Arma 3
Not Alone
Showing 21-30 of 242 entries
< 1  2  3  4  5 ... 25 >
Update: 19 Jul, 2023 @ 5:48pm

  • Added Charcoal tablets to traders
  • Added Charcoal tablets to VD medical array
  • Increased Item outputs if chances are good at Bandit camps
  • Removed DMD mission / Raids
  • Updated Diary credits
  • Updated loot pools again - removed some items from rare pool

Update: 11 Jul, 2023 @ 8:57pm

-Fixed high mags on start

-Fixed no loot when searching - updated array + changed loot values for loot retreival

Update: 11 Jul, 2023 @ 5:29pm

-Updated to newer framework

-Massive reduction in scenario code (mainly run off of mod structure now)

-Lots more updated features

Update: 10 Jan, 2023 @ 4:47pm

Not Alone V6.5.3 extended

Updated:
-Updated zombie infection chances (much lower to simulate clothing protection + make melee for zombies not 100% fatal encounters) -if player is grouped by zombies the odds easily shift

Update: 10 Jan, 2023 @ 2:10pm

Not Alone V6.5.3 patch

Added:
-ASmallDinosaur's melee mod TSP TheSpechalPlatoon
-FireAxe | Woodsplitting Axe
-Various knives
-MLRS at NWAF
-mortars at NWAF

Removed:
-Starting pistol (players can now punch / kick + other melee actions once getting weapons)
-HS knife from loot arrays + actions for gutting etc... (moved to TSP melee items)
-HS saw from loot arrays + actions for wood collection etc... (moved to TSP melee items)
-HS car / truck batteries from loot arrays + refueling codes
-Repair Depot at NWAF

Reworked:
-Reworked tree cutting with Axe's / player now needs a Fire axe or a Woodsplitting Axe equipped
-Zombie skinning -need Kabar / Animal skinning -Any knives can be used for skinning animals
-Reworked car / truck batteries to a single automotive battery

Updated:
-CBA profile override settings
-LARs loot settings (added new melee items + new battery)
-HALs store added (new battery + added new melee items)
-DMD mission items (new battery + added new melee items)
-VD arrays (new battery + added new melee items)

Tweaked:
-Tweaked phantom spawn distances at NWAF

Update: 6 Jan, 2023 @ 9:17pm

Not Alone V6.5.2 extended fixes

Removed / Fixed:
-ACE simple zero-ing (couldn't zero in right or left with scopes) -fixed
-Rifle scopes can now be fully zeroed in on far distanced targets - (Targets 500m + out wouldn't zero properly left to right prior to fix)

Update: 4 Jan, 2023 @ 9:12pm

Not Alone V6.5.2 hotfix

Fixed:
-Say3D audio source to RemoteExec for GLOBAL effect to ALL clients

Update: 3 Jan, 2023 @ 12:05pm

Not Alone V6.5.2 patch

Updated:
-Updated enemy AI vehicles when player enters triggered area of military zone alert - AI will "setup positioning" or start engines to vehicles and begin searching for players...
-Updated VCOM disembark override; AI in vehicles should no longer disembark
-Moved Altar hill loot crate further up in the compound to help with CHR REDUX light dimming bug

Fixed:
-Some AI vehicle crews weren't group synced and wouldn't move

Added:
-Raid siren at military outposts, if the player gets close enough to a base the raid siren will sound (immersion)

Removed:
-Old varnames of old AI controlled heli's in Database

Update: 23 Dec, 2022 @ 9:56am

Not Alone V6.5.1 extended patch

Updated:
-GRAD money menu's check wallet / bank actions (using HallyG's string functions numbers will display properly if over 1 mil)
-sent money will still show weird calculations "2e+007" etc... But Account numbers & wallets should now display properly if over 1 mil +
-This is a hopeful fix for the bank accounts seemingly failing to save funds, tested in Hosted environment and each bank action was working as intended + saving funds adequately

Tweaked:
-Made Wrecks cleanup in cleanup settings (wrecks were set to never cleanup meaning GRAD will never respawn destroyed vehicles)

Update: 22 Dec, 2022 @ 6:15pm

Not Alone V6.5.1 patch

Updated:
-Updated the display for current player money using HallyG's money to string code - money will now correctly display over 1 million rubles if the player has that much money

Removed:
-HallyG's pickup EH for Oldman bank notes (not needed)
-Starting funds adder for HALs store (not needed)