Europa Universalis IV

Europa Universalis IV

Reichskreis - Flavour in the HRE [0.3.2] - See changelog!
64 Comments
TheStoicSage 17 Feb, 2024 @ 10:47am 
Is this mod going to get an update eventually?
Scullex 5 Jan, 2022 @ 2:46am 
well, godspeed and good luck on development hermaan
Hermaan  [author] 5 Jan, 2022 @ 2:28am 
I have thought about updating, but postponed it multiple times because of official updates and the state of the game after these patches. I got all the recent DLCs in the latest sale though and am thinking about releasing a new version, maybe as a separate upload, as I will most likely have to write things from scratch at least partially.
Kennywnorth 18 Nov, 2021 @ 10:07am 
is the mod alive
Scullex 12 Aug, 2020 @ 10:18am 
This mod looks insane acually, so i can't wait to see what you change eventually in 1.30!
Hermaan  [author] 1 Jul, 2020 @ 1:49am 
I will try to update as soon as possible,but I will have to look into which features have been made redundant by 1.30 and remove or rework those first.
Lemonz 17 Jun, 2020 @ 10:52pm 
Are you planning to update this for 1.30?
roaringjohn 21 Jul, 2019 @ 5:25pm 
Have you removed the culture requirement?
Hermaan  [author] 14 May, 2019 @ 11:12am 
Minor [0.3.2] updated. Just a new "event chain" and a few localization fixes.
Hermaan  [author] 1 May, 2019 @ 6:19am 
I also want to take the opportunity and comment on the EUIV patch focusing on Europe. I will try to get as far as possible with this mod until then and hope that it will not simply be rendered obsolete by the base game or a DLC.
I am otherwise excited to see Paradox rework the HRE and religion in Europe! Hopefully there will still be a place for this mod post-1.29.
Hermaan  [author] 1 May, 2019 @ 6:15am 
Updated to [0.3.1] :)
This is a very minor patch. Just as a heads-up.
Elements08 1 Apr, 2019 @ 6:54am 
thanks for the update :)
Hermaan  [author] 29 Mar, 2019 @ 7:45am 
Long time no see...
First of all I want to apologize for the long silence. Some stuff happened and I did not have time to work on the mod for some time, but I am slowly getting back into modding.

Right now I can not specify a date for the next update. Especially after what happened after last time. :)

But I at least wanted to let you know the mod is not dead.
Abraxicus 1 Dec, 2018 @ 2:26pm 
yes please tell us
Hermaan  [author] 4 Nov, 2018 @ 10:01am 
The next version will remove the culture requirement. :)
Do you want me to notify you when it is out?
roaringjohn 4 Nov, 2018 @ 8:13am 
Could also just make this a requirement, but the thing with the cultures being a requirement (my mod relies on ETE for cultures, which adds a bunch of German cultures) for forming the Kreise makes it more difficult to work with.
Hermaan  [author] 4 Nov, 2018 @ 6:39am 
@John What do you mean by integrating?
@bushwarrior Usually the mod should work in multiplayer, but I did not test it with Albert Mod. I will look into it when I have the time.
BaduhennaFRL 4 Nov, 2018 @ 4:06am 
does this mod work in multiplayer and Albert mod?
Me and a friend were playing and it's 1561 right now and they didn't form.
roaringjohn 2 Nov, 2018 @ 11:44am 
can I integrate this mod into a mod I plan to make called "Extended Timeline Overhaul"? I will, as per the common requirement, have your mod referenced in the mod's description.
Hermaan  [author] 12 Oct, 2018 @ 4:17am 
Thank you for your feedback! I think this is exactly what happened. The current system is entirely based on culture. This should be fixed in the next version with only the initial Kreise being formed by culture, after that they should be more dynamic.
beewyka819 10 Oct, 2018 @ 2:43pm 
I formed it as Brandenburg. Since my primary culture shifted to Prussian, it seems to have put me in the Prussian AND Teutonic kries', but that confused the game I guess and the Teutons and I seemed to have been leading both kries'? Not entirely sure anymore, as this happened a couple weeks ago, but I THINK thats what was going on
Hermaan  [author] 10 Oct, 2018 @ 3:36am 
@beewyka Who did you form Prussia as? I do not know, if it is relevant to the problem, but I am currently trying to find the cause. Could you give some details on what happened?
Hermaan  [author] 10 Oct, 2018 @ 3:33am 
I was without internet for some time and was therefore not able to upload. While I was offline I decided to work on new features and start overhauling the way different Kreise are handled and saved in the game, as the main features for [0.3] are completed or nearing completion. As I do not want to upload another "preview" update, I hope it is ok for you if the next update will be a bigger and complete update.
I am really sorry for being way behind schedule on updating and not keeping you posted. I will try to improve in that regard.
Thomo 6 Oct, 2018 @ 1:52am 
update?
beewyka819 30 Sep, 2018 @ 12:00pm 
Uh I formed Prussia and now both Teutonic Order and I are leaders of the same Kreis
Hermaan  [author] 11 Sep, 2018 @ 1:17pm 
Oops.. Sorry. How did I even mess that up? I even wrote 1.26 in the mod files...
Thank you!
Chairman Meow (JP) 11 Sep, 2018 @ 1:06pm 
Just so you know, Mughlas update was 1.26
Hermaan  [author] 11 Sep, 2018 @ 11:50am 
I added more details to the change notes. Apparently there is a 1000 character limit on comments, so I had to transfer it there.

I know that the content added to Burgundy is quite sparse and I will definitely expand on it in the future. I hope I did not let you down with this small update.
My primary goal with this update was to ensure compatibility and show the progress I made towards [0.3]. Sadly I have been and will be slowed down until October by studying for exams, but I will try to keep you updated on my further progress. Because of this there could be another "preview update" before the real update, alternatively I could just write down what I did so far and post that somewhere, a dev diary of some sort if you will.
Thomo 11 Sep, 2018 @ 8:47am 
how does burgundy work? Could you outline it in the mod like you have done with the the main feature of the mod?
Hermaan  [author] 7 Sep, 2018 @ 4:09am 
Sorry for the long silence. The mod should retain compatibility for the new Dharma patch.
[0.3] will most likely drop in some form next week. I will try to upload a snapshot with ensured Dharma compatibility tomorrow.
Right now the interactions between Burgundy and the HRE are completed and just need some additional polishing, work on the Papal States will start now as I am fairly sure how I want to do it now.
Offtopic: I got a new book for light reading on Luther and the time of the Thirty Years War and I already got some new ideas from it. Stay tuned! ;)
Thomo 1 Sep, 2018 @ 8:33am 
Can't wait for the new update, Burgundy and the Papal States sounds soooo good!
Stressfurz 23 Aug, 2018 @ 8:29am 
Thank you very much for your quick reply. Looking forward to the German version :)
Hermaan  [author] 23 Aug, 2018 @ 2:03am 
The mod is not availble in German (yet). I can not tell you, when I will add German localisation. But I will take it into consideration.
Stressfurz 23 Aug, 2018 @ 12:05am 
Looks quite interesting. Is this mod available in German, too?
Lancetier 22 Aug, 2018 @ 5:50pm 
This looks extremely interesting, I will give it a try when I have time.
LeBron Skendergoon 21 Aug, 2018 @ 7:08am 
I'm gonna give it a try and let you know if i find any problems ^^
Hermaan  [author] 21 Aug, 2018 @ 2:08am 
It actually should be compatible with both as right now nothing in the mod depends on specific tags or provinces and is almost entirely dynamic in this regard. Even new tags being added should not influence its behaviour.
LeBron Skendergoon 21 Aug, 2018 @ 1:49am 
Do you know if this mod would be compatible with Beyond Typus or Extended Timeline? Because it sounds really nice but I dislike the vanilla eu4 map xD
The Terminator 20 Aug, 2018 @ 3:36pm 
I noticed it, and i think it fine for a solution now. As long as i can expect them to be of my culture group or at least geographically near me, i can picture it well enough. It is primarilly the idea of RP as interacting in imperial politics that makes me happy.
That sounds great. I do not expect anything as such, i just always like to add suggestions if i can, this is after all your mod, but for what is already there i am immensingly enjoying myself
Hermaan  [author] 20 Aug, 2018 @ 11:30am 
@Onebadterran Oh, that is nice to hear! :steamhappy:
@MrSchmith Hi again :) I do not know if you saw it already, but I added a member count to the debate events. It is of course not the optimal solution, I see it more like a quick fix and will try to look into alternatives.
Back to your question: Implementing the Reichstag is definitely not out of reach. This mod is after all supposed to be a flavour mod about all things HRE. I chose Reichskreis as a name as because I knew it would be the first big feature and I needed something catchy. I can not promise you when I will (or rather can) start working on the Imperial Diet, but it could definitely be added in the future.
The Terminator 20 Aug, 2018 @ 10:21am 
would it be possible to maybe also integrate the Reichstag in this? Having the imperial Diet would really bring the important imperial layers to shine
Firefinch 19 Aug, 2018 @ 6:04pm 
This is honestly so cool I really hope Paradox integrates it into their game. The HRE has been feeling a bit stale and left behind in all these updates and this gives it a whole new layer and a whole new game
Hermaan  [author] 19 Aug, 2018 @ 4:26am 
I actually thought about making members work like something similar to tributaries, so the leader will be called to war by his members, while still allowing them to fight among each other. Of course they will not have to pay anything to their titular liege. This would enable everyone to see who is who and still allow most interactions.
Covya 19 Aug, 2018 @ 4:20am 
Couldn't you do it via a diplomatic relation, that doesn't actually DO anything other than show who is the leader of the Kreis, or if you are on the leader, which countries are in the Kreis?
The Terminator 18 Aug, 2018 @ 11:15am 
i will. Thank you for the quick answer
Hermaan  [author] 18 Aug, 2018 @ 11:13am 
Right now it is not possible to see who is in which Kreis. Sadly mapmodes are not moddable, to my knowledge. What I could show are at least the number of nations in your Kreis. But I am currently looking for a better solution. Keep your eyes open!
The Terminator 18 Aug, 2018 @ 10:52am 
How do i see, who specifically are in my Reichskreis?
God Of Artillery 18 Aug, 2018 @ 9:04am 
Great idea, thanks
Hermaan  [author] 18 Aug, 2018 @ 8:59am 
In the current state not (yet). I could try to find a fix and release it as a VN addon.
The_Avrowolf 18 Aug, 2018 @ 8:50am 
Interesting, does this work with Voltarie's Nightmare?