Hearts of Iron IV

Hearts of Iron IV

Ultra Historical Mod - Realism Overhaul
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Update: 24 Feb, 2022 @ 3:15pm

Update: 24 Feb, 2022 @ 12:09pm

Update: 21 Feb, 2022 @ 1:28pm

minor fix

Update: 20 Feb, 2022 @ 8:38am

# Changelog

### 0.12.3

### Feature

- USA can decide to give Greenland control to UK

### Balance

- Supply hubs and ports rebalanced to give more trhoughput but range lowered
- Reduced globaly truck attrition
- Terrains/weather have lowered effect on truck attrition
- Japanese spirit gives less HP malus
- Chinese army corruption is actualy painfull
- Chinese warlords are also affected by army corruption
- Factory efficiency growth is increased a bit so efficiency buildup does not take forever
- Reduced drasticaly air xp from training air wings
- Canadian industry decisions are rebalanced to be possible to take
- Japan economy starts a bit more militarized
- Buffed First air fleet effect
- China no longer get access to major's technologies
- China no longer gets offmap military factories by doing the "road" focuses
- Chinese "road" focuses now allows access to foreign purchases if required states are held by china/allies

### Map

- further improved railroad's map

### Bugfixes

- fixed issue concerning heavy infantry equipment purchases
- Chinese fleet is no longer placed in a DMZ
- Fixed a CTD caused by previous patch Shanghai's rework
- Machi C.200CB is now keeping efficiency from parent fighter
- US decisions to order convoys no longer need 1 year between 2 uses
- Cavalry should not overtake tanks in templates
- Sino-German designer is removed when german advisors are recalled

Update: 19 Feb, 2022 @ 4:13pm

Emmergency hotfix because of reccuring crashes

Update: 18 Feb, 2022 @ 9:43am

# Changelog

### 0.12.2

### Features

- Implemented unique naval spirits for Germany, UK, USA and Japan
- USA can now order convoys from civilian industry
- USA getting rid of depression gives an extra industry buff

### Map

- Reworked Shanghai area
- Reworked Lybia (victory points etc) so it is less empty
- added more supply hubs
- Improved soviet dosckyards repartitions
- Further improved sovie rare material repartition
- Better railways in Manchuria

### Balance

- Reduced logistical strikes effects
- Leader traits reducing consumer goods nerfed
- Air combats favor more quality over quantity
- Supply hub range increased slightly
- Army and army group size changed

### Database

- Chinese Hindenburg line forts are in proper locations
- Rubber now needs workers
- Damage controls techs now have assignated dates
- UK starts will all damage control techs already researched
- The Hump focus no longer require China to be in faction with a soviet puppet
- Mosquito planes buffed
- US TDs have correct stats
- US maritime commission mission now last 3 years
- Polymer corporation now correctly give rubber reffineries
- Canadian starting industry techs are consistants
- Adjusted xp requirement for terrain traits
- Snorkel decision for Germany does not need naval xp anymore
- Nuclear Reactor are affordable
- Germany, USA and Soviet Union gets more starting ministers
- China can trade with India without convoys
- Reworked events for small islands airbases
- No more manpower freed by damaged building
- Germany no longer starts with 38's reffinery techs
- Added chinese generals (with place holder portraits)

### AI

- French AI should not send lots of good divisions guarding border with belgian Congo
- Axis minors should not help Persia if Persia ends up into Axis
- Better romanian templates

### UI

- Workers needs on resources now available on trade screen
- Added tooltip for building workers needs
- Layout of german tank tree improved

### Bugfixes

- Cavalry now needs the same amount of equipment than infantry
- Front AI bug fixed

Update: 11 Feb, 2022 @ 1:18pm

# Changelog

### 0.12.1

### Features

- Implemented unique army spirits for Australia, Hungary, Canada and Poland
- Custom mapmode for resources buildings

### Database

- Hungary starts without motorized tech
- Sexton is now a 1942 tech
- Reworked slightly Canadian tree structure
- Improved accuracy of 1936 german U-boat construction queue
- Added a bunch of Soviet generals


### Balance

- AFV gives less hardness
- HQ and MP gives a bit less organisation
- Increased base organisation of all infantry
- Further decreased tanks orgnisation
- Made AFV terrain maluses consistants
- Rebalanced combined warfare. Tooltip in the division designer explains how it works
- Anschluss now gives only 1 research slot instead of 2
- Germany can get more female participation when war starts
- UK is less penalized by indispensable civilian services
- Reduced base factory efficiency gain and bonuses from economic mobilisation laws
- Reduced inexperienced air wings maluses
- Railway conversion time is set to 10 days
- Panzer III N has better stats
- Salzgitter decisions now needs increased levels of excavation techs and gives less iron
- Canada has now access to powerfull US designers
- Soviet "purger" characters can't stack
- Spitfire Mk I is now a 1939 tech and has no tech bonus
- Fighter Command focus gives bonuses to Hurricane line to make them more attractives
- Military Training Act focus now needs 35% Tension (from 50%)
- Naval designers now gives again token naval xp generation
- Non-core resources strongly lowered but theoricaly compensated by compliance
- Increased passive & training equipment attrition to be signifiant enough

### Map

- Added airbases levels in Europe
- Got rid of Sri Lanka autonomous pupett state
- Adjusted iron in Europe, taking quality of ore more into consideration
- Various Soviet resources adjusted

### Bugfixes

- French State no longer join the Axis too soon
- Italy should not longer leave Axis because there is no claims lefts on French State
- Neubaufahrzeug has now correct stats
- Naval Strike Torpedo Tactics doctrine is now on the right doctrine category
- Japan AI no longer blocade itself in peacetime
- UK's dominions no longer blocade themselves in peacetime

### Artworks

- Improved Staff Office button

### AI

- AI is less shy about producing and using aircrafts
- Improved german AI division templates
- AI now able to correcly pass important laws on time
- German AI is building less dockyards
- German AI should avoid invading French colonial holdings
- AI is a bit better on blocking naval zones
- US and Soviet AIs should no longer lack rubber
- AI should not waste production on scout planes
- AI is a bit less stupidly aggressive on air
- Hungary and Romania AI keeps troops in their homeland
- Improved starting Romanian division templates
- AI should no longer starve itself from traded resources because converting too much factories

### QoL

- Naval supply easier to understand
- We can open/close 5 resources buildings using ctrl
- Improved tooltip for tank/infantry ratio in the division designer
- Max wing size increased to 1600 so mass deploying planes is easier
- Speed Stat is no longer changed by the air equipment upgrades

### Performances

- Optimized AI strategies

Update: 1 Feb, 2022 @ 4:26am

Hotfix : correct a vanilla bug + clearing files

Update: 30 Jan, 2022 @ 1:05pm

updated again descriptor

Update: 30 Jan, 2022 @ 12:54pm

updated descriptor