsumption of flamethrowers
- Fixed issue where ammo regeneration skills are unable to add secondary grenades to players (for M302 and Medic grenade launcher)
- Fixed issue where M302 and Medic grenade launcher shoot invisible projectiles
- Fixed missing description for Precious Freeze Thrower
- Improved Omega ZED performance (should reduce game crashes)
- Players reconnecting to a game should not lose their upgrades anymore (experimental, I am still working on this fix)

Update: 5 Dec, 2018 @ 11:34am

Version 12

- Reworked Omega ZEDs codes (to reduce crashes).
- Omega ZEDs now use holiday ZEDs meshes and skins
- Damaged omega stalker will now decloak
- Reduced big/huge/ultra crawlers damage resistance
- Decreased Hans grenade and Patriarch missiles damage by 25%

Update: 11 Nov, 2018 @ 1:09pm

Version 11

- Reduced number of Rioter at Suicidal and HoE difficulty
- Player holding melee weapon gains a passive 10% damage resistance
- Killing with a melee weapon heals the player 3 HP (was 2 HP)
- Zeds become quickly stronger at later waves (deal more damage and run faster)
- Increased chance to create explosion with low damage weapon with "Frozen Head Poper" skill
- Fixed issue where "Magic Bullet" skill was not working as expected
- Fixed issue where "First Blood" skill was not working as expected
- Changed description for "First Blood" and "Shoot And Run" skills
- Fixed missing weapon description for the Precious DoubleBarrel

Update: 28 Oct, 2018 @ 5:38pm

Quick fixes

Update: 28 Oct, 2018 @ 3:12pm

- You can now start Zedternal with all weapons unlocked with this gamemode : WMGameInfo_Endless_AllWeapons
ex : open KF-Prison?game=Zedternal.WMGameInfo_Endless_AllWeapons?difficulty=1

- You can now change your knife from the upgrade menu
- Added 1 new special wave : Purple Alert
- Added 1 new weapon upgrade : Damage against fleshpounds
- Added 3 new precious weapons : Mac 10, CenterFire MB464 and FreezeThrower

- Increased max spare ammo bonus from "Survivalist" perk to 20% per level (was 15%)
- Increased health restored by Kamikaze to 50HP (was 15HP)
- Increased self-explosive-damage resistance bonus from "MadBomber" to 30% (was 25%)
- Increased damage dealt by "HotPepper" skill
- "Barbecue" skill now also increase burning, freezing and toxic damage by 10%
- "Combution" skill now also increase freezing damage by 25%

- Fixed missing precious texture for the Eviscerator
- Fixed issue where the Nailgun loses ammo in Zed Time with "Whirlwind of Lead" instead of having infinite ammo
- Fixed the grenade launcher bug where your weapon does not create the projectile but consumes ammo
- "Fixed" color saturation glitch from Pyromaniac skill (color saturation go back to normal after each wave to prevent the glitch)

Update: 28 Oct, 2018 @ 2:34pm

Update: 28 Oct, 2018 @ 2:33pm

Update: 28 Oct, 2018 @ 2:30pm

Update: 3 Oct, 2018 @ 6:37am

Version 9

You can now start Zedternal at a specific wave by adding ?wave=1 in launch command line
You can also specify starting dosh value by adding ?dosh=500 in launch command line

ex : open KF-BurningParis?game=Zedternal.WMGameInfo_Endless?difficulty=1?wave=5?dosh=2500

- Slightly increased number of small mobs (early and late waves)
- Tweaked bosses :
- FleshpoundKing and Abomination can spawn at wave 21+ (was 17+)
- Patriarch and Hans can spawn at wave 17+ (was 21+)
- Decreased number of ZED to kill when there are bosses during the wave
- Capped number of ZEDs per wave to 800 (can be changed with the config file)
- Hans and Lockheart can now be the trader (trader can be changed with the config file)

- Changed "DeadEye" skill : reduce recoil and increase head shot damage when using iron sights
- Changed "Zedatif" skill : toxic effects slowdown ZEDs. Also increase toxic damage and syringe potency
- Tweaked "FrozenHeadPoper" : Doubled chance of explosion while using low damage weapons and reduced chance while using high damage weapons
- Grealty reduced camera shaking when releasing fire waves with "Bring The Heat" skill

- Fixed issue where players could vote to skip trader during a wave (from the upgrade menu)
- Fixed "double headshots" bug with "RankThemUp" skill
- Fixed "Gorefast are enraged" modificator (Gorefasts were not running to players)