Europa Universalis IV

Europa Universalis IV

Reichskreis - Flavour in the HRE [0.3.2] - See changelog!
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Update: 14 May, 2019 @ 6:32am

Updated to [0.3.2]
Added first Imperial Diet events (Reichskriege)
When the Emperor goes to war after enacting the first reform, the Imperial Diet will now convene to decide if to grant
war support to the Emperor. If it passes the Emperor gains some manpower and additional boni. The likelihood of the the Diet voting in the Emperor's favor is influenced by multiple factor, such as religious group of the enemy and whether it is an offensive or defensive war. Example: Should the Ottomans decide to attack the Empire, it will be almost certain that support is granted. While France invading is still very likely to garner support, no support should be granted when at war inside the HRE.

Misc
- Updated localisation again

Upcoming
- Modeling the Peace of Augsburg, restricting conflicts between different Christian denominations while active
(The basics for this are already implemented with the Reichskrieg mechanic)
- Add mechanics for Papal-Antipapal struggle in HRE

Update: 1 May, 2019 @ 5:59am

Updated to [0.3.1]
Changed Antipapacy mechanics
Should you set up the Antipapacy, you will now change your religion to so-called "Controlled Catholicism". This religion comes with its own cardinals and Papacy. Currently the boni for Papal influence are still the same. Subjects of the Antipapacy's overlord and HRE princes (if the overlord is the Emperor) can convert by decision, though this is dependent on liberty desire and ruler personality for AIs.

Misc
- Updated localisation

Upcoming
- Modeling the Peace of Augsburg, restricting conflicts between different Christian denominations while active
- Add mechanics for Papal-Antipapal struggle in HRE

Update: 29 Mar, 2019 @ 8:28am

Updated to [0.3]
I finally got around to updating the mod. This is the last WIP version, which was supposed to be the promised [0.3].
Please keep in mind this is just an updated version for 1.28 without much testing. Nevertheless there are some new features in this version, that I was working on. These are more or less finished, even though some still lack some polish.

Imperial coronations
There are now rudimentary events for the HREmperor and the Pope to negotiate a coronation after the election.
The emperor now also gets a bonus to Papal influence as long as the Pope is a member of the HRE!

Imperial capital
The Emperor can now attempt to fasten unification of the HRE by centralizing all institutions in one province!
When enacting the decision you can choose to designate your own capital the centre of the HRE or choose one of historically important cities like Aachen, if you own them. The province will get a development and build cost modifier.

But keep in mind that the next emperor could always claim the province, should it be lost!

Culture groups in the HRE
Should you manage to unify entire culture groups in the HRE, you will now enjoy stacking boni for every region in the HRE!


This is just the list of new features of the top of my head! Please excuse me being this uncommunicative until now, again!

Update: 16 Sep, 2018 @ 2:48pm

Updated to [0.3.PRE2]
First of all: I am sorry that I could not deliver the full release of [0.3] today. I just could not finish all the planned content in my spare time. But I promised an update this weekend and here it is!

The League of the Public Weal
The League of the Public Weal was an alliance of French nobles opposing the French king and his attempts at centralizing France.
In-Game it is implemented as a disaster, which can be started before 1500 by lowered legitimacy and noble influence. It also requires Burgundy and Brittany to be independent.
After it triggers some of the French dukes will become independent for the length of the disaster and will fight in a war against France alongside Burgundy and Brittany. Should France manage to win against this coalition they will be handsomely rewarded.
Balancing of this disaster is still being worked on!

Establishing a Papal puppet
From now on you can create your own Papal State after you conquered Rome from the original Pope. This requires you to either rival the Pope, be excommunicated or have declared Statute in Restraint of Appeals. It is also possible to establish, if the Papal States do not exist at all.
When you decide to create your puppet Pope, the Papacy mechanics will be disabled and you will gain a modifier (similar to being Papal Controller) for as long as you keep your Pope. If the Papal States still possessed land, they will change tag to the "Exiled Papacy". If they do not exist when you use the decision, after some time a random Catholic nation will get an event with the old Pope asking for exile. If you accept this will give you an OPM "Exiled Papacy" in a random province (or Avignon) as a march. Rivals and theocracies, as well as the previous Papal Controller, are heavily favored!
Any Catholic country conquering Rome, while a Papal puppet exists, can restore it to the old Pope. He will then return the land he gained in exile to the origin country and will resume his duties in Rome, also reclaiming the "Papal States". The imposter will become the "Antipapacy".
Should the old Pope die before reclaiming Rome the "Exiled Papacy" will be forfeit and returned to the original owner.

What is still missing?
By now you may have noticed that I did not talk about the relations of the emperor and the Pope. This is what makes this update preview 2 and not [0.3]. The interactions between those two will of course incorporate the puppet system and much more!

Update: 16 Sep, 2018 @ 2:09pm

Update: 11 Sep, 2018 @ 5:16am

Updated to 0.3 preview:
Compatibility with 1.26 Mughals Update
Added most parts of the planned content for Burgundy, namely Charles the Bold's expansion into HRE land and the negotiations with the emperor for a crown. Some of these events are bound to strict conditions to ensure that Burgundy will not be more split up than it was to begin with by the events.

At this point Burgundy has a few new events based on history.
The emperor can offer to sell you two provinces in the HRE, Breisgau and Sundgau, as he historically pawned them to Burgundy.
Charles the Bold also managed to get the reversion of Gelre, making him the successor of the duke after helping him defeat his rebelling son.

Upcoming:
The next update will be the real 0.3 release with the content for the Papal States and at least a rudimentary antipope system, as far as that will be possible.
After that I will look into finding a good way to create custom wars (again) and will start working on implementing the Imperial Diet as suggested.

Update: 21 Aug, 2018 @ 6:45am

Updated to 0.2.2
0.2.2 removes all modifications of vanilla scripts. From now on Reichskreis should be compatible with all other mods.
Special support has been added to Extended Timeline, Beyond Typus and Voltaire's Nightmare!

Update: 19 Aug, 2018 @ 9:43am

0.2 and 0.2.1 combined change notes
Centralization is here!
It is now possible for a Kreisleader to pass reforms by spending "centralization effort".
For every policy that passes successfully you gain 1 effort. After you got 10 points you can increase the Kreis centralization. This gives every member of your Kreis increasingly good boni, while they are in the Kreis. If you loose your title as Kreisleader, the Kreis keeps its level of centralization, but keep in mind that all your effort points are lost.
After 5 centralization reforms are passed you will get to unify your Kreis. Every member will get the possibility to join you or to stay independent, giving you claims on their land.
Of course the emperor will be notified, too, and may even reward you for your accomplishment...
With the 0.2.1 update centralization should be completed. Of course things can always be expanded at a later date. This is just the bare bones.

The AI gets to vote!
In 0.2 the AI finally got its own preferences when voting. For example a theocracy that picked up religious ideas will be more likely to vote for church donations and oppose research funding, while a republic will strive for urbanization. When choosing a stance to the emperor their opinion of him of course plays a role now, too.
Naturally the new centralization is also affected by this.
In 0.2.1 you can now also ignore around the vote for leadership and pick up your sword to claim what is rightfully yours. Ruler personalities are now also taken into account for owners of the "Rights of Man" DLC. Additionally opinion changes should now be fully integrated to reward voting alongside others.

Misc
Localization should be all cleaned up now. No more shameful oversights like "insert flavor here" in literally the first thing you will notice of the mod. You can see the new event text in the beautiful new title picture. :)
In 0.2.1 the first leader of a Kreis will (in most cases) no longer be random. Now the first leader should always be the nation with the most development in the Kreis. Only if multiple countries have exactly the same development will the leader be randomly selected from the pool. Side note: A different way to challenge the leader will be added soon for those of us without the "Common Sense" DLC!

Update: 18 Aug, 2018 @ 3:08pm

Update: 18 Aug, 2018 @ 2:59pm