Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 15 Aug, 2021 @ 7:03am

fixed localisation mistake

Update: 15 Aug, 2021 @ 6:52am

fixed an other small map issue

Update: 15 Aug, 2021 @ 6:38am

mapfix

Update: 15 Aug, 2021 @ 6:16am

Last minute hotfix

Update: 15 Aug, 2021 @ 6:01am

# Changelog

### 0.9

### AI

- Diverse AI improvements
- Soviet AI nows DOW Germany if there is a sucessfull Sealion

### Database

- USS Hornet correctly implemented
- Starting number of synthetic fuel & rubber reffinerie adjusted
- Adjustements/scrapping on german tanks
- Improved descriptions for German Tanks
- AI now research land doctrines with a determinated pace and doesn't try to research everything asap
- Max level of buildings reduced to consider how strat bombing works
- Panzer IV G and Panzer IV H are now distinct techs
- Added Panther 8.8cm as 1946 tank technology
- Scrapped Leopard I tank (development is too late to not break the game model)
- Improved late Panther models pictures

### Bugfix

- Skilled Staffer correcly works with general's division limits.
- Corrected stupid Hard Attack value on Chi-Se
- Avoid formation of weird chinese enclaves in the japan-china truce event

### Balance

- Economics systems have all more CG needs
- Reduced base IC output of military factories
- War Bonds are no longer available for planned economies
- Autarky policies cannot be removed at war
- KDF-Wagen special projects nows gives less civs but more mils
- synthetic fuel & rubber reffinerie construction cost, input and output changed
- Manhattan Projects now allows to research nukes at historical times
- War Support requirement for mobilisation laws increased, especialy for minors
- Lotta Svard increase Female Participation by 20%
- Unprotected Pacific event should not happen before 1940
- Tanks research cost tweaked to be consistant
- Iraqi coup events can now happens as soon as UK lose Suez regardless the date
- All ground equipment costs revised
- Mittlestand nows makes german tanks more costly, can be removed later in war with Total War focus
- Tweaked land combat defines
- Ahead research Penalty increased
- Tweaked ground fuel usage defines


### QoL

- Decision to DOW Soviet Union as Germany enabled for the player
- Notification Popup when Escalation Clause decision is time out

### Map

- Malta is now an urban tile
- Redrawed strategic zones map to prepare to aircraft overhaul

Update: 22 Jun, 2021 @ 12:38am

Hotfix

Quick attempt to fix the bug blocking trade with colonial pupets

Update: 18 Jun, 2021 @ 12:59pm

Hotfix

- Bugfix
- Balance

Update: 9 Jun, 2021 @ 2:38pm

# Changelog

+## 0.8.9

### Compatibility

- 1.10.7 compatibility update

### Features

- Added Army Manager : This feature allow to represent logistic tails of divisions and the quality of communications

### Balance

- Nerfed seducer and buffed Master Operative traits.
- Counterintelligence mission does not get diminushing returns
- Forming Vichy France nows properly gives complience in France and low countries
- Defeatism national spirit now lower resistance target instead of previous effect
- Intel network now reduce entrenchment/planification by a % instead of flat values
- Reduced drasticaly the numbers of divisions per general/FM
- Reduced the political power given by Hitler trait
- Germany starts with Hess and Bormann recruited
- Everything related to "Sieg im Westen" national spirit removed
- Chinese supply rebalanced
- Finland buffs toned down
- Quartered all ship steel cost
- Oil Provessing techs nerfed
- Halved time to reopen a closed mill
- Doubled convoys needed for resource transport
- Added back industrial/resources malus for the 3 last levels of conscription
- Depth Charges overhauled to be closer to reality
- Sub stealth rebalanced
- Subs will attempt to flee losing combats to avoid everlasting naval combats.
- Halved xp cost for soviet army reforms
- Reduced purges maluses

### Database

- Added a third lvl of operative xp
- Spy network now works for every VP
- Occupation of Denmark does not gives a reichkommisariat anymore
- Removed collaboration operation
- Most of the tanks have now refined armor values
- Overstreched Dockyards debuff removed
- Various historical ships added on templates decisions
- Baustab Becker decision for Germany
- Portugal starts with Free Trade
- Pupetts starting with Free Trade can't remove it
- Added events/decisions to represent the rares materials Germany got in Spain after the civil war
- Added/added back some colonial puppetts to fix a decisive balance issue about colonial resource transfers
- Germany can take a decision to pressure Persia if Iraq is secured on Axis
- Research bonus for T34/85
- Modern tanks merged into medium tanks
- Planes fuel consumption is consistant
- Trucks fuel consistant is consistant with mechanized and tanks
- Default fuel capacity is 3 days for divisions
- Oil depletion event chains on some places
- Panzer III/IV rework on availibility to avoid early spamm
- Panay incident cannot trigger a war anymore
- UK/Netherlands should be already at war against a major power to be guaranted by USA

### QoL

- Added a decision to show/hide equipment purchases decisions
- Integrated resource topbar mod (by Lennard)

### AI

- Commonwealth AI more coordinated
- Chinese AI improved
- Italian AI will build less Battleships
- Japanese AI is better to make naval invasions

### Bugfixes

- Fixed some occurences where AI Germany stopped all offensives during Fall Gelb
- Historical tanks divisions templates are now properly considered as tanks divisions by the game

Update: 28 Apr, 2021 @ 6:24am

Update: 28 Apr, 2021 @ 6:17am