Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
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Update: 5 Apr, 2020 @ 6:30am

-Added flags that turn with the wind
-Improved the rubber soles. You can now walk on (very) fast moving grids
-Added the auto pilot module. This can be used on planes, it will fly your plane straight.

Update: 11 Jan, 2020 @ 4:42pm

Update: 11 Jan, 2020 @ 3:39pm

- players should no longer die when running into a grid when it is moving (ships!)
- reduced weight of rope ladder. You can now use them again without making your ship crazy top heavy.
- remote control drums can now be used up to 8 tons and 200 blocks. Since 0.7 they no longer use mass scaled rotation power and I could actually get rid of the limit completely...

Update: 6 Jan, 2020 @ 12:17pm

Update: 6 Jan, 2020 @ 4:20am

Sinking fixes. Ships should now always take sinking damage again

Update: 10 Dec, 2019 @ 11:36am

Update: 9 Dec, 2019 @ 11:40am

-sail cloth requires 4 instead of 6 string
-oarsman can now be commanded by house members

Update: 27 Nov, 2019 @ 11:11am

Update: 27 Nov, 2019 @ 11:10am

Update: 26 Nov, 2019 @ 12:38pm

- Added Ship Sinking
- Fixed Ship's Bell
- Fixed oarsman on servers

Ship sinking:

new feature that makes your ships sink when damaged !
When a block is destroyed your ship will lose buoyancy based on the size of the block and how close to the waterlevel it was. This damage slowly repairs. When the ship its center of mass drops below the waterlevel it will take extra damage and no longer repair damage. likely at this stage it will go all the way to the depths !

Ship sinking can be modified using the chat system
/tide sink X will set the sinking damage modifier. Default is 1 and if you set it to 0 no damage will be taken
/tide sinkrestore X will increase the damage repair modifier. Default 1 takes about 2 hours to repair damage