Killing Floor 2

Killing Floor 2

Classic Mode
Showing 21-30 of 45 entries
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Update: 4 Dec, 2018 @ 9:53am

Updated to work in the Twisted Christmas update
Changed the way the system saves a init config
Simplified the DrawHUDBox function
Fixed pound and infinity not showing how they should
Added support for outlines in KFGUI_TextLable
Added support on the HUD for infinite zeds
Fixed up the outlines on the HUD to only be on elements outside a box so players can see them on bright maps
Removed unused classes
Nerfed a few of the Demos perk stats
Prevent some unwanted things being printed to chat
Improved the way the chat system works
Print both chat and events to console
Added a outline to the scoreboard info so it can be more visible
Re-structured the mod folders to include the upk assets
All ZEDs now act more like the KF1 versions
Completely removed the Flash HUD
Restored the old countdown sound for the lobby
Changed the way Classic Mode saves it's configs
Made editing pawn specific things easier without using too much preprocessor
Speed up the inventory drawing alittle
Close the flash UI button if the flash menu is force closed
You can now click the perk icon in the lobby to open the perk menu
Force save the players config every game
Fixed the event system not changing the zed voices on servers
Improved the way the interaction messages are displayed
Added many translation strings to certain areas
Fixed spectating players from the scoreboard doing nothing
Enabled the 'View Map' option when the player readies up
Disabled the gear button in the main menu as it does not work on servers
Set the default value of the controller type combo box
Optimized the way the lobby menu is opened and closed
Save a cached reference to the HUD for easier access in the PlayerController
Added a outline to text when LightHUD is enabled
Added a more visible trader indicator

Update: 1 Nov, 2018 @ 3:54pm

Update: 17 Oct, 2018 @ 12:36pm

Fixed crash caused by getting a item ingame

Update: 15 Oct, 2018 @ 1:59pm

Fixed up some line space issues
Made several weapons use there original KF2 strings
Made alot of HUD elements more visible by giving them a black outline
Removed some settings values due to overlapping
Made several functions in the style base auto-convert vars to a string
Trader menu now properly works with \n in weapon descriptions

Update: 8 Oct, 2018 @ 1:35am

Updated to work in the Halloween event
Updated all ZEDs and event handler for the Halloween event and a future spring event
Added more perk colors for users who set levels higher than 100
Removed the thirdperson system due to issues with melee
Players can now change what controller type they use to change the UI textures
Made the alignment for a few HUD elements better
Fixed a issue where if the user had alot of perk stars it would overlap the playername
Use a default avatar if one can't be found
Made most of the AK sound events use PlaySoundFromTheme
Added more config variables for clients

Update: 8 Oct, 2018 @ 1:35am

Update: 26 Aug, 2018 @ 3:10pm

Fixed music sometimes refusing to load on clients (If this still happens then it's fully a clientside problem or incorrect setup server)
Attempt to fix Patriarch voice getting spammed for unknown reasons in non-endless maps
Fixed ServerExt messing up the voting system if it's .u is present at all
Force add the legacy gamemode to the GameModes var in the config to prevent issues
Attempt to fix the mapvote sometimes refusing to allow inputs

Update: 17 Aug, 2018 @ 7:56am

Fully fixed the trader selling system. Replication sucks kids

Update: 17 Aug, 2018 @ 6:39am

Small fix to the previous change note

Update: 17 Aug, 2018 @ 6:32am

Fixed exploit where players could change perks and sell weapons for full price