Arma 3
Not Alone
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Update: 1 Nov, 2022 @ 3:31am

Not Alone V6.4.3 random fixes / optimizations

-Fixed Smelter ambient audio, heat production code

-Fixed Base Radio audio code

-Removed Ghosts module + Ghost entities due to memory leak / Input lag issues

-Added 50/50 chance to Phantoms for artifact drop

-Removed ACE interactions from Hand placed friendly AI (ACE trader interactions still active) -Removed medical menu for hand placed friendly entities + Tap actions

-Removed Folding chair from HS (useless item)

-Removed redundant restart warning code

-Updated smoking audio for cigs and cigars

-Updated search for tinder action + Added search for worms action (Foraging)

-Added Extra phantom spawner for nightfall

-Added Extra ambient audio loop for phantoms

-Added some old Ghost audio to Nighttime SFX

Update: 26 Oct, 2022 @ 9:57am

Not Alone V6.4.3 mining patch

-Added ore deposists around map

-Added mining tools (pickaxe)

-Added Smelting Forge (base item)

-Added Smithing Anvil (base item)

-Added Vestarr Headlamp object + Effects to GRAD persistency blacklist (will no longer save)

-Added OdraCam Effects to GRAD persistency blacklist as well (will no longer save)

-Added Smithing forge loop to warm up the player when near it

-Added Radio for bases (will play radio loop)

-Added new icons around map

-Removed all Ghost spawns from NWAF (replaced with Phantom spawners) -much more difficult + performance friendly-

-Updated HALs store traders

-Removed cave ambience loops from invisible objects (redundant sound spawns)

-Added Hedgehogs to Base items trader

-Removed Maps from starting players, respawning players, and added them to General traders, also moved MicroDagre's to Zone specialist

Update: 12 Oct, 2022 @ 8:29am

-Added new GRAD var to save Workbench inventories (fixed Base class)

Update: 6 Oct, 2022 @ 8:15am

Not Alone V6.4.2 hotfix

-Updated iBuild mod code (locked doors will no longer show the code to unlock them with Debugger settings)

-Removed Double and single portable lights, more primitive approach on base lighting, portable lights would need a generator which is a planned feature at some point...

-Re-added Burning barrels to Base items trader; HS doesn't count iBuild structures as insulated / housing (will look for extra fix, but for now this works)

Update: 5 Oct, 2022 @ 2:51am

Not Alone V6.4.2 Patch

-Added iBuild with a great thankyou to NerdMod for releasing the sourcecode as APL_SA - Called via ACE menu once the player possesses a hammer

-Reworked Building items trader (now posesses some materials for iBuild as well as some extras)

-Reworked AI military zones to utilize Dynamic simulation again - Should fix bug where players with high draw scale were seeing AI frozen

-Made AI activation limited to players view distance

-Reduced Base items trader inventory quite a bit, no longer can you buy military towers, ladders, etc... Due to newer building framework. Items are much less OP

-Updated DMD's base orientation (much smaller + all added to GRAD saving blacklist)

-Updated VD Loot array

-Updated DMD loot array

-Updated LARs loot array

-Fixed some none remoteExec'ed Triggers


----A WORLD DATABASE WIPE IS REQUIRED IF YOU HAVE SAVES DUE TO NEW DATABASE PERSISTENCE SETTINGS: PLEASE DO SO BEFORE PLAYING THIS PATCH----------

Update: 28 Sep, 2022 @ 3:14am

-small object to terrain fix at Altar hill (from previous placement)

Update: 27 Sep, 2022 @ 5:32pm

Not Alone V6.4.1 Patch

-Lowered Ghost animation speed to "2"; (it's expected at a "3" value, they're glitching in MP)

-Raised Ghost invulnerability back to 85%

-Worked in some mod structured code for some built in script systems (file size reduction)

-removed Dynamic simulation on enemy mi24's (players could catch them freezing when far enough away in some instances)

-reworked Mi24's paths, they now patrol through Novylug prison and altar hill

-reduced flying speed of mi24's

-Removed broken BIS called functions from tanks around Military areas (replaced with CBA logic)

-Fixed T90's just sitting around, they will now patrol and actively seek and destroy

-Reworked BIS defend function to CBA defend logics for Military placed AI

-Re added Rvg Advnaced Driver AI for object detection, so AI operated tanks have a less chance of getting stuck

Update: 21 Sep, 2022 @ 8:41am

-Moved Artifact spawner to initserver rather than init

Update: 21 Sep, 2022 @ 2:05am

-Reduced probability of spawns of artifacts at NWAF / Green mountain + increased spawn loop timer (previous patch they were too common, and doubling up on spawns)

-Removed color change FX for radiation exposure

Update: 20 Sep, 2022 @ 4:39am

Not Alone V6.4.0 Hotfix

-Fixed DMD arrays for new fuelcans

-Fixed mechanic trader repair goods (added new fuel cans)