Divinity: Original Sin 2

Divinity: Original Sin 2

Attribute Insanity - 2.0 Update - now with link to DE version!
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 12 Aug, 2018 @ 4:28am

Bug fixes

  • Fixed an issue that caused NPCs to gain player-intended Speed buffs instead of 5% NPC damage boosts.

Update: 12 Aug, 2018 @ 4:18am

Balance changes

  • NPC damage boost reverted to 5% upon realising how much more damage they could stand to gain than usual. Damage bloat is highly harmful to the meta and has thus been reduced. Many NPCs will still deal slightly more damage than in the base game.

Update: 12 Aug, 2018 @ 4:14am

2.2 - NPC update
Balance changes
  • NPCs now gain a 6% damage boost for each point in the highest of their three damage attributes.
  • e.g. Str 13, Fin 11, Int 15 will grant five stacks of 6% damage boost.

Update: 11 Aug, 2018 @ 11:56am

Bug fixes

  • Fixed an issue that prevented players from benefitting from Voidtouched if they loaded an existing game during combat

Update: 11 Aug, 2018 @ 5:16am

2.1.2 - Berserk Overhaul
Balance changes
  • Berserk no longer procs when the character is missed by an attack.
  • Lowered Berserk's proc chance down to 4% from 5% per point.
  • Added a 2% chance per point of Berserk to suffer 3% max HP of damage when attempting to strike a foe. Only occurs if character is wielding a Berserk-capable weapon, meaning Two-handed points from items on a wand mage or ranger won't proc it.
  • Naturally, this can proc Berserk and means Berserk also stands a chance of proccing Berserk.
  • Berserk is now more of a high-risk high-reward style of gameplay.

Update: 11 Aug, 2018 @ 3:11am

Balance changes

  • Hydrosophist passive healing range extended 30%
  • Removed 2% critical hit chance per leadership point, seeing as +1 Perception now gives 3% critical chance

Update: 9 Aug, 2018 @ 12:15pm

Version 2.1

Balance changes
  • Necromancer's bonus has been buffed to 3% (from 2%). My reasoning is that NPCs are fairly prone to dying, and not necessarily by your hand, either.
  • Specialist now returns invisible and sneaking characters to their prior sneaking or invisible states. (This does not currently work with ranged characters and can be mistimed. An upcoming hotfix will address this.)
  • Specialist now grants a 4% interrupt chance per point (up from 3%). It might be overpowered now when maxed on Lone Wolf as a result, but honestly, what isn't?
  • Duelist's effect is doubled on characters with an empty off-hand.

Bug fixes
  • Berserk now correctly procs only with a melee weapon equipped.
  • Fixed an issue with Specialist whereupon melee characters would not teleport back to their original positions after interrupting a skill.
  • Fixed an issue that caused stats and resistances to disappear and stay gone after character death.

Update: 8 Aug, 2018 @ 1:32pm

Bug fixes

  • Extra EXTRA patched a rare issue where Berserk would not proc for an entire combat. It's fixed for real this time, I swear.

Update: 8 Aug, 2018 @ 11:33am

Bug fixes

  • EXTRA patched a rare issue where Berserk would not proc for an entire combat.

Update: 8 Aug, 2018 @ 11:31am

Bug fixes

  • Patched a rare issue where Berserk would not proc for an entire combat.