Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
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Update: 18 Nov, 2018 @ 1:06pm

-control drum will detect the lockable catchblocks now
-rudders in air will now get less drag at higher altitude, up to 35% of normal at 1km above water level

Update: 17 Nov, 2018 @ 4:41pm

Increased rudder drag in water by about 100%

Update: 13 Nov, 2018 @ 8:06am

Update: 12 Nov, 2018 @ 8:55pm

Controllable drum changes:
-No longer uses grid mass scaling
- 3 different power variants (default should be close to original when grid size is about 250kg)
- inverted variant for each power variant

Update: 9 Oct, 2018 @ 8:14am

Update: 4 Oct, 2018 @ 7:46am

-You can now dive a lot deeper
-some more fixes to control drum

Update: 3 Oct, 2018 @ 9:11pm

Some fixes with the controllable drum and made it a bit stronger

Update: 3 Oct, 2018 @ 12:35pm

NEW BLOCK: Controllable drum

This is a block you can rotate by keybindings. It has various uses, but it was intended to control plane rudders

Update: 2 Oct, 2018 @ 5:20pm

- small changes to try and get big grids with a lot of subgrids to sleep
What you will notice about this: reduced water bob effect

Update: 24 Sep, 2018 @ 7:53am

- Added small sail centered variant
- Tide minimum is saved again
- Performance increase for big servers: subgrids (catchblock) will no longer wake up sleeping grids. This was causing big ships to be constantly awake. Should give a big performance increase on big servers.