Starbound

Starbound

Battlefield: Bad Company Arsenal
Showing 11-20 of 26 entries
< 1  2  3 >
Update: 16 Oct, 2018 @ 1:42am

(1.3.2)

- Greatly lowered SPAS12 damage and energy consumption.
- Renamed TOZ194 to T194.
- Made alterations to SPAS12, SPAS15, M416 sprites.
- Increased firing rate of M416, AEK971, AUG, XM8, AN94.
- Adjusted SPAS15, QJY88 muzzle flash placement.
- Amplified TOZ194, QJY88 firing sound.

Update: 15 Oct, 2018 @ 6:19pm

Mass Audio Amplification (1.3.0):

- Greatly amplifed the firing sounds of all 30 weapons. This update may do only one thing but it does it 30 times.

Update: 14 Oct, 2018 @ 11:05pm

The Great NS2000 Nerf (1.2.0):

In case the title wasn't a dead giveaway, this patch mainly focuses on dialing down the damage of the NS2000 shotgun, but it also provides slight nerfs and buffs to the bolt action sniper rifles as well as audio and visual tweaks to the three starting assault rifles.

- Greatly lowered NS2000 damage (but lowered its energy consumption as well) because although it is supposed to be the most powerful of the pump action shotguns, it was almost as powerful as a sniper rifle, and given that it has a tight spread attack of multiple projectiles…
- Modified AEK971 firing sound.
- Amplified AUG, M24, GOL, SV98 firing sound.
- Adjusted M416 muzzle flash placement.
- Decreased the damage and energy usage of the bolt action sniper rifles (M24, SV98, GOL, M95).

Update: 14 Oct, 2018 @ 7:19pm

Accessory/Special Ability Removal - (1.1.02):

Removed all secondary functions from all weapons. They were interfering with the sprites of the weapons. I understand this is a radical change, and I especially hated to remove the grenade launcher functionality on the six assault rifles, but it was a change that I had to make, at least for the time being.

Update: 14 Oct, 2018 @ 6:19pm

Update: 14 Oct, 2018 @ 6:16pm

I'm having an issue with a strange square under all other weapons excluding the AUG - I'm reverting to a previous update to see if I can figure out the source of the problem.

Update: 14 Oct, 2018 @ 6:05pm

Small Patch #1 (1.1.01):

- Adjusted firing sound of AUG.
- Lowered XM8C damage and decreased its energy consumption, because in its previous state it was the highest damaging automatic weapon and it was draining its energy a little too fast.

Update: 14 Oct, 2018 @ 2:11am

Balancing Update #1 (1.1):

General note: all energy consumption and damage tests are done with no armor or modifications to increase damage or energy regeneration/maximum energy.

- Lowered SPAS15, 870MCS, TOZ194 damage but lowered their energy consumption.
- Lowered S20K energy consumption.
- Rebalancing of lower tiered/starting shotguns: the 870MCS and TOZ194 do marginally more damage than the S20K (38.1 vs. 37.5 DPS). The S20K does slightly less damage than its pump action counterparts (per hit/lower base damage), but it’s more accurate (as in it has a tighter spread) and fires faster, whereas the 870MCS/TOZ194 have higher spread and a slower rate of fire but do twice as much damage per shot than the S20K.
- Made mild edits to TOZ194 sprite.

- Greatly increased XM8 damage and decreased its energy consumption.
- Lowered M16 firing rate and slightly decreased its energy consumption, with the intent on making it a more controllable, higher damaging assault rifle with higher damage per shot. Also slightly lowered the volume of its firing sound.

- Lowered XM8C damage and decreased its energy consumption, with the intent on making it the most energy efficient of the CARs/SMGs.
- Increased the damage and energy consumption of SCAR, AKS74u, 9A91 to be more powerful than the starting assault rifles at the cost of draining the player’s energy faster.

- Lowered the energy consumption of most LMGs to better emphasize their role as “less damaging but longer firing” weapons good for longer overall damage.
- Rebalancing of higher tiered LMGs: the XM8 LMG is the highest damaging LMG, but it has very high spread akin to a shotgun. The MG3 has lower damage but has less spread and can fire for much longer than any other weapon. The MG36 is the most accurate LMG and is a combination of the stats of the XM8 LMG and the MG3 – the MG36 has the same DPS as the MG3 but can’t fire as long.

Update: 13 Oct, 2018 @ 9:06pm

Full Release (1.0):

All 30 weapons are now in the game and all have crafting recipes. All recipes are crafted from the basic anvil for varied amounts of Gold Bars, with the higher tiered weapons also requiring either Tungsten, Titanium or Durasteel.

This isn't the end of Battlefield: Bad Company Arsenal's development cycle, for it'll still continue to see stat adjustments and either buffs or nerfs for its weapons.

Update: 13 Oct, 2018 @ 2:49am

Hotfix (0.9.1):

Forgot to add recipes for the "default" light machine guns - M249, QJY88 and PKM.