Age of Wonders III

Age of Wonders III

Chivalrous Intentions
Showing 61-70 of 345 entries
< 1 ... 5  6  7  8  9 ... 35 >
Update: 4 Dec, 2022 @ 2:39pm

-Fixed an issue were the Archon Dwelling could not produce the Ghost.
-Fixed an issue with wrong icons on new Naga buildings.

Update: 30 Nov, 2022 @ 1:55am

-Halfling Hermit requires Summon Eldritch Animal research instead of Hunter research.
-Halfling Gamekeeper requires Summon Eldritch Animal research instead of Hunter research.
-High Elf Glade Runner requires Summon Wild Animal research instead of Summon Eldritch Animal research.
-High Elf Sylvan Ranger requires Summon Eldritch Animal research instead of Hunter research.

Update: 21 Nov, 2022 @ 11:51pm

-Storm Giant no longer requires Apprentice research.
-Bloodflow Colossus no longer requires Reanimator research.

Update: 16 Nov, 2022 @ 1:44am

-Frost Spinner no longer gains Inflict Chilling on both bronze and gold rank, bronze remaining.
-Spectre no longer requires Reanimator research as it is no longer a class unit.

Update: 12 Nov, 2022 @ 12:33pm

-Frostling Warg Raider no longer gains double damage on rank.

Update: 12 Nov, 2022 @ 11:47am

-Halfling Pyrotechnician no longer gains double damage on rank.
-Tigran Feral require Summon Eldritch Animal instead of Hunter research.

Update: 31 Oct, 2022 @ 3:49pm

-Fixed an issue were only I and my beta tester in the whole world could actually see the icons (reality does not work this way but the editor hates us I guess).

Update: 30 Oct, 2022 @ 4:16pm

MASSIVE CHANGE!: Each race now got a new building line hosting all the mod's core and racial class uniques. While offering no additional bonuses they offer a wide assortment of units. Classes that produce their T4s in cities have a T4 structure unique to the class and race by the end of the line.
The Grand Palace still hosts one T3 and rogues retain their harbor units. The new building line was added for multiple reasons:
+Better access and readability for new players
+Better overall balance between races
+Better balance with mod races and classes
+Better balance with other mods adding their own structures
+Prevent unit flooding in barracks line when multiple mods are installed
+More lore flavor
---
NEW UNIT: Human Culveriner, available through the War Academy.
DESCRIPTION: An archer-type unit with a weaker cannon with shorter range, lower damage and half the damage to obstacles. Requires reload. Gains Armor Piercing and finally Inflict Crippling Wounds on rank.
---
NEW UNIT: Dwarf Tunnel Sweeper, available though the Lava Foundry.
DESCRIPTION: An archer that can fire a broad fire breath-type attack up to three times per turn and with high fire resistance but lacks armor and does no damage to obstacles. Gains Smokey Haze and finally Inflict Scorching Heat on rank.
---
NEW UNIT: Frostling Frost Queen, available through the Grand Palace.
DESCRIPTION: A more conventional support unit compared to the Ice Queen, the ancient Frost Queens use stronger Frost Bolts and cast Encasing Ice on foes and protect themselves with Dome of Frost. Gains Path of Frost on gold rank.
---
NEW UNIT: Tigran Slicer, available through the Hall of Trials.
DESCRIPTION: An irregular pure melee unit that can inflict bleeding and reflect projectiles. High damage but frail. Gains Projectile Resistance and finally Tireless on rank.
---
NEW UNIT: Orc Gutpiercer, available through the Taskmaster's Quarters after the Monster Hunter research.
DESCRIPTION: An irregular that throws a heavy spear at short range, breaking guard with his ranged attack and inflicting bleeding.
---
NEW UNIT: Silver Unicorn, available through the Unicorn Preserve.
DESCRIPTION: A T3 unicorn that can heal and is highly resistant but gains phase first on bronze rank.
---
UNIT REWORK: Frostling Royal Archer, rework of Frostling Marksman, available through the Clan Hall.
DESCRIPTION: Ice Warrior-type Archer, loses his ability to freeze enemies on gold rank. Cheaper, gains Frostbite Projectiles and finally Armor Piercing on rank.
---
-All racial core and class unique units are placed in a new building line.
-Dragon's Peak dwelling structures reworked to host each unit in it's own building. Dragons and wyverns are no longer locked behind classes with the exception of the Ghost Dragon. There is a complicated network of requirements to get some dragons!
-Giant's Keep dwelling structures reworked to host each unit in it's own building. Storm Giants are no longer class-locked but require patience to get.
-Sylvan Court dwelling structures to host each unit in it's own building. No unit is class-locked.
-Necropolis dwelling structures to host each unit in it's own building. Only Vampire Mistress remains class-locked. Ghosts and Apparitions are now available to all as non-aligned units.
-Goblin Skewer removed from War Hall (to prevent unit number from being overwhelming, there are other mods that return it!).
-Skeleton Archer and Skeleton Warrior moved to Necromancer's Dark Tower.
-Halfling Scribe gold reward changed from Turn Undead to Healing. Cost increased by 5 mana.
-High Elf Protector loses Fencing bronze reward, priority listing and hiring cost doubled.
-Fire Spirit gold cost reduced by 10.
-Tigran Pariah defense reduced by 1.
-Tigran Obsidian Sphinx speed reduced by 2.
-Orc Fire Trooper cost increased by 10 gold.
-Inflict Taunt renamed to Provoking Strike. Power increased by 1.
-Draconian Brute changed from Infantry to Monster. Hitpoints increased by 2, cost reduced by 5.
-Dwarf Breechloader requires Cannon research instead of Musketeer.
-Dwarven Insult can now be used if the unit is engaged.
-Orc Enforcer defense decreased by 1.
-Skeleton Archer and Skeleton Warrior moved to Necromancer's Dark Tower.
-Red Raptor and Green Raptor moved from Warg to Dire Monkey spawn list.
-Vampire Mistress is now Inherently Evil.
-Halfling Woodlander renamed to Halfling Forester.
-Meliad renamed to Melia.
-Epimeliad renamed to Epimelid.
Visual tweaks:
-Goblin Pontifex's hat more closely placed onto skull.
-Removed strange shadow from some units using the Nymph model.
-Improved Tigran Catmaster and War Master preview placement.
-New axe models for several dwarf units by dilaguna.
-New texture for Tigran Muse.
-Modified texture for Tigran Pariah.
-White horse manes made less bright.
-High Elf Iron Maiden's pain grunts are no longer masculine.

Update: 4 Oct, 2022 @ 3:54pm

NEW UNIT: High Elf Protector, available through the Guard House.
DESCRIPTION: Defensive infantry with defender and gains lowered damage from Irregulars with Immortal Discipline. Gains Fencing and finally Total Awareness on rank.
---
NEW UNIT: High Elf Outrider, available through the War Hall.
DESCRIPTION: A mounted archer that fires a single powerful shot and can escape enemies faster than usual with Quick Sprint but lacks any melee attack.
---
-Draconian Lancer defense increased by 1.
Visual tweaks:
-Fixed an issue were War Master would hold a small tigran instead of his polearm.

Update: 30 Sep, 2022 @ 10:25pm

NEW UNIT: Orc Oppressor, available through the Guard House.
DESCRIPTION: Heavy pikeman with warcry that can exploit despair. Gains Overwhelm and finally Guard Breaker on rank.
---
NEW UNIT: Draconian Brute, available through the War Hall.
DESCRIPTION: An infantry unit capable of tearing down walls and machinery. Tough but slow and expensive.
---
NEW UNIT: Tigran Brawler, available through the War Hall.
DESCRIPTION: Infantry unit with Strong Will that is a stronger but slower alternative to the Prowler, preferring direct confrontation. Gains Inflict Crippling Wounds and finally Cause Fear on rank.
---
NEW UNIT: Dwarf Pike Guard, available through the Guard House.
DESCRIPTION: A pikeman that can pierce armor. Gains Inflict Bleeding and finally Defender on rank.
---
NEW UNIT: Orc Henchman, available through the Barracks.
DESCRIPTION: Basic infantry with shield and warcry that is resistant to projectiles and can demolish.
---
NEW UNIT: Human Footman, available through the Arena.
DESCRIPTION: A basic shield infantry with Fencing increasing defense against other infantry. Gains Defensive Strike on gold rank.
---
NEW UNIT: High Elf Sentry, available through the Shooting Grounds.
DESCRIPTION: An archer that fires a single powerful shot once per turn and does not suffer range penalty.
---
NEW UNIT: Goblin Guard, available through the Arena.
DESCRIPTION: Armored infantry with blight damage and the defender ability. Gains cave concealment, volunteer and finally Inflict Severly Poisoned on rank.
---
NEW UNIT: Tigran Skaljari, available through the Barracks.
DESCRIPTION: An irregular stronger than the usual hybrid-type irregulars. Can throw a single heavy blade each turn.
---
NEW UNIT: Satyr Reveller, available through the NEW Sylvan Vineyard. (Fey)
DESCRIPTION: An unaligned fey infantry unit. Has Minor Bard Skills and gain Victory Rush and finally Luck on gold rank.
---
NEW UNIT: Satyr Flautist, available through the NEW Melodic Thicket. (Fey)
DESCRIPTION: Unaligned fey melee support unit. Can charm and has Bard Skills.
---
NEW UNIT: Satyr Champion, available through the NEW Glade Fort. (Fey)
DESCRIPTION: Unaligned fey heavy armored infantry. Has Martial Arts and Minor Bard Skills and gains Inflict Taunt on gold rank.
---
NEW UNIT: White Mammoth, available through the Summon Eldritch Animal spell.
DESCRIPTION: A T3 mammoth immune to frost, has killing momentum and invisible in arctic. As the Dire Bear has become rarer the white mammoth should increase the chance of getting the rare T3 from Summon Eldritch Animal. Also slighty increases the difficulty of some animal spawners.
---
UNIT REWORK: Tigran Whitemane, replaces Tigran Apocryphal Guardian. Available through the Grand Palace.
DESCRIPTION: A powerful infantry unit with unusually high resistance for a Tigran and frost protection but mediocre hitpoints. Specializes in the destruction of elementals and summoned beings.
---
UNIT REWORK: Draconian Firebreather, replaces Draconian Stonepelter.
DESCRIPTION: An archer-type unit with a short fire breath attack and immunity to fire. Statistically stronger than the Flamer but due to it's short range a vulnerable target. Can fire while engaged and gains Inflict Immolation on gold rank.
---
UNIT REWORK: Draconian Dragon Priest, replaces Draconian Sage.
DESCRIPTION: A support unit with the ability to heal dragons and draconians. Can also absorb damage dealt to linked dragons. Gains Bard Skills on gold rank.
---
UNIT REWORK: Draconian Wyrmguard, replaces Draconian Sunbearer.
DESCRIPTION: A heavy armored pikeman between it's predecessor and the phalanx in speed and defensively oriented. Has the ability to absorb damage from linked dragons and wyverns.
---
UNIT REWORK: Draconian Fledgling, replaces Draconian Whelp. Available through the Barracks.
DESCRIPTION: Retains it's role and the units it can evolve into with the addition of the Brute but now spits acid (blight/fire), has quick learner and is overall stronger but more expensive and requires the Barracks to train.
---
UNIT REWORK: Draconian Serpentine, replaces Draconian Poacher. Available through the Enchanted Armory.
DESCRIPTION: An armored pikeman with a strong poison attack and can hide and run faster in forests. Can backstab at gold rank.
---
UNIT REWORK: Orc Drudge, heavily reworked. Available through the Barracks.
DESCRIPTION: An irregular that can throw heavy boulders from a short distance. Retains his ability to tunnel and volunteer status.
---
UNIT REWORK: Draconian Ice Claw rebalanced to a T2. Too many small changes to list.
---
-Inflict Taunt no longer drains enemy movement on check failure. Power reduced from 11 to 9.
-Orc Breacher loses 1 defense, gains Improved Wall Climbing. Improved Wall Climbing bronze reward replaced with Inflict Bleeding Wounds. Moved from Mariner's Guild to War Hall.
-Orc Tyrant gain Demolisher, Demolisher bronze reward replaced with Inflict Taunt.
-Orc Spirit Healer's Bestow Iron Heart replaced with Rejuvenate Orcblood, Guardian Flame gold rank reward replaced with Iron Heart. Damage on rank on bronze and silver changed to fire/blight. Removed melee damage on bronze.
-Human Arquebusier moved to Dreadnought's Foundry and now requires the Engineer research.
-Draconian Chanter Fire Protection reduced by 40%, loses Explosive Death. Inflict Immolation gold rank reward replaced with Minor Bard Skill.
-Draconian Coldspawn removed from Draconian cities.
-Draconian Warrior moved to Arena. Speed increased by 2.
-Draconian Firelancer defense decreased by 1, gains Armored.
-Draconian Thunder Brave defense decreased by 1, gains Armored. Fire Musket replaced with Firelance with 2 bonus damage. Inflict Immolation gold reward replaced with Scorching Projectiles.
-High Elf Hearthguard hitpoints increased by 3.
-Human Grail Knight loses Blessed status, gains High Morale and +1 Defense.
-Draconian Lizardry loses Forest Concealment bronze reward.
-Draconian Dominator loses 2 defense, gains Armored.
-Spitting Spider's Poison Spit replaced with Acid Spit.
-Elder Spitting Spider's Poison Spit replaced with Acid Spit.
-Dwarf Rune Priest's Magic Bolts bronze reward replaced with Molten Bolts.
-Frostling Clan Guard loses 1 defense, 1 hitpoint and cost reduced by 10.
-High Elf Enchantress cost increased by 10 gold and 10 mana.
-Draconian Lizardry loses 20% Blight Protection.
-Frostling War Mammoth loses shield, gains 1 defense.
-Orc Stomper cost reduced by 10 gold.
-Human Sea Dog's Martial Arts silver reward replaced with Fencing.
-Human Storm Knight's Martial Arts replaced with Fencing. Sprint bronze reward replaced with Martial Arts.
-High Elf Vindicator's Martial Arts replaced with Fencing.
-High Elf Noble Vanguard's Martial Arts replaced with Fencing.
-Human Royal Musketeer gain Fencing on bronze rank.
-Human Sellsword gain Fencing on silver rank.
-Halfling Officer gain Fencing on bronze rank.
-Dwarf Buccaneer's Martial arts bronze reward replaced with Fencing.
-Frostling Everfrozen's Martial Arts replaced with Fencing. Gains Martial Arts on bronze rank.
-Orc Rusher's Taunted effect replaced with Single-Minded which is more descriptive.
-Tigran Mahout renamed to Tigran Elephant Tamer.
-Draconian Aurate Rider renamed to Draconian Exemplar.
-Kobold Guard renamed to Kobold Spearling.
VISUAL TWEAKS:
-Huge visual overhaul of Draconians.
-Visual overhaul of some orc units and their weapons.
-Armored Dragon armored recolored to be more cohesive with other Draconian units.
-Terror Lizard texture updated.
-Planar Emissary given new texture and icon.
-Forgotten Revenant troops changed from 8 to 6.
-Frostling War Mammoth texture reworked.
-Frostling Mammoth Herder given new polearm.
-Frostling Icedrake Rider given new polearm.
-Improved Human Lancer model and icon.
-New icons to several human cavalry units.