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We have a New Workshop Icon , players can now modify their games to allow for 100% Deluxe Skills , a run can be potentially saved using the Reroll Feature , and we introduced the Equipment Upgrades menu which means players can now make use of new abilities such as Night Vision , which grants night vision, Fall Compensator Boots , which grants fall damage reduction, and a Gas Mask that keeps your vision squeaky clean.
There have also been several bug fixes as per usual. Make no mistake, everyone's feedback is critically important to us both in terms of finding potential issues and brainstorming new ideas, keep it up!
If you are interested in checking the mod out, you can do so via the Steam Workshop Page : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2058869377
This mod is dead and gone, but was revived in Zedternal Reborn. You'll find it in the workshop. FleetKiller has done an excellent job keeping the code going.
https://imgur.com/ltUus71
{LINK REMOVED}github.com/Ruuv1337/kf2ranked
I was playing without any problem until I reached Wave 14 and a random Wave Modifier appeared, the ''Fireworks'' and I started shooting a Scrake and when it died my game went horribly laggy and one second later KF2 Crashed bringing me to Desktop with an Error Report Window open.
The other Modifiers in the round were ''Zeds Spawn Faster'', ''Zeds do more Damage'' and ''Bloats leave Acid thing''.
Hope is just this once for a random reason, maybe my pc or maybe is about the new Update in KF2.
Anyway Thanks for this amazing mod, keep the good work!
Another group of fans have decided to pick up the torch and continue this mod where it was left off. Presenting...
Zedternal Reborn!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2058869377
This mod is COMPLETELY INDEPENDENT from the Zedternal mod listed here, though it uses the same code. Instructions for how to install and all that are on the page.
Cheers!
start .\Binaries\win64\kfserver KF-BurningParis?mutator=weaponpack.wpactive?game=Zedternal.WMGameInfo_Endless?difficulty=2?wave=1?dosh=0
But when I added this other mod, it worked (idk why xD):
start .\Binaries\win64\kfserver KF-BurningParis?mutator=weaponpack.wpactive?Mutator=KFMutator.KFMutator_MaxPlayersV2?game=Zedternal.WMGameInfo_Endless?difficulty=2?wave=1?dosh=0
This is the link to that mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=675314991
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Mateba
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_DualMateba
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_SAIGRY
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Melee_TacticalAxe
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Melee_BHAWK
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Melee_Jad
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Melee_M84
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Melee_Tanto
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_AK47
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_FabarmXLR
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_SVU
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_CZ
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Bladebreaker
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Feline
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_XM25
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_CZSkorpion
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_SVDEX
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_FM9
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_P226
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_P226Dual
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_RPK
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_M4A1GL
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_TKB
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_CZ805
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Uzi // crashes the game?
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_DualUzi // crashes the game?
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Balrog9
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_FO12
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_AKA
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_STAR21
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Fabarm
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_XM8LMG
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Healthpack
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Seeker3k
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_M14EBRAR
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_M16Medic
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_AS50
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Mac10Ext
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_DualMAC10
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Buzzsaw
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Albert
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_AlbertDual
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Scythe
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_BFG9000
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Reaper
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_HeavyAR
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_HellFireSSingle
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_HellFireS
Weapon_CustomWeaponDef=Class.Weapon_Definition_Example
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_SVD
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_M60MG
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_AUG9mm
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Spas12
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Patriot
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_DualPatriot
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_DragonBlade
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Glock
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_GlockDual
Weapon_CustomWeaponDef=WeaponPack.KFWeapDef_Skull9
It works for me. I had to change a parameter that was not in the instructions and also comment 3 weapons that were crashing my game. But after a few tries, it worked. Also, you need to load the weapons mod first and then zedternal, it didn't work for me the other way around.
This is the detail of the 3 things that I did:
a) The parameter you need to change in [Zedternal.Config_Weapon] section of file KFZedternal.ini is:
Weapon_bUseCustomWeaponList=True
(from False to True)
(to be continued on next post)...
It doesn't get updated, and hasn't since June of 2019. Don't hold your breath, mate. I've been trying to reach Swift Brutal Death (one of TW's newer hires) to see if he could get the TW higher-ups interested in talking to Mr. Wubec. A lot of people share your sentiment that this breathes new life into the game and is what endless should've been. Heck, they could even try to incorporate it into a KF3.
None the less, can't say I blame Mr. Wubec for not doing much to it at this point. It's all "volunteer" and no one is cutting him a paycheck (or making an offer), so...
Something I would love to see, would be optional items, like if you could hold 2 "trinkets". They would provide bonuses that have tradeoffs, like multiple projectiles but more spread, or slower firing rate for more damage. That way you could really get some interesting and unique runs.
Love the mod, mad props to the developer and I really, REALLY hope this gets some more love and hopefully soon!
Godspeed, good luck and have fun!
Cool! I'm all about whatever tools can optimize the game. Thanks for that!
1. Go to:
C:\Users\yourusernamehere\Documents\My Games\KillingFloor2\KFGame\Config\
2. Open the KFEngine.ini in a text editor (notepad) and CTRL F (find) for: MaxObjectsNotConsideredByGC
3. Change the value of MaxObjectsNotConsideredByGC to 33476 from the default value. That change is to fix crashing issues on Controlled Difficulty servers and is supposed to prevent crashing for Zedternal as well.
She won't until the mod is updated. However, if you host your own server, an admin can make her spawn. Not exactly fun but....
[2283.67] Log: [USkeletalMeshComponent::RecalcRequiredBones] No Valid LOD Models - Skeletal Mesh Name: XMAS_ZED_Slasher_Gore_Rig_Master LODIndex: 3
[2283.74] Critical: appError called: Assertion failed: i>=0 && i<this->ArrayNum [File:d:\jenkins\workspace\kf2_staging\development\src\core\inc\Array.h] [Line: 2076]
Address = 0x4dbc9314 (filename not found) [in H:\STEAM\steamapps\common\killingfloor2\Binaries\Win64\KFGame.exe]
Address = 0x801e7bd4 (filename not found) [in C:\WINDOWS\System32\KERNEL32.DLL]
Address = 0x805eced1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0x805eced1 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Some files are missing,but i done validating files,everything was ok.