FortressCraft Evolved

FortressCraft Evolved

Paste Builder
Showing 61-70 of 94 entries
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Update: 3 Dec, 2018 @ 6:25am

Fix Walled Shaft mode preview outline having it's x and z flipped at certain rotations.

Update: 2 Dec, 2018 @ 8:28pm

Build tasks will not be assigned to paste builders until initial scan is completed to ensure full detection of rack rail areas.

Update: 2 Dec, 2018 @ 10:47am

- Add new Walled Shaft build mode to dig or decorate existing shafts with a set wall decor.
- Final re-scan will now be done when less than 50 pending tasks remain to obtain new tasks due to terrain changes over lengthy builds.

Update: 1 Dec, 2018 @ 10:58am

Fix for assignment hold when less than 50 tasks.

Update: 28 Nov, 2018 @ 6:08pm

Reduce minimum height to 3 for terraforming.

Update: 19 Nov, 2018 @ 7:41pm

Fix to prevent removing of scrap minecart track.

Update: 19 Nov, 2018 @ 7:27pm

Fix to prevent removing of minecart track and non-transport pipe types.

Update: 11 Nov, 2018 @ 6:08am

Change to keep Unity updates stopping on site marker visuals when editing settings and not facing the machine.

Update: 7 Nov, 2018 @ 7:58pm

- Organic rock is no longer dug.
- Fix another edge case for stuck drone outside working range.

Update: 6 Nov, 2018 @ 4:15pm

Logistics and energy grommets are not longer removed as decor.