Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 30 Jan, 2022 @ 12:39pm

# Changelog

### 0.12.0

### Update

- Updated to 1.11 and to NSB DLC

### Features

- Dynamic relation between manpower and Industry finished
- Complete rebalance of new soviet Focus
- Railway map rewrtitten from scratch
- Rework on officer perks
- Unique spirits (unfinished)
- Rebalanced and added new generals (unfinished)
- Capitulation now generate automaticaly some compliance
- Added a fourth line on the division designer
- More "construction focus" turned into construction project decisions

### Balance

- Supply system rebalanced to be more realistic
- Cost of railways/supply hubs tweaked
- Compliance is slower to grow

### AI

- Improvement of AI on most ww2 theaters

### UI

- Correction of most UI issues

### Bugfixes

- Correction of older bugs being missed in previous version

### Disabled stuff

- Tank designer is currently disabled to keep the mod 's unique tank trees. This is temporary while we rework it from scratch with unique chassis/modules.
- Baltic focus trees disabled. Impossible to make them interresting, accurate and balanced.
- Soviet fantasy content disabled

Update: 23 Nov, 2021 @ 7:41am

minor hotfixes

Update: 19 Nov, 2021 @ 3:18pm

# Changelog

### 0.11.0

### Features

- Industrial granualrity increased by a factor of 4
- Token costs in coal/bauxite/iron on equipments are no longer needed

### Database

- Industry numbers rescaled to be closer from Kennedy's studies. Majors starting industrial potential increased comparatively to minors, majors rescaled toward each others to be closer to historical sources.
- Countries starts less militarized (lower mils to civ ratio)
- Weather reworked in Europe to get proper winters, even in Western Europe. Now, it is more painfull to attack Northern France between November and March for exemple.
- Fixed/improved various localisations
- Germany starts without any Fieldmarshalls
- Terrains now gives temperature modifiers

### UI

- New State UI allowing up to 225 shared buildings
- Reffinery management GUI tool

### Map

- Northern Macedonia is now a bulgarian core
- Vinnistya state resized to allow a proper Romanian Transnistria
- Southern Slovakia is now only a hungarian core
- Added VP/urban tiles in Northern France
- Reworked completely the Rhein-Ruhr area to look closer to actual one
- Suwalky triangle added as enclave State
- Reworked states to get historical MR-pact border within Poland
- Reworked northern Norway map so their is no longer one single giant State and Strategic region there
- Reworked states around the Ardennes, expend the strategic area so Sedan is correctly part of it
- Splitted the french alps State and reshaped states and strategic regions in southern France

### Balance

- Prewar Industrial growth lowered from ~10% per year to about 3-5%
- Factory conversion even more desirable
- Rebalanced various national spirits
- equipment purchase feature improved
- adjusted some focus length
- Reverted submarine steel cost
- Economic systems doesn't affect much resources export ratio
- Tanks bataillons and derrivative get more hardness % so historical armored division hardness is something relevant enough
- Adjusted naval guns hit profiles so naval battles are a bit more deadly
- Reduced naval positioning penalty

### AI

- AI vs AI Eastern front should be less likely to collapse
- Stopped AI to do unnecessary conscriptions
- German AI now correctly recruit Speer as soon it is available
- Serious bug councerning Soviet Union converting every divisions into tanks corrected

Update: 27 Oct, 2021 @ 1:05pm

Hotfix : removed the AI bonus causing Ai Soviet Union being locked into deploying troops with Barbarossa

Update: 25 Oct, 2021 @ 2:41am

Hotfix :

- Fixed a major bug when training time is going to the negatives when staking modifiers
- Minor localisation bugs fixed
- Tooltip added for "Befriend Japan" focus
- Reintegrate Alsace focus changed into simple decision
- Cleveland class avalailble in July 40 instead of january 41
- Reduced carrier stacking malus from 10% to 7.5%

Update: 22 Oct, 2021 @ 8:54am

0.10.1 minor update :

# Changelog

### 0.10.1

### Features

- Double agent and linguist operatives have now proper effects
- Going for Truces in China as Japan gives air doctrines bonus (simulate big air experience IJA get in China, currently not being really possible to represent)
- Some countries including Soviet Union, France, Japan and Italy get a national spirit decreasing a lot unit training to represent the reservist population after generations of mandatory military service


### Database

- Scrapped (temporarily) some aircrafts that would be pure downgrades
- Early japanese medium bombers realiability reduced to reflect engine issues thoses had
- Some carabean island are now allowed to build bigger airbases
- As Romania, ceding territories gives War Support
- Removed weird naval base in the Bering Strait
- Removed duplicated city in Virginia
- Naval leader traits/skills no longer increase ship armor/HP but rather org, decrease visibility etc
- Doenitz starts only lvl 4 instead of 5 and accordingly reduced skills

### Balance

- Airwing deployments reduced to 5 days
- Recon mission gives more xp
- Sub detection from various doctrines reduced
- Revealed subs takes 20% more time to hide again
- Submarines modules are less penalizing on sub visibility stat
- Snorkel buffed to be worth using despite the huge speed malus
- Stealth module cost have been reduced to be worth taking
- Submarines are more costly in terms of steel
- Submarines have more base HP
- Submarines have more base sub vibility stat (aka easier to detect)
- German torpedo debuff is made harsher
- Sub detection from ship modules increased
- Depth charge damage from ship modules increased
- Strongly reduced Swiss manpower tied to agriculture
- US air doctrine bonus from focus tree buffed to 100% from 50%
- Claims have increased effects on complience/resistance
- Heavy Artillery models buffed save first model to be worth taking
- Airbases are now very cheap
- Some unit weight have been lowered, allowing division transport to not suck up most of your convoys
- Economic depression no longer affects unit training time
- Reworked starting number of research slots and extra research slots given by focuses
- Reduced Light Attack from sub deck guns
- Torpedoes are a bit less precise
- Nerfed Trade Interdiction doctrines
- Increased carriers staking penalty back to vanilla values
- Admiral traits/Skills are globaly less impactfull
- Soviet Army reforms steps now needs only 100 days instead of 180
- Rebalanced air superiority values of aircrafts
- Air and Naval missions consume more fuel
- Reduced war support penalty from getting convoys raided
- Air power is more efficient to detect subs
- Slightly reduced base air support bonus value
- Slightly changed how division armor/piercing are calculated (more amphasis on max values instead of average values)
- Not being pierced gives further reduction of incoming org damages but keep the same str damage reduction
- Stugs (AGs and TDs) are no longer affected by german tank debuff from Mittelstand

### AI

- AI Austria is now prevented to promote generals
- AI soviet gets shorter org debuff against AI Germany than soviet player
- AI USA should not struggle too much to produce new divisions

### Bugfixes

- Naval losses display fixed
- Sunderland (british maritime patrol) correctly displayed as 1938 tech
- Denmark and Norway can correctly mobilize once at war
- Admiral Scheer correctly considered as Panzerschiff
- Fix missing categories in Equipment in the field view
- Diverse localisation fixes
- Soviet/Japanese decisions on Manchurian border now works as expected
- IS2 is correctly considered as IS1 variant and as such get reduced research time
- Light Bombers can now correctly do strat bombing

### QoL

- Increased low/medium fuel icon saturation to be more visible
- Planning bonus bar is now red instead of blue
- Hide ahistorical branchs for Germany under game options

Update: 8 Oct, 2021 @ 9:36am

Hotfix :

- Various bug fixes
- More accurate armor values for german tanks
- 2 additional research slots for USA
- British dominons save Raj are not affected by research penalty when switching to british technologies
- Resource cost & convoys needed rebalanced
- Removed duplicated Countenance Operation
- AI should convert factories faster
- AI should be less shy to send capital ships
- Airbases are cheaper but now only allows 100 aircraft per level
- Red Air is now more painfull
- Reverted partialy some of the later base factory output nerf
-

Update: 5 Oct, 2021 @ 6:59am

Hotfix :

- Navy takes less accident damages when training
- Repaired features limiting minor naval building and non-carrier nations carrier use

Update: 4 Oct, 2021 @ 12:27am

Bugfix : Carrier Research air groups are no longer locked

Update: 2 Oct, 2021 @ 12:54pm

Hotfix : Balance

- reduced slightly base military factory output
- Increased truck ic cost to 2
- Increased support equipment ic cost to 1
- Reduced infantry equipments stockpiles
- Increased Air combat and accident losses