Arma 3
Not Alone
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Update: 22 Nov, 2022 @ 1:25pm

Not Alone V6.4.6

Adjusted:
-Further adjustments to economy alerts - Hopeful fix for spammed systemchat messages

Optimization:
-Adjusted Zed spawns to urban based (players must be less than 350m from buildings for zeds to spawn) + increased population
-Adjusted Bandit AI spawns, (player must be greater than 150m away from buildings for AI to spawn) + New spawn radius 500 - 1000m

Update: 21 Nov, 2022 @ 4:14pm

Not Alone V6.4.5 hotfix -more fixes

-Moved HALs store money sellrate var to public variable on dynamic economy code change (fix for the variable amount not updating for all players once a change happened)

Update: 21 Nov, 2022 @ 3:13pm

Not Alone V6.4.5 hotfix

-Increased Zombie max money drop amount to 50ru

-Increased OPFOR AI max money drop amount to 350ru

-Updated syntax to economy updater for dedi environment -with help from Slay No More

Update: 20 Nov, 2022 @ 5:53pm

Not Alone V6.4.5 Dynamic Economy update | Pricing tweaks + various optimizations

-Removed:
-Removed spawned loops for light "ON" for Helicopters and other military vehicles (resource wasting) -Optimization
-Removed all generators on map with "switch lights on" actions -Primarily at Military zones- -Redundant -Optimization

-Added:
-Tweaked HALs economical settings. There is no longer a static economy. Every real time hour in game the economy shifts with the highest sellrate for items being 1:1 some rarer items will be worth a fortune to some traders.
Current economical shift values: -sell rates- [20%, 25%, 30%, 35%, 50%, 100%] -One value will be randomly selected each Real time hour
If a player possesses a PDA they will be notified every hour of current market values

-Updated:
- HALs store config - courtesy of ReasonUnknown :
- Double vanilla AKM removed
- Increased price of all items in the scenario (hardcore mode on!)
- Different sections in traders (Ammo, Weapons, Helmets, etc)
- 6B45 Desert
- 6B45 Holster & MG vest version
- 6B5-19 Vests
- 6Sh117 Vests
- M240B/G MG
- Perst-3/2DP Light/Laser
- ACO SMG collimators
- NXS optic scopes
- VOG 17/25 hand grenades
- Tweaks to Mechanic traders sell-able items prices

-Tweaked:
-Minor map items tweaks - removed ACE interactions to all Military lighting -players can no longer steal lights from military compounds or turn them on / off
-Increased Contamination delays to every 15 (was 5) seconds for radiation added to player (will help with dose adjustments with medications)


Update: 8 Nov, 2022 @ 10:39am

Not Alone V6.4.4 Custom ACE actions fixes / improvments

-Fixed:
-Player being able to unpack an MRE box while in a vehicle (could spawn small rations on ground while driving)
-Chainsaw actions if player exits the load bar
-Axe action if player exits the load bar for the following actions:
[Chainsaw actions,
Axe,
MRE box un-packing,
Guitar,
FM radio]

-Tweaked:
-Tweaked ArtyomAbramov's dual arm script and disabled the inventory function that would kick the player out of the inventory if attempting to loot other bodies with a secondary slinged on their shoulder
-NOTE: You will see your secondary on the "Ground" sometimes when looting bodies, this is a faux weapon and it'll lock the inventory purposefully to disable duping if you attempt to pick it up -TESTED-

Update: 5 Nov, 2022 @ 10:29am

Not Alone V6.4.4

-Removed:
-All redundant Phantom spawners (now only 4 on map total not 15) -most likely culprit of previous patch performance tanking
-Changed Condition of the two area spawners for phantoms for NWAF + Green mountain
-Phantoms will now spawn around the player as the reference object, this makes their spawns HIGHLY dynamic and much more difficult to sneak by in these POI's


-Tweaked:
-Bumped all Phantom spawners delays to (10 + random 10) seconds rather than 1 seconds, etc...
-Day spawner is still 20 minute calculations

-Zombies
-Audio detection bumped to 0.7 from 0.5 - better hearing
-Wandering behavior to 100% rather than 95% all zombies will move around
-Raised global max to 20 from 15 (still 5 per player)

Update: 2 Nov, 2022 @ 10:05am

-Removed ACE interactions on Zombies (medical etc...) -Money still collect-able

-Removed ACE interactions on phantoms (tested and medical menu was access-able) -removed

-Lowered Phantoms audio loop to 35 seconds, you should hear them more often

-Removed ACE medical interaction from OPFOR AI once killed

Update: 2 Nov, 2022 @ 10:01am

-Removed ACE interactions on Zombies (medical etc...) -Money still collect-able

-Removed ACE interactions on phantoms (tested and medical menu was access-able) -removed

-Lowered Phantoms audio loop to 35 seconds, you should hear them more often

-Removed ACE medical interaction from OPFOR AI once killed

Update: 2 Nov, 2022 @ 1:00am

Not Alone V6.4.3 further tweaks

-Tweaked Phantom night spawner to always have 2 phantoms active on the map at night time

-Fixed refilling of Diesel + Petrol jerry cans (batteries should last longer than 1 - 2 uses)

Update: 2 Nov, 2022 @ 12:24am

Not Alone V6.4.3 further tweaks

-Tweaked Phantom night spawner to always have 2 phantoms active on the map at night time

-Fixed refilling of Diesel + Petrol jerry cans (batteries should last longer than 1 - 2 uses)