Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 29 Oct, 2020 @ 2:00am

Hotfix :

- New japanese OOB
- Bug fixes
- Motorized have no longer hardness

Update: 28 Oct, 2020 @ 12:16pm

Changelog

0.8.6

Compatibility for 1.10 and Battle for the Bosphorus

Balance

- rollback on some convoys defines to make convoy raiding more meaningfull
- German War Economy focus now needs 70% War Support to be taken, instead of only 50% previously
- Speer a bit buffed on max efficiency side
- Planned Economy slightly nerfed on research speed and production factor
- 5-year plan buff on civilian industry building increased
- Soviet Union can get access to War Economy as soon as a big European War begins
- GPW no longer decrease industry conversion. That led to an unexpected effect where conversion was nearly instant, making proper conversion decisions irrelevant.
- Adjusted strength damages, were too low previously compared to IRL
- Considerably toned down the retention malus for Planned Economy
- Simplification and bonus grouping per thematics for land doctrines
- MEFO bills effect slightly toned down
- Tactics are a bit more meaningfull
- Some focus allowing industrial projects for France and Italy are no longer available at start but need some conditions.
- UK starts with 3 additional military factories and 3 less civilian factories
- Doubled the amount of military factories given by "Schadow Scheme"
- Increased by 50% factory efficiency growth
- Speer now allow Germany to "catch up" productivity but make tanks less reliable.
- Removed base efficiency and efficiency retention bonuses from dispered industry tech line.
- AC bataillons now needs 3 width for 60 equipment, like tanks.
- Super heavy tanks now needs 3 width for 20 equipments
- The Great Patriotic War national Spirit now decrease training time 50% more than before
- Increased base captured equipment ratio
- One volunteeer division is enough for Italy to do the focus with Spain
- Reduced wear and tear attrition value
- Hardness increased accross the board. Along with HA reduction, it is now a stat you want to have.
- Unpierced bonus is easier to get but has way less effects
- Equipment base capture rate is now 5% from 3%

Feature

- Dedoubled production efficiency and industry techs to have a more streamlined production per year instead of big spikes + incitation to tech rush.
- Abandoning Naval Treaty as a democracy cost more Political Power and cause a stability/war support drop
- Starting airwings starts with trained pilots
- Unified the 3 types of HQ
- Royal Ordnance Factories is back as special project for UK
- Added a special project for UK "naval rearmament" focus
- Soviet "Five Year Plan" now gives one naval special project per year
- Military Police no longer gives suppression except a bit on the first level but rather some org recovery rate
- Great Patriotic War focus now gives directly the T34 F-34 tank technology if the first T34 is researched and the date is after january 1941
- Strategic Destruction Doctrine starter gives an air xp bonus at the cost of lower ace generation chances.
- Soviet Union can't manualy increase conscription before being at war with a major, but there is decisions to increase it depending on the world situation
- Germany has now access to Total Mobilisation as soon as the war starts, but cannot convert efficiently factories until Speer reforms focuses are done.
- Further extended the research tems roaster. Research time is now a bit longer to compensate
- As Soviet Union, conscripting more soldiers increase the issues about purged officers.
- German Generalstaff now increases command power limit
- Infantry hp switched from bataillon stats to equipment stats. Allow divisions strength to grow with superior techs, partialy offsetting late game powercreep.
- Heavy AA, AT and Artillery are now support only.

Bug fix

- France and UK decision to switch to War Economy should now work properly

Map

- Revided some mountain terrain into hills terrain in Lybia and in Eastern France
- Suez State added separately from Cairo

Update: 1 Oct, 2020 @ 11:29am

Changelog

0.8.5.2

Balance

- technical balance on the ratio of manpower/equipment lost when unit strength is lost, and base trickelback
- tone down every modifier affecting reduction of supply consumption : was previously possible to stack -100% supply needed.
- Tone down the modifiers reducing the penalties for out of supply units for the same reasons
- Updated Operation Zet Decision for Soviet Union
- Soviet Union has access to an additional research slot in focus tree once at war
- Decreased starting research slot of USA but increased the slots in focuses. So they start with 4 and goes to 10 when at war
- Naval forts max level decreased to 6
- Reduced the convoys needed for supplying troops
- Aircraft on naval strikes missions have more chances to hit their target
- Reduced convoys needs for transporting armies, except for marines, amphibious mechanized and amphibious armor
- Removed historical innacurate chinese starting stockpiles
- Various smaller tank adjustments
- Agrarian Economic System does not allow anymore to go to Total Mobilisation

Feature

- Removed the carrier flighdeck with 100 or more deckspace. With taking into consideration reserve planes, thoses super carriers where only a things more than a decade after the game scope.
- Heavy Cruisers are no longer considered as capital ships (exept german Panzerschiffe)
- scraped about 50% of redundant NRM capital ship guns
- Reduced amount of available ship engines by scraping some of the 5k increments
- Cas bombers are now able to do some minor strategic bombing and strat bombers some minor tactical bombing
- Removed the german prototype tank VK 36.01 (impossible to balance right with the ombat system) and replaced it by the Durchbruchswagen 2, a 1939 heavy tank

Bugfix

- Updated the EAI script to avoid AI to mess your borders
- Fixed an issue with supply

Map

- updated slightly supplyzones in Manchuria
- Better infrastructure in Machuria in the Liatung state
- Majors ports in Asia have higher naval base lvl

QoL - an attempt to decluter the decision pannel

- Removed some redundant decisions
- Hide deicisions when it is not relevant to show them
- Dutch influence mini-game disabled in historical settings

Update: 29 Sep, 2020 @ 8:44am

Update: 28 Sep, 2020 @ 10:27am

Update: 25 Sep, 2020 @ 12:59am

Update: 24 Sep, 2020 @ 5:18pm

0.8.5.1

Map

- Reworked map of Australia
- Impassible states for DEI instead of impassible borders
- Chinese starting industry is more concentrated in the coast
- Added an Artic Terrain modifier for Artic-Subartic reagions, affecting supply and combat abilities of divisions there
- Added naval bases in Asia

Features

- Added HQ as support compagnies
- Removed Militia
- Partial rework on British RAJ
- Disabled the very annoying communist chinese provocations if there is truces in the Sino-Japanese war
- Mecanism for incitation to border the manchurian border in multiplayers (decisions based on number of troops)
- Peace decision/event chain in case of a Soviet-Japanese war
- Added a removable debuff for Soviet Union when attacking Finland
- Engineers support compagnies are now support regiments (more equipment needed, give more stats)

Balance

- Slightly buffed Zaibatsus and Militarism for Japan
- Improved Japanese Stockpiles
- Rollback on the nerf for High Command
- Added one research slot for every majors
- UK focus tree adds one extra research slot for UK and USA
- Japanese focus tree adds one extra research slot

Update: 21 Sep, 2020 @ 9:57am

Update: 21 Sep, 2020 @ 9:07am

Minor fixes

added better graphics for some tanks models
minors tweaks and features

Update: 15 Sep, 2020 @ 3:14am