Arma 3
Not Alone
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Update: 27 Oct, 2023 @ 12:51pm

Updated:

  • Updated to newer character data structure
  • Added new POI structures to GRAD's blacklist so they aren't saved

    Removed:
  • Removed all of VD's previous sites, bandit camps, Heliwrecks, shipwrecks, etc...

    Added:
  • Misery POI's, Shoreloot, Heli-wrecks, Campgrounds, and PMC Raids

Update: 23 Sep, 2023 @ 8:57pm

-Further adjusted ground loot spawning values

Timer for refresh has been reduced to 2.5 hours
Loot spawn distance is now 75m for players
Deletion distance is now 450m for players

Update: 23 Sep, 2023 @ 4:50pm

Re added radio loop scripts
Adjusted ground loot values
Adjusted fuel trader pricing

Update: 23 Sep, 2023 @ 1:00pm

Removed:
Secondary weapon script - many secondary weapon mods out there that support this behavior, this way it is no longer forced to players as well.
Starter pistol again, since ground loot framework has been implemented

Update: 18 Aug, 2023 @ 4:56pm

  • Updated HALs store config (added RPG7 vanilla type + Split
  • Medical items to new Medical trader / Doctor)
  • Updated Rare items array for Ravage loot pool
  • Updated some markers around the map

Update: 5 Aug, 2023 @ 5:51pm

  • Re-added all vehicles to be locked on server / scenario start
  • Re-added ACE advanced scope usage

Update: 1 Aug, 2023 @ 8:41pm

  • Reworked loot module options to newer updated settings
  • Tweaked loot probabilites

Update: 21 Jul, 2023 @ 4:39pm

  • Re added CAU .xml file
  • Lowered Fear value for Psyfield (would get increased too fast in a Psyfield)
  • Added Ravage hoses to HALs store (Now works with siphoning fuel from vehicles)
  • Added Weight penalty
  • Added Temperature penalty

Update: 20 Jul, 2023 @ 12:44pm

  • Added back .xml file for HALs stroe strings -accidentally removed last patch
  • Re-added GRAD saveplayer money for GRAD persistence

Update: 19 Jul, 2023 @ 7:14pm

  • Removed GRAD makefire module