Arma 3
Not Alone
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Update: 17 Dec, 2022 @ 9:14pm

Not Alone V6.5.0 Further optimizations

Optimized:
-optimized military zones
-optimized DMD missions (raids)

Removed:
-Default ACE interactions from military AI + DMD raid AI (performance optimization) -redundant actions running on excessive amounts of AI

Update: 13 Dec, 2022 @ 7:01pm

Not Alone V6.5.0 extended QoL

Removed:
-Phantom audio loop (redundant) -sounds are less aggressive

Tweaked:
-Forbid disembarking from newer AI vehicles

Update: 13 Dec, 2022 @ 2:17pm

Not Alone V6.5.0 hotfix (ACE updated cba settings tweak)

Tweaked:
-ace_towing_addRopeToVehicleInventory = false; (added with new ACE version)

Update: 13 Dec, 2022 @ 12:17pm

Not Alone V6.5.0 hotfix

Updated:
-All military zones defences

Removed:
-Both enemy AI Helicopters
(with introduction of VCOM enemy aircraft would freeze to a hover after disengaging)
- attempting to disable VCOM on heli's would not work - - As well as disabling VCOM AI movement tweak - -Also tested with CBA patrol / defence modules to override BIS and VCOM movements, did not work -

Fixed:
-With enemy aircraft removed the military zones should no longer attack random trader zones (not a bug, but still fixed)

Optimization:
-With no more enemy aircraft AI aren't using continuous threads - enemy aircraft were not dynamically simulated meaning even if the player wasn't near a base aircraft would continue to fly around

Tweaked:
-Reward crates at control zones (since they are a bit more difficult)

Added:
-Newer Control zones defences to GRAD DB blacklist

Update: 12 Dec, 2022 @ 5:02pm

Not Alone V6.5.0 patch

Reworked:
-Dead bodies, reverted to BIS Corpse manager, each dead corpse should stay for 30 - 35 minutes (if player is within 350m corpses should not delete)

Removed:
-PierriMGI's player gear dropper EH, mod conflict seems to be an issue, primary weapon would delete as soon as player is killed (could not retrieve primary)
-Ravage Cleanup system (servers should be able to keep up with Corpse management)
-Ravage Advanced Driver AI
-Ravage Gunshot reactions (VCOM re-added)
-Removed all CBA defend + patrol modules (VCOM Re-added)

Fixed:
-Fixed Yaroslav forest audio samples being too loud (Credits to ReasonUnknown) -Mod patch

Tweaked:
-Lowered Zed spawner per player to 5 zombies per player (should help with too many spawned zeds & cleaning them once killed)
-Disabled VCOM on AI helicopters (Due to how VCOM handles formation changes / waypoint generation - Helicopters would hold position and just hover)

Updated:
-Updated Military control zones AI for manned vehicles + added more defence to each control zone
-Added New military control vehicles to Blacklist for GRAD DB saving
-Updated RHS settings for Rvg Gear pool

Re-Implemented:
-Re-implemented VCOM AI (heavy firefights may effect performance)

Update: 6 Dec, 2022 @ 4:44pm

Not Alone V6.4.8 hotfix

Fixed:
-Zombie infection system (added more checks)

Reworked:
-Moved Loot dropper EH to initserver (needs further work) -previous version still in build

Update: 5 Dec, 2022 @ 4:27pm

Not Alone V6.4.8 hotfix

Fixed:
-Fixed 3D audio sourced being broadcasted to every client due to mod overhaul -reworked back to scenario

Update: 5 Dec, 2022 @ 1:50pm

Not Alone V6.4.8 patch

Updated:
-Updated HALs store (credits to ReasonUnknown)
-Added:
- [AK/AKS-74 GP25 to the sell list (+ some missing variants)
P90 to the sell list
M-70AB2 (Yugoslavian AK)
Mags for M-21 assault rifle]


Fixed:
-Updated DMD AI creation fnc for DMD (PMC raids) -Units should now be immune to tts_emission storms
-Updated VD's AI creation fnc's to make VD AI immune to TTS_emission storms
-Fixed secondary hind being destroyed (by emission storm) and AI being saved as killed in GRAD persistency
-Fixed Zombies being able to hit the player within vehicles causing infection + updated infection function code syntax (optimization)

Tweaked:
-PMC spawned AI are now Russian (rhs)
-VD AI is now Russian (rhs)
-Moved trader at Devils castle near stairs out a bit farthur to try and fix jank "floating glitch"
-Changed wild boar spawn distances to (500 - 1000m) - Also changed their refresh to every 30 minutes (VD animal spawns)
-VD bandit AI will now spawn with facegear

Reworked:
-The following has been reworked to the mod structure / mod code for redundency for code updating checks + optimization:
-Contamination zones + The Reach have all been moved to mod structure
-Smelter Heat production + Audio moved to mod structure
-Yuri's forest soundloops moved to modstructure
-Phantom ambience moved to mod structure

Update: 29 Nov, 2022 @ 11:45am

Not Alone V6.4.7 patch

Removed:
-Removed All items from military vehicles storage + Locked all military vehicles from player entry to prevent stealing them if disabled and still repair-able
-Removed pickupEH for items (moved to Mod structured code)
-Notifier of Market rates updating (was only working in Hosted environment) -Players can still check market rates through PDA ACE action

Reworked:
-Reworked AI spawns (new spawn distances 1250 - 1500m) -not as common
-Reworked AI spawned weapons (no more rare rifles mainly AK's - M16's) -Thanks to ReasonUnknown
-Lowered OPFOR AI money drop from 350ru to 300ru

Fixed:
-Artifact spawner for artifact hunting (Artifacts were not deleting / cleaning up, they were stacking on the ground)
-Added extended loop to remove the ground items holder for artifacts once spawned (refreshes positions every 10 minutes)

Updated:
-DMD marker's no longer "mil-dot" but now show military presence

Update: 22 Nov, 2022 @ 5:03pm

Not Alone V6.4.6 -More fixes

Fixed:
-Final iteration of market updater - made hint UI for displaying of new market rates. Will update mod with action to check current rates if player possesses a PDA