Space Engineers

Space Engineers

SMS v1.3
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Update: 6 Feb, 2022 @ 7:49am

Update 1.4

Fixes:
- trust_w: command caused extreme memory problems.
- energy(consumption): Atmospheric thrusters in space also caused extreme memory problems.
- energy(consumption): Hydrogen thrusters do not consume energy, so they were removed from the display.
- gasgenerators: wrong display of ice at 'style 4'.
- hydrogen: For style 4, the grid name was no longer included in the display.
- inventory: error messages at [dock:....] did not appear anymore.
- dockings: docks were listed which did not belong to the same construct.
- master and slave: handling improved.
- hydrogen/oxygen: some modded tanks were not recognized correctly.
- resources: not all were shown if the stock was zero. (option zero)

New:
- Configuration has been moved to CustomData.
- Added support for MWI Homing Weaponry Mod
- added support for Industrial Overhaul Mod
- inventory: new tags for IO-Mod, "purified", "crushed" and "oil
- energy_p: option "maingrid" can now be used
- StandBy: now the grid on which the MasterScript is running is shown additionally.
- new command: weapons, shows all ship weapons.
- It is now possible to create own menus

Update: 29 Jul, 2021 @ 9:36am

Update 1.3c

Fixes:
- Warfare 1 items updated
- energy/energy_p: with option "table" the header was not displayed
- Hydrophonics farms (DNSK mod) always showed production.


New:
- Switch to development with MDK
- oreprio: option table can now be used as in inventory, without mass, volume and assembly
- resources: Option "zero" can now be used.
- Script now starts with MaxInstructions, so that the init process does not take so long.
- Font size in the LCD of the programmable block is no longer set to 1.

Update: 14 Mar, 2021 @ 12:12pm

Update 1.3b

Fixes:
- DNSK_Mod: item definitions fixed
- energy_r: Powertime/Chargetime was sometimes calculated wrong, minus values were displayed.
- inventory: Wrong values were sometimes displayed for some ingots and ores.
- inventory: Connector inventory was not counted in total inventory
- In ScriptMode.STATION not all grids were queried, only those via connectors with dock setting.
- option "notitle" did not show names for Cargo, Oxygen and Hydrogen.
- option: energy showed wrong values
- Components that are currently being produced were only displayed if autocrafting (PIM) was active for this component.
- Optimizations in the display routine

New:
- inventory: The mass and volume of items can now also be displayed, via 'table' and then 'mass','volume'.
e.g. inventory(components,table,fillbar,name,amount,mass,volume)
- inventory: Items can be sorted by mass or volume. (sort volume/sort volumeback/sort mass/sort massback)
- inventory: new TAG 'Weapons', shows weapons, are no longer shown with 'tools'.
e.g. inventory(weapons)
- Dockings: Dockports can now contain spaces.
- New command 'connectors', displays connectors
- New command 'cargocontainers', shows cargo containers
- gasgenerators: Style 3 and 4 cargo capacity added
- tanks: Fill level is now calculated even if the tank is switched off.
- tanks: Styles revised, OnOff added
- color in LCD of programmable block can now be chosen freely
- DeuteriumReactorsMod added
- Defense Shield Mod added
- MCRN RailGun mod added
- New Command: displays, shows all displays which are controlled by SMS.
actually only for debugging, but for one or the other an interesting info page

Update: 26 Jun, 2020 @ 9:24am

Update 1.3a

Fixes:

News:
- Run indicator added
- Info is now also shown on the large display of the PB, can be disabled with the option "ShowInfoPBLcd".
- recources: for quantity 0.0g nothing is displayed now.
- StarGateMod: Trinium and Neutronium components added
- Added support for the DailyNeedsSurvival Mod, items can be displayed via "inventory(food)
- new option "assembly" at inventory, shows if the components are currently in an
Assembler only works if the script PIM is running in parallel on the same grid.

Update: 1 May, 2020 @ 8:25am

Update: 1 May, 2020 @ 8:17am

Update: 27 Mar, 2020 @ 9:30am

Update 1.2e

fixes:
- Production control: Error in ore prioritization fixed
- Corner LCDs: Resolution adjusted

Update: 10 Mar, 2020 @ 1:44pm

Update 1.2d

fixes:
- Script sometimes aborted with an error when using sort amount.

News:
- "inventory" and "oreprio" new option "fillbar", display with fillbars, (style 1-4 possible)
- "inventory" new option "zero", also shows items with amount 0
- This also renamed some items, but the display can also be changed in the script.
- "Terminals" component menu was changed (fillbar)
- "dockings" display reworked

Update: 26 Feb, 2020 @ 9:26am

Update 1.2c

fixes:
- oreprio in CustomData was only recognized by refiners of the same grid
- oreprio was also calculated for ores that could not be processed in the refinery
- Script aborted if too many batteries were installed (90+)
- Hydrogen and Oxygen was written several times when tanks were added or removed (ships docked on/off)
- Dockings: docking ports were sometimes displayed multiple times when new docking ports were added
- "Thrust_w" "Infinity" or "NaN" was displayed when the ship was not in Gravity, changed to "---".

New:

- Line inserted at "gravity" and "energy_r
- "Thrust" New option "summary", shows the thrust of all thrusters
- Azimuth Thruster Mod Support added

Update: 7 Jan, 2020 @ 11:35am

Update 1.2b:

fixes:
- for unknown letters the script does no longer abort and assumes a default width of 2.0 instead
- French special characters inserted (Thanks to Marcus ;) )